View Full Version : Maya Character Setup

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  1. Loosing blendshapes
  2. Blendshape Names in a Reference chain
  3. Rigging/painting weights for a long skirt (polygons)
  4. Facial Rig and skeleton rig
  5. maya blendShape problem
  6. Adding a global control to a pre-rigged character
  7. Add geometry to already skinned mesh.
  8. Multiple skin clusters
  9. facial rig and skeleton won't work together
  10. How do I connect a "curves ring controller" to m skeleton
  11. Character Picker has stopped appearing.
  12. IK locking up
  13. rotation axes for controls at bad angles
  14. Reverse foot flippage (SC/RP issue)
  15. Converted to SmoothMesh Polygons Rig Problem
  16. Referencing a character with driven keys
  17. // Warning: Joint orientation aborted. Cannot orient joints bound to skin.
  18. Problem with rigging plate armor
  19. I don't understand the new skinning options in maya 2012
  20. How to paint
  21. dual quaternion skinning and skinCluster's 'Use Components'
  22. Art of Rigging vol.3 pdf?
  23. how to move the pivot of a nurb ctrl?
  24. Super Noob rigging question: rotation of controls
  25. Setting up muscle keepout?
  26. Import / Export Weights Does not work well..
  27. Paint weights tool problem
  28. How do I get fine controls to ride on blends
  29. My "rivet" plugin is now available on CreativeCrash
  30. Test my FBX Exported Rig
  31. Pose Deformer
  32. Painting Weight Prob (The Straggling Vert)
  33. Adding Maya muscles to shoulder - Few questions
  34. Mirroring Weights Help PLEASE!
  35. triggering order of constraints?
  36. Lattice eye help
  37. Help for Head stretchy and squash.
  38. CPS modeling problems!
  39. basic walkcycle/mocap
  40. Help setting up leaves and branches to procedural build a tree
  41. Non uniform scaling of individual elements in hierarchical structures
  42. Maya Skinning Bug -- More than one joint has full influence over verts
  43. Export object with geometry cache.
  44. Coloring of the figure in the visor.?
  45. problem with maya mirror skin weights!!
  46. female rig for short film?
  47. Blendshape problem
  48. duplicate special - drawing override hiding some controls in the rig
  49. Need help with corrective blendshape deformations workflow
  50. Strange problems with JOINTs
  51. Possible to create spline IK for a curved set of joints?
  52. Best way to animate tentacle, my idea so far
  53. A reliable Mirror Blend Shapes tool? (Not wrap based)
  54. adding vertices to character sets
  55. DESPERATE - Can't fix jacked joint rotation!!!
  56. Rigging : Cartoon Eye Setup ( An Indepth Question )
  57. IK Handle Bug
  58. spline ik fk matching
  59. Squash+Stretch Rig with everything following
  60. Q: Rig&animation transfer between characters that have different proportions?
  61. Mirroring the IK, A Question
  62. Motion capture file into custom rigg - How?
  63. How to increase the volume of joints?
  64. Blend shape + skincluster (unpaintable weights (Maya 2012))
  65. How to scale the body with the rigs
  66. moving joints after "Smooth Binding"
  67. rigomatic - hands and leg doesn't work
  68. Ik Spline Help
  69. It's possible create this "biped" in Maya?
  70. has anyone noticed spring solver IK's double transform where Rp's dont?
  71. Weekly Rigging "Tips and Tricks" Articles
  72. IK/FK Blend rig is farting up on me T_T
  73. Rotation order for Human Wrist
  74. Trouble with Animation Layers
  75. Can adjusted verts be mirrored?
  76. Manipulator Problem
  77. rigging : Jaw rigging with Blendshapes
  78. Connection Editor is being a pain.
  79. poseDeformer for maya 2013 64 bit?
  80. wobbling bottle rig
  81. 'kidoo' character rig file was released
  82. Noob rigging question IK arms
  83. Multiple constraint issue
  84. Maya rig to UDK
  85. humanIK setup with mocap rig as source
  86. can i copy/transfer weights if i use "weight blended" skinning method?
  87. time warp expression controlled?
  88. Stretchy IK Leg Prob
  89. Rotate Ctrl. axis in certain dir. with zero values?
  90. Leg After stretch
  91. Rigging Low and High Poly
  92. Ground Collision with skin
  93. Can I add blendshape after skinning?
  94. main control scaling?
  95. PKD Rig System 2.0
  96. Problem With Constraint And Driven Keys
  97. Cannot selects joints in viewport
  98. The best rigging tutorials!!
  99. NURBS Patch Warping and Growing Problem
  100. Lower Leg IK spring toward Body?
  101. Combine rigged meshes
  102. why would i have these issues painting weights to influence objects?
  103. Beginners Question, Needs help with Pivot Snap Tool
  104. ik fk stretchy match
  105. l have a problem. HELP
  106. Rigging question for pipeline
  107. Polygon Modeling Question
  108. Help with snapping to points using the insert knot
  109. Corrective Blendshapes triggered by Blendshapes
  110. Polygon Modeling Question
  111. Lattice + aim constrain newb help
  112. trouble rigging face
  113. Trouble with intersecting Curves
  114. change color on selection
  115. Maya rigging major help needed :(
  116. How to setup something like AndyRig's interchangable meshes and textures
  117. Wrist twist joint
  118. global scale
  119. Animation Stumper: Character Not Moving
  120. Rig snap issue
  121. MakeRool command can't keyframe it
  122. Realistic Snake setup
  123. Softmod with custom ctrls for position and falloff
  124. Student Rigging Reel 2012 ~ Puppeteer Lounge
  125. Blendshape makes Model disappear after reopening file
  126. Muscle-Rigged Base Figure is on sale
  127. Maya Paint Skin Weights Tool Problem
  128. copying motion...
