View Full Version : Maya Character Setup

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  1. "BlendShapes from models on disk" script
  2. Merging Soap bubbles?
  3. Bi-Directional Constraint Plugin
  4. maya equivalent of xsi scripted operator
  5. Rotation and LOCAL Translate issue.
  6. Soft Mod.. Problem creating multiple nodes!
  7. keyframing IK
  8. Eye aim weirdness
  9. Newbie Q: Does Maya have anything similar to GATOR (for weights)?
  10. Looking for a specific rig
  11. Hampering issue with Connect Joint
  12. How to change the way bones are displayed?
  13. Motionbuilder like rigid body constraint in Maya?
  14. Character setup with ncloth and Hair
  15. Improoving Rigs, including ones from TSM2
  16. prlblem with stretchy and skiining
  17. Basic Bone IK FK Blend problem. IK Handle is following the Bone?
  18. Hockey Goalie Rig: Best Setup?
  19. Facial Rigging a head separate from the body
  20. I need some control curves,like arrows and stuff...
  21. Insect antennae rigging.
  22. a rig that waddles as it walks?
  23. Expressions disable joint chain rotation???
  24. Question about Flipping Models
  25. Mechanical rigging, hydraulic robotic arm
  26. Setting up hydraulics
  27. Follow motion path with aim vector??
  28. Proxy models - Wrap deformers or Rendertime SubD
  29. FBIK rigging problem
  30. smooth bