View Full Version : Maya Programming



  1. Expression : Need a suitible Math Operator
  2. Procedure won't return values
  3. Gram-Schmidt orthogonalization vs CrossProduct
  4. Method for moving the active camera
  5. get faces from material?
  6. separating attributes in the attribute editor gui
  7. sceneEditor selectCommand flag not working?
  8. Repeat g key for buttons with MEL
  9. Maya PyQt vs PyQt standalone difference
  10. Non-Rotated Bounding box
  11. How to find Maya's command implementations?
  12. scriptjob activated when object is deleted?
  13. progressWindow size
  14. Procedural UI element creation
  15. textScrollList - last selected
  16. MEL - How to find everything in the scene that ends with a suffix?
  17. I could use some simple mel help
  18. why isn't this working
  19. position objects in a grid pattern
  20. how to get the shader name of a mesh?
  21. Python/Mel scripting - How to enable drawing overrides?
  22. My First Scripts
  23. Recursively list nodes at various levels of shader tree?
  24. set renderManip to cameraFrustum
  25. rotation and position value of the manipulator
  26. save renderimage in python
  27. How do I multiply data contained within a list
  28. Scaling a curve using it's CVs
  29. rigidBody center of mass Attribute
  30. CommanPort still not working in Vista/ Windows 7 after Autodesk solution
  31. python vs. mel values
  32. Quick Q's 1) Render Type
  33. Quick Q's 2) Save variables with scene
  34. How to select all duplicate shape nodes in current scene?
  35. CgFX Plugin
  36. scaling nurbs curves using a slider
  37. MEL: color value at barycentric coords of a triangle ?
  38. UI control thread
  39. UI control thread
  40. How to export the constrain of current scene?
  41. MPxNode kNurbsCurve array parameter
  42. Custom Marking Menu (lmb, mmb, rmb)
  43. Post-render MEL..Python?
  44. Custom path, mental ray presets
  45. Getting a list of all maya render layers
  46. seriously confused about simple vector Math . plz help
  47. Select closest poly to item?
  48. select the nearest face
  49. Help with a python script, check for name duplicates
  50. Small Python error?
  51. Confused by Python type?
  52. Maya Api polyPlane problems
  53. change the pivot on the parentConstraint parent
  54. adding new button on the Graph Editor UI
  55. syntax error
  56. mel help pls
  57. print out vector array using openMaya
  58. Saving settings in mel script break buttons
  59. Read particle position/velocity data through MPlug's
  60. how to trigger execution of a script node?
  61. execute function while dragging / moving object with move tool?
  62. This feather script doesnt work. Why?
  63. Editing attribute of existing model
  64. Display Python Docs from jEdit?
  65. CBunlockAttr
  66. Tear off copy -extra attributes– maya 2011
  67. Saving attributes and variable values?
  68. Creating a graph in Mel
  69. Custom node plugin, how to handle scenes with old version of nodes?
  70. Mel duplicate hierarchy of objects as locators
  71. Custom Marking Menus for a specific object?
  72. Can't paste from jEdit to script editor
  73. object wont move
  74. hyperGraphLayout pesky connections
  75. Python, OOP & Classes
  76. A simple word is missing.
  77. Starting Maya.exe with Python script?
  78. Grab Opacity in a Particle Emitting Particle Situation
  79. Modular Rigging Tool Help
  80. How to write a maya bump shader?
  81. Select objects inside sphere
  82. Delete namespace forcibly?
  83. om’s equivalent to mel’s mag
  84. creating locators in a contained volume
  85. file -new from expression... why won't this work?
  86. UV coordinate, to 3d space, xyz coordinate?
  87. Help with modifying workspace.mel
  88. Output window
  89. unpacking a tuple in open maya
  90. runnig Mel scripts problem !
  91. detect inside object
  92. Rendable HUD: How to connect a float type attribute to a string type attritube?
  93. OpenGL Gate Mask: help!!!
  94. Exporting Rib files with a mel script
  95. Control many objects with falloff
  96. Python basics
  97. how to do the error by python
  98. commanPort shuts down if i send too much data too fast
  99. Unique node ID space - how to obtain from Autodesk
  100. Pattern select
  101. dynPaintEditor
  102. MEL Script - Create Reference with -ignoreVersion
  103. Expression Help
  104. Deselection in loop not working
  105. how to set vertex position in object local coordination in MEL?
  106. Stupid Python question, how to pass vars between UI and procedures?
  107. RegEx and MEL
  108. Create primitives with the API?
  109. Incremental Save based on Keystroke
  110. My 1st MEL Script - Renaming Tool (help ^^)
  111. possible to add script to "Batch Render" command?
  112. Scriptjobs and active windows
  113. Custom Project Settings
  114. duplicate names in a scene?
  115. cmd-issued track and dollying of graphEditor?
  116. Query rendered image? is it possible?
  117. Error with my PolySelectTraverse script
  118. mel script for outputting selected render layer
  119. Character GUI Picker
  120. Swatch rendering in mental ray for Maya not supporting custom shaders and types
  121. Edit Mesh by adding new vertices & edges to existing polygons -- MAYA API --
  122. selection center
  123. Locking a reference with MEL
  124. CBunlockAttr command in 2011 - buggy?
  125. Making delete command match delete key
  126. Queering Objects that share a Shading Group
  127. Make attribute parent toggle?
  128. Andy Rig
  129. Set Joint Transform - Preserve Joint Orient
  130. python question (strings and regex)
  131. pivot edit query
  132. MEL proc Argument: Default Values
  133. World Space aware vertices?
  134. Introducing Maya Formula Deformer
  135. Naming Scipt
  136. Can someone in the know help?
  137. looping over particle attributes
  138. getting the UV value at a given CV
  139. how can maya load pyc file?
  140. how to get StringArray parameter through MArgDatabase ?
  141. Need help with "Error: Wrong number of arguments on call to ..."
  142. How can I get material with API?
  143. Changing Edge values
  144. MImage writeToFile failed
  145. python api - locator world position
  146. Deleting Empty Shape Nodes Script??
  147. Delete saved layouts ?
  148. MEL beginner: listAttr & setAttr
  149. World space to Object space after freeze
  150. polyExtrudeFacet's mystery(to me) flags
  151. Custom Viewport Renderer (OpenGL)
  152. reloading shelves
  153. my mel and python demo reel
  154. Create thread that effect scene without freezing maya
  155. Maya plugin debug: viewing values of MIntArray without printing to console
  156. Copy Render View to Clipboard?
  157. import all referenced objects
  158. Getting car wheels to spin correctly on render farm.
  159. Redesigning Maya's Ui with python
  160. concatenate str problem while incrementing while connecting
  161. OpenMaya.dll not found error
  162. Maya api question: How does "if (plug == someAttr)" processed?
  163. (Probably) namespace-related expression problem
  164. Hardware Render Buffer
  165. syntax question
  166. Mel iteration: a way to match different attributes (from jason shleifer)
  167. Scripting a marking menu
  168. inflate and deflate a ball with expression
  169. MEL button that reads user's next selection
  170. Configuring wing for maya 2011
  171. 36 Million Combinations of Ten
  172. Error: Invalid file type specified: OBJexport
  173. exiting Cut Faces Tool using mel
  174. get current timeline values
  175. Change default row height in 2011's Attribute Spread Sheet?
  176. long hirarchy names and or get shape
  177. MFnMessageAttribute
  178. audio weirdness
  179. volume filling challenge
  180. Maya Light Script
  181. how to select timeline or copy keyframes in time range?
  182. MItSelectionList component apiType is always kInvalid
  183. identifying intersecting objects
  184. Make Maya wait before executing a script.
  185. MEL scriptjob dodelete
  186. Finding references inside references
  187. MEL: Finding roots of numbers?
  188. Adding callback to ActiveViewChanged event doesn't work?
  189. scripting maya curve creation
  190. MEL PROGRAMMING question
  191. How to get Maya to return 'print' results on seperate lines in Script Editor
  192. 2011 expression bug
  193. From locator to origin with rotation
  194. Why does renaming an (imported)obj auto increment?
  195. Assigning per polygon shaders through API
  196. query focus?
  197. Button Syntax issue
  198. Adjusting values after current working units?
  199. 2 commands at the same time
  200. Memory Allocation in Maya
  201. query a enum attribute value
  202. API MPxDeformer: Determine if Input Mesh is Dirty
  203. Import geometry cache
  204. overrideModifier broken in maya 2011?
  205. Query renderer for render layer?
  206. [Help] Compiling C++ plugins for Maya 2008 ext2 x64 on CentOS
  207. Define decimals on a float variable output
  208. maya giving incorrect world space values ?
  209. Selecting a render layer through mel
  210. How to deal with copies of node w/ AETemplate
  211. selecting all objects in an array
  212. Maya API - Classes to modify/acces to vertex position and color
  213. Problem with a geoshader example
  214. Python UI problem
  215. PolyEditUV erroring out in Maya 2011?
  216. +|- Average-node only have one decimal
  217. DG Node with Output Only
  218. python msvcrt module?
  219. fbx importer window in a loop ? [MEL]
  220. nCloth and Nucleus
  221. Maya Snow shader source code
  222. MEL: Select Connected Faces
  223. Need help with a mirror proc
  224. Right Mouse Button Menu - Javier Solsona Maya2011
  225. emacs MEL mode? Anyone got it?
  226. Maya Plugin Wizard for Visual Studio 2010
  227. Creating custom marking menus for Controllers
  228. Storing multiple flags in a variable problem
  229. Querying an specific UV ramp value
  230. Python / Mel generating preview outside Maya
  231. MEL Help - Save location?
  232. How to get an Array's button commands to match?
  233. shutil.copy adds unwanted backslash
  234. MEL: CSV to create Lambert shaders
  235. My 2nd MEL Script - HELP!!
  236. Get the input/output connections
  237. Mel:CSV to Lambert shader issue
  238. complex issue
  239. List Textures
  240. textFieldGrp issue with formLayout
  241. snap null to a joint or controller?
  242. create plane based on texture resolution an map an image on
  243. MFnSubd::vertexEditsGetAllNonBase(), vertexIdPath, and renderman
  244. rivet plugin
  245. listRelatives in Python returning odd results
  246. MEL: remove all numbers from string
  247. how can i use physx api for maya plugins development?
  248. DOS email Post render
  249. Starting to code an Auto Rigger script tool
  250. basic python question

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