View Full Version : Maya Character Setup

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  1. Pole vector tutorials?
  2. Full Body IK ?
  3. Trouble Rigging a Cat in Maya
  4. sliding wing setup?
  5. Problems with advanced ball rigging
  6. weird child offset when moving geometry
  7. advice on 3rd party rigging tools for Maya?
  8. How to rig my character with humanik?
  9. SRB ~ pupPetEEr ToOls Demo
  10. Spline IK with Cluster Controls
  11. FBIK - how to load mocap files ?
  12. Auto-rigging scripts/plugins for maya, whats the best one?
  13. Help with edge flow and positioning of vertices on model.
  14. GEO position restore !?
  15. How to skin a robot ?
  16. How can you check if 2 geo have same UV?
  17. facial rig controls
  18. transfer attributes-problem-
  19. Local Rotation Pain (vid)
  20. best way to fmod a value ona controller?
  21. x-ray curves ?
  22. face rigging with advanced skeleton
  23. Rigging question
  24. Morphing from adult do child
  25. Can I use a ramp to control a blendShape weight??
  26. HELP: Robot Tread Rigging
  27. Is there a quick way to animate chracters? (like Blendshapes)
  28. // Warning: Cycle on 'IkhLeftLegendPoint.translateX' may not evaluate as expected. (
  29. problem in smoothing
  30. Increase polygonal skin weight map resolution?
  31. problem in smoothing
  32. The pupPetEEr's Lounge Student's Reel
  33. Rigged character Issue
  34. Rotation axis corruption
  35. Blendshapes move entire object
  36. General mirroring workflows
  37. Simple space switching.
  38. Page turn in maya
  39. Rigging objects with separate pieces
  40. Joint orientation question..
  41. FXWars Mech Arena: Character TD Teammate
  42. Rigging Help: Freeze Transformation
  43. Projection for Pre-Vis work
  44. 2 maya muscle questions,need help
  45. FK mirroring so they match. HOW?!
  46. muscle deformer
  47. Paint weight acts crazy!
  48. Painting Weights on Backfaced Polygons
  49. Joints display bug?
  50. Mesh moved after binding skin, what happen?
  51. TIP: paint skin weight tool and symmetry
  52. is there more to rigging than just whats on DT and gnomon?
  53. help mirroring skin weights
  54. T-Pose with FBIK ?
  55. can you create set driven keys and move them using rotate attributes on a ctrl?
  56. Folding back a hood
  57. Baking Animation/Exporting in fbx
  58. Problem with roberhouse
  60. ikfk spine , what's the best way to do it
  61. is there an expression cookbook for maya?
  62. corrective facial blend shapes
  63. Separating model parts in Maya and export to MB
  64. Maya Weight Painting Problem!
  65. IK-FK Blend Problem.
  66. Connect two animated objects with cylinder
  67. IK/FK snap
  68. New To Animation: Bend Modifier Help with Flower
  69. Student's Rigging Reel
  70. post normalization maya 2011
  71. Maya Graph Editor Animating Problem
  72. How to inverse the world matrix into a skin cluster?
  73. my mesh acts like there's a duplicate under it but there's not?
  74. Rig your bipeds AUTOMATICALLY
  75. stretchy IK mistakes
  76. Noob Pose Deformer User
  77. Change Skin Influence Obj w/out normalize?
  78. Using ikSCsolver on a leg
  79. Separate the head for blendshapes
  80. mirroring rig w\ driven keys
  81. Wire deformers not working when moved form origin.
  82. Reduce the bone influences area
  83. In and Out mesh connection
  84. New to rigging. Where to start?
  85. Stiff cables - Rigging?
  86. Blendshapes and normal maps
  87. Scale pivot Rotation
  88. Best way to do a wrist Twist
  89. cant get the weights working right
  90. Find out Input-Connections for components?
  91. Trig functions !?
  92. Tentacle rig
  93. Twist Joint Setup Overview
  94. Rig Problem- Upper Leg Twisted Geometry on Rotation
  95. help advice plz
  96. bizarre skinning behavior
  97. Motion Trails - 2011
  98. Joint tool don't show the bones on the screen
  99. hyper real face rigging WIP
  100. Looking For Character Modeling Work
  101. how to bake out clips in trax editor?
  102. fnNurbs error on muscle set up.
  103. adding fur
  104. need help in rigging and model character
  105. A problem while rendering a fur
  106. How the hell do I rigg this??
  107. using poses to move characters problem
  108. Joint Rotation problem in maya
  109. ik-fk snapping on a reverse foot leg?
  110. Best way to create non blendShapes wrinkles( forehaed)?
  111. corrective blend shapes
  112. Can anyone help me to fix this problem?
  113. Facial Blendshape Rig -Keep overall shape
  114. uv sets
  115. maya - how to have collision spheres for hair follow the mesh
  116. Model Moves of grid as i rotate camera
  117. Link attributes between controllers
  118. CTRL pivot axis
  119. How do you get a control/ curve out of a joint's container?
  120. Paint skin weight after Separate
  121. Joint acting unusual
  122. Rigging Script Order of Operation
  123. HumanIK feet-to-floor contact?
  124. Arm/Leg/Head Joining
  125. Why dont i get a 360 value after orient constraining a mirrored joint?
  126. Question on Workflow in Rigging the human body
  127. multiple wrap problem
  128. Numerically adjusting Local Rotation Axis
  129. Best placement of joint position
  130. rigging and other challenges
  131. Progresive rotation problem
  132. Copy weights from one object to another...?
  133. Force joints' aim axes to point at their children in an already skinned mesh?
  134. Forearm Roll rig from the Body Language book
  135. How do i animate the mouth movements of a 3d lego man?
  136. Help! Pole vector moves my joints!
  137. BVH Viewer Software?
  138. full working animatable pivot?
