View Full Version : Motion vector opacity HELP!!!

08-22-2011, 08:54 AM
Hi guys! Dose anyone know how to solve when motion vector pass with opacity texture?Seems vector pass always calculate the alpha channel wrong?I'm using mia_x/mia_x_pass with cutout opacity,not work!
I've tested mip_card_opacity,mip_motion_vector,all not work!But someone said they work!!! :shrug:
Do i miss something??Please help!

08-23-2011, 02:57 AM ! someone help

08-23-2011, 03:28 AM
Maybe just put a transparency in slot b / w map

08-23-2011, 05:06 PM
The way I've done it in the past is use the lm2d Motion Vector shader. Assign it to the color shot of a Lambert material with it's Ambient Color set to White and it's Diffuse set to 0.0. This way you just get the Vector showing, no lighting. Then add the transparency map from your shader. This will cut out the Vectors. Do this for every material with transparency in your scene and your done.

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08-23-2011, 05:06 PM
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