  129. PAINT SKIN WEIGHTS - seems to have no effect?
  130. mf maya
  131. Download Vehicle Rig Generator
  132. mfeather For birds and wings
  133. HumanIK, Control Rig and Mocap
  134. Setup a Muppet for Animation
  135. influence curve weights distribute unevenly?
  136. advanced skeleton
  137. Questions on selective Mirror skin weight
  138. Danny Rig Demo
  139. attaching antennas to head...
  140. cartoon flat face expression
  141. Newbie animation question
  142. reference loses material
  143. Ik Flips on mirrored joints
  144. Rigging a mustache, as a character (alone)
  145. wire deformer problems
  146. Does this cause Maya to crash for you?
  147. Can I use Advanced Skeleton without face deformation?
  148. Facial Setup:wire deformers and joints v.2
  149. octopus curls along curve problem
  150. blend arm
  151. Controlling mutliple cluster deformers
  152. chain rig with controlable end point
  153. Is there anything like Set Driven Key Weight ?
  154. ncache driving mesh animation
  155. Can't paint cluster weights. Reads "No attribute selected"
  156. beginner rig question - global control scale not working
  157. let's figure out how to rig this triangle
  158. how to rig this triangle
  159. how to start riggin a character with maya 2013
  160. What do you look for in an auto rigger?
  161. copySkinWeights Problem
  162. Copy Skin Weights, Multiple Meshes into One. Help!
  163. Why does her pfx hair fly off?
  164. how can I know the direction where the ik is bending?
  165. Setting up a Wrist Watch
  166. BlendShape problem, they work but don't
  167. Sub character sets with trax question
  168. Looking for rig + pose lib recommendation
  169. Quick Help - how do I create a global control?
  170. Promblems when rigging a referenced model
  171. Constraint Popping?
  172. Point vs. Parent Constraint
  173. Baking blend-shape animation (with in-between targets)
  174. Add bindPose into the bindPose.worldMatrix[]
  175. abSymMesh - Alternatives?
  176. Replace Blend Shape after source meshes deleted
  177. Can't change nodes's name in maya!!
  178. Why would interactive skin bind capsules do this?
  179. rigging paint fx curves for animation
  180. Can I rig a mesh to verts?
  181. Blendshape overriding blendshape?
  182. How to drive a polyobject's pivot point via a control curve ?
  183. Eyes Rigging problem (moving pivot)
  184. Rotating wheels
  185. novice rigger needs help
  186. IK Leg issue
  187. Problem with Skin Weights on Morpheus Rig
  188. Forearm twist tutorial?
  189. SOUP / Procedural Facial Muscle
  190. Maya Blendshape Organisation?
  191. Very new beginner of Maya ask modeling question
  192. New to Weight Painting
  193. Exporting From Maya Animation Into Unity For The Last Week - Not Working At ALL!
  194. Skin weight transfer
  195. Rigging snake like character for flow movements?
  196. PoseDeformer Mirror
  197. Problems with master controller
  198. Skinned mesh goes dark (imported to Unity)
  199. Face GUI and Multiple Copies of the same rig?
  200. Cloths for animated model
  201. Transfering Skin Weights to Paint Blendshape Weights via Python
  202. Deformation
  203. maya 2013 joint tool problem
  204. Control Curve orientation issue
  205. Maya - Facial Rigging - Face explodes
  206. Control object with rotate-quat
  207. Correcting NURBS Normals on rigged character
  208. Auto-rig - How to handle skinning
  209. Rigging a beating heart
  210. Anyone use Weigted-Blending?
  211. Reseting transforms while maintaining rotation axis?
  212. align Y axis with the parent joint???!!??
  213. Rigging- foot rotation not working.
  214. Skinning problem
  215. extracting corrective blendshapes
  216. skin detach by itself [help]
  217. Undo update problem
  218. Constrain
  219. Make splines appear thicker..
  220. Paint Weights Horror
  221. auto rig for mac
  222. How to store a library of poses to a character
  223. Character selector GUI
  224. Orienting Joints in Maya - Some questions on methods?
  225. Need Help with elbow pole vector problem.
  226. Apply Point on Poly constraint without moving
  227. Transformer Setup Workshop
  228. Stick in Trax editor, Please Help
  229. Working On First Model Need To Duplicate One Side Correctly
  230. NOOBIE MODELING MY FIRST Character Have a Problem
  231. Two IKSpline problem
  232. Wrap deformer and blend shapes together?
  233. Tricks for fixing botched blend shapes?
  234. Paint skin weights tool suddenly stops working
  235. Scene Assembly and Skinning
  236. Lattice with blendshapes problem
  237. Lattice deform referenced geometry
  238. Copying weights from meshes with influences
  239. Mesh smooth skinned to IK spline making sharp bends rather than smooth dittos
  240. can checkBox position in viewport that made by modelPanel UI comand?
  241. Animation layers copying keyframes by default
  242. Car rigging - Tire squash and wheel turning?
  243. plugin like the face machine for auto paint weight.
  244. Heat Smoothing SKinweights?
  245. Need fast help joint rotation
  246. Clusters not following the squash defromer
  247. Rigging or Simulating character outfit in maya.
  248. Problem looping walking animation
  249. Maya Mirror Skin Weights Error. Help a noob plz.
  250. Maya 2013 Rigging simple script Help