  139. Body mesh missing from 2012- bug??
  140. walking problem
  141. Maya 2012 mirrored muscle problem?
  142. Corrective blendshapes in maya 2011 ? (parallel blender)
  143. Maya rigging problem
  144. Having adding influences to geometry problem
  145. rigging blendshape question
  146. Right/Left arm doesn't seem to be parallel with X axis?
  147. Skinning is not working [help]
  148. Vertice distortion by Painting Weight
  149. why cant i change the source to bvh?
  150. Auto Eye Setup
  151. Repositioning a joint after applying muscle capsule
  152. Mechanical Platform Rigging
  153. Maya CV Curve Issues
  154. Muscle Sim!
  155. Problems with a global control
  156. trying nearestpointonmesh in this example
  157. Using FACS for facial setup
  158. shave & a haircut leak warning?
  159. Comet's PoseDeformer for maya 2012 32bits? (yeah I know...)
  160. Noob question.
  161. Split Joint, but maintain joint orientation?
  162. How to load multiple mocap files on one skeleton ?
  163. IK rig - pin position on both ends -> control FK joints in between
  164. Blend Shape question
  165. Arm/Shoulder deformation
  166. Component Editor wierd in 2012
  167. blend shapes failing help me
  168. I need your help bringing Vegeta to life with Mo-Cap!
  169. problem with paint skin weights tool, treeveiw error
  170. MoCap Retargeting
  171. Scalable Rig -- help
  172. How do you get lattice deformed eyes to follow a headrig?
  173. Transform Nodes
  174. Rigging a scissor lift
  175. save a part of a mesh
  176. LRA's
  177. Dynamically Changing Mesh - with Rigging control?
  178. Smooth bind problem
  179. How to create a floor contact plane?
  180. Qaudrupeds in HumanIK
  181. Remap Node Maya help!
  182. Mirror Skin Weights across separate models
  183. Duplicate HumanIK Character
  184. HumanIK and mocap
  185. Muscle Start Time?!
  186. Skin painting problem
  187. Character Rigger Looking for a job
  188. query a vertex's world position in runtime
  189. blend shapes
  190. rigging with smouthing or without smouthing ?
  191. classic linear and dual quaternion in same skin?
  192. Blend shapes - Multiply/divide the results without changing the weight value?
  193. keeping the face sliders controls in the camera view-
  194. Bind skeleton problem
  195. Vehicle Rig Generator
  196. change the tweak order
  197. Need help with maya joint tool!
  198. add influence
  199. Help - BVH file applied to rigged skeleton
  200. connect attributes with "percentage values"?
  201. What is this killer-rig ?
  202. "Could not add constraint or connections."
  203. debugging cycle errors
  204. My weights are coloring my mesh black
  205. why clusters only work with EP curves and not CV curves
  206. Mirroring a rigged character
  207. Transferring skin weights from multiple meshes to a single mesh
  208. mirrored joints gets 360 rotations when i orient constrain
  209. wave shaped arm/leg rig
  210. Reverse instance bend direction?
  211. How Do I Set Up A Main Controller
  212. main Controller
  213. rope creation
  214. Monster run @3 metres/sec
  215. fat simulation : muscles, follicles, dynamic curves?
  216. animating HumanIK
  217. parallel movement mechanical rig
  218. How do you create a CONTROL PICKER(Quick select sets)?
  219. Update mesh on a animated rig
  220. copying weights
  221. Pre/Post Infinity Help?
  222. Tips on extracting facial shapes
  223. Gelatinous joint animation
  224. Maya 2012 FBIK + facial rig
  225. Smooth Bind skin Problem?
  226. Skeleton Menu in Maya Tutorial
  227. Trax Question
  228. Change IK arm's parent while keeping the position
  229. IK/FK switching problem.
  230. HELP-Deformation order problem-Pose space deformation and blendshapes
  231. Extrude Polygon causes faces to disappear?
  232. how to check the speed in the rig for realtime animation
  233. cant open HZrivet sqript
  234. probelm exporting an fbx file from maya to endorphine
  235. Upcoming Maya Character TD course at VFX Learing
  236. Corrective blend shape losing detail.
  237. Maya Mirror Skin/corrective blendshapes
  238. Transfer skin weights?
  239. blend shape for a portion of a model
  240. connecting to curve control points
  241. How to bind skin without deformation?
  242. wire deformer to skinned weights
  243. Weird export of my skeleton
  244. Arbitrary FFD Cage
  245. Wild Hair Tail
  246. Bledenshapes set up with rig animation
  247. Bind skin issue...
  248. Problem with lockWeights attribute
  249. Child bones ignore parent
  250. Rigging Shoelace help