View Full Version : Maya Mray good studio render

08 August 2011, 04:44 PM
Hi! I want to create a studio render for some products, cars etc.
To be honest i don't know exactly what technique to use.
Wich is better to use final gatering, irradiance particles or global ilumination?

Thank you!

08 August 2011, 06:59 PM
final iradiance illumination particles :)

08 August 2011, 07:16 PM
FG and a good HDR are usually sufficient

08 August 2011, 09:26 PM
Seconding a simple FG and IBL setup, but I would also add plenty of 'flectors. They can be large white rectangles off-camera or set their primary visibility off (and shadow cast/receive), or they can be area lights set to visible off-camera. But a few 'flectors will help produce nice clean highlights and give more of a studio look. Placing them can be a pain, but the benefits will be obvious.

08 August 2011, 09:33 AM
It would better use portal lights instead of self illuminated geometry, i guess.
Here is ( my studio, it is old, but may help for start. There light cards made as a geometry.

08 August 2011, 11:30 AM
Thank you guys for answer me, and thank you kiryha for studio render is awesome!

CGTalk Moderation
08 August 2011, 11:30 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.