11 November 2003, 05:08 AM
No, I believe he's refering to edgeloops. Rather than focusing on vertices to define the shape, he focuses on edgeloops to define the flow of how the shape will move.
It is not so much a way of modelling, as it is a way to think about how a mesh should be constructed for a given purpose.
EDIT: For those too lazy to dig for it :) , here's the quote...There is basically two ways of modelling. Modelling by vertex and modelling by edge.
Modelling by vertex is basically fine for sculpting a character that looks like a sculpture, but when the character is in motion it doesnít really work. The skinning doesnít work in many cases because itís basically not enough vertices in the cage.
So modelling with edge for facial animation is the way to go since it works when itís in motion.
For further information on edgeloops check out the Topology Research (http://www.cgtalk.com/showthread.php?s=&threadid=38469) thread.
11 November 2003, 03:33 AM
Yeah i know about edge loops :)
but i had never heard it called "edge modeling".
Silly me :P
01 January 2006, 02:00 PM
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