View Full Version : Maya Character Setup

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  1. BlendShape export , possible?
  2. joint orientations.. is it worth it?
  3. Your Favourite Prop Rigging/Vehicle rigging scripts
  4. BlendShape, Wrap deformer, the best work-Flow
  5. Attn Rigging Gurus: Additive blend shapes?
  6. Limiting joint rotation that has IK on it.
  7. Where to buy a rig with muscles?
  8. hidden objects and playback speed
  9. Need Rivet Help Please
  10. Egg roll Setup
  11. Can anyone give me some tips for binding mocap skeletons to a mesh in maya?
  12. FBX export ruins skinning data
  13. Need help in binding skins please
  14. Newbie rigging question
  15. 3D Popup Book
  16. Rigging shirt laces
  17. delet hisory to get quicker moving rig? i loose weight data and clusters!
  18. IK blend problem
  19. UI for Rigs: Useful or Not?
  20. Automatic rigging system for bipedal characters
  21. Root Joint Question?
  22. Problems painting weights
  23. Cyclic skeleton
  24. Davveys Vehicle Rigging Scripts
  25. head and body welding!?
  26. Paint Blendshape Tool only shows targets from one my blendshape nodes
  27. somthing like this
  28. KEYFRAMES - from one character to another...
  29. Help me rig a simple character! :)
  30. Tank / Talon Treads
  31. Rigging a T rex leg.
  32. Looking for a sequence of bird in flight
  33. How do you create hair for your character?
  34. Auto hose movement with robot leg
  35. Drag Select Multiple Joints?
  36. Rigged but without skin weight..
  37. Maya Paints No Weights
  38. How to cycle running MoCaped Character?
  39. Head joint flips when a animation clip is applied.
  40. multiple pieces of geometry
  41. movable pivot advice?
  42. need help with changing joint in ik in maya please!
  43. Alternative to setting driven keys for FK rig?
  44. hand rigging tutorial?
  45. Please help w/reference model question!
  46. Paint Weight problem
  47. How to make 2 Animation Layers into 1
  48. Mirroring complex Skeleton, Geometry and Constraints
  49. Blend Shape Deformation Order
  50. Rigging
  51. Hand rigging quest
  52. RigoMatic
  53. Duplicate rig
  54. Problem with no-flip leg setup
  55. transfering weights from one joint to another
  56. making parts of the body soft/dynamic
  57. Ribbons Slow?
  58. Trax editor advice
  59. Drift Car Rig Tutorials ?
  60. Using parent -add -shape cmd
  61. Why don't connections show up when you make them in hypershade?
  62. Constraining a hand to a sword
  63. Need help rigging an excavator
  64. Control, parent and animate Softbody Spline Ik
  65. plz help in bird rig
  66. Bump on deformable objects
  67. Tail rigging problem
  68. Deformer over skincluster and blendshape
  69. Face and Setup machine
  70. mocup on rig is it possible?
  71. Best Rigging books?
  72. Maya skin cluster/cmuscle problem
  73. RIGGER(s) needed.
  74. scale constraint bug?
  75. integrate spline IK into hierarchy
  76. HELP: Rigging rope?
  77. Scale Rig problem
  78. nCloth optimizer script, for optimizing your characters ncloth
  79. Maya newb: rotate an animated character
  80. copy setup to another character
  81. Component editor bugging out?
  82. using assets with character rig
  83. IK handle slightly off?
  84. using rig controller as an "attribute container" for other objects?
  85. Just rig all of your characters!
  86. I am confused with FBIK, need your help,please```
  87. Stretchy Spline Help!
  88. Character changes position in render
  89. A couple of questions when rigging a suit of armor
  90. Help!
  91. Spline rig problem (again)
  92. dynamic curves / hair override collide width
  93. smooth skin weight + nCloth problem
  94. Neck rigging for smooth rotation (issue)
  95. The Setup Machine isolation remove
  96. Questions about the Import and Exporting Weight Feature
  97. FBIK in 2011
  98. Character rig crashes scene after being built?
  99. Rigging a complex model
  100. Rigging a complex model
  101. Is it possible to convert motion pathed object animation in keyframes?
  102. Mirroring Maya Muscle's SmartCollider
  103. Muscle rigging approach or pipeline
  104. Is it possible to animate a treaded vehicle with just bones?
  105. Select Verts while using Paint Weights tool?
  106. Buttons on Maya Objects?
  107. Some Muscle Issues
  108. Problem with rigging character
  109. Rigging-Problems: Grouping, parenting, constrains
  110. Keyframed animation to attribute
  111. Rigging the Worm Aliens from Dramcatcher
  112. 2011: Broken Features?
  113. Joint Labels from Joint Names ?
  114. Painting Skin Weights
  115. IK Orientation problem. Unusual Rigging Approach
  116. issues with joint based facial Set Up
  117. Some parenting/template questions
  118. Where can I adjust jiggling for mucles?
  119. Engine Rig -- help
  120. Wrist twist problem?
  121. is there tutorials about how to make autorig using python or mel?
  122. ncloth problem using constraints, one vertex always selects.
  123. Cluster Double transforms
  124. rotation axis
  125. Align/Follow control
  126. Correct way to pose a model with ncloth attachments?
  127. Mirroring weights need help!
  128. Issues with the skeleton and nurb controls
  129. posedeformer calculates forever
  130. problem with animation with a bend
  131. muscle rigging - creating "flat" muscles
  132. How to connect this kind of attributes
  133. an issue about scriptJob
  134. Question in the fur
  135. Parenting Question
  136. blend shape problem - urgent!-
  137. maya arm rig with around eblow
  138. poseDeformer problem
  139. IK always perfectly matched to FK, is it possible?
  140. Problems with fbx
  141. selection constraints
  142. skin weights problem - reverse effect?
  143. this poseDeformer sounds good and all, but...
  144. Automated Secondary Animation/SoftBodies etc
  145. Bone based facial rig suggestions
  146. humanIK scale factor problems
  147. Rigging Issues
  148. Copy Interactive Skinning
  149. new poly point constraint tool - joint plus bs
  150. Anyone try to use FBIK in 2011 in production?
  151. shape node question
  152. using assets with character rig
  153. Query an objects attributes at a differen time? (using nodes)
  154. interactive skin tool crash
  155. fix joint orient after skinning
  156. Procedural Chain Setup
  157. blendshapes for a naked character
  158. Paint weights doesnt work
  159. tricky blendshapes
  160. Facial Rigging with beard
  161. Walk cycle in maya 2011
  162. Seeking collaborator on my Gray "Alien" character (for a film)
  163. Maya 2011 ik system
  164. attributeControl/CurveControl
  165. how to controll a blendshape with two translation
  166. Shapes
  167. who can offer me some dragon model that has been setuped?
  168. Help... Help! Control curve not working correctly..
  169. Clavicle-Shoulder semi-automated
  170. smooth mesh and on face controlers question.
  171. blend shape issue
  172. Blend shape issue ???
  173. Row1 error in maya 2011
  174. using curve deformers with controls that follow geo
  175. BlendShape Problem, Plz Help
  176. Mirror Joint tool not mirroring Behaviour
  177. Human rig - IK solver problems
  178. Frog tongue twisted rig. Need advice.
  179. Can we put a ramp on a blendshape???
  180. little problem with maya deform
  181. FBX with multiple animation sequences
  182. Orient Constraint - Local rotation data
  183. Controlling blendshapes with particles and fields
  184. i can't drag edge using insert edge loop tool.why?
  185. Using point constrain on groups local axis instead of world?
  186. freelancer for human rig
  187. Setting up character.
  188. Attribute editor missing guts(IK)
  189. Rigging: Resetting Transformations or Using Empty Groups for Controllers
  190. Converting keyframes to driven keys?
  191. Ik-Fk messed up on standard rig - help?
  192. IK handle size
  193. Constrain lifting a object- plz help
  194. Rigging: Sticky Lips for Jaw Rigging
  195. why does orient constraint snap when it's zero weight??
  196. rigging tutorials
  197. Dobby is FREE!!!
  198. Model resets its scale
  199. Need help on rigging character
  200. Moving a constraint and chain together
  201. Backwards IK Problem
  202. Skeleton > Active Rigid Body
  203. Norman character help!
  204. Norman character help!
  205. Norman character help!
  206. Is there a way to make a joint always face Z Down?
  207. Mirror wing setup
  208. rig exported as FBX presenting unexpected joints offset
  209. how to hide and show nodes in hypershade?
  210. Leg Ik
  211. Combining FK/IK
  212. unfold attribute editor and other
  213. Blend shapes demorphing
  214. Cluster placement in Hirarchy
  215. object constraint
  216. mirroring in maya
  217. Reactive rigs
  218. Bones won't stay
  219. Newb question about bones. (easy)
  220. A riggable quadratic curve?
  221. character clothing
  222. Geo Screwing up
  223. Ik Fk Snap
  224. Reference the Rig and it's changed Name
  225. zeroing out orients on constrained and bound skeleton
  226. Unusual Bone Setup
  227. Skin weights transferral (flesh-to-clothing)
  228. Trying to mirror weighting with added influences..
  229. Convincing skin/muscle deformations on a high rez head
  230. Macro&Micro ctrl With BlendShapes
  231. Rigging Help(urgent)
  232. Wire deformer
  233. control object constrained to arc/sphere/surface
  234. boneTool for Maya
  235. Joint Compensation Morphing
  236. component editor crashes maya
  237. HIK, FK not following IK
  238. how to make a character grab/hold something by his hand ?
  239. Automatic Rigging System for Maya
  240. rig's mesh getting holes
  241. Wrap deformer problems
  242. Flipping In Neck
  243. medusa rig
  244. Getting joints to follow along skin while being bound to it
  245. locator controlled ramp texture
  246. CometSaveWeights not working in 2011
  247. Way to reposition joints without smooth bind skin updating position?
  248. How does rotate order work?
  249. multiple outputs from a single SDK in mel?
  250. Maya Fur and maya muscle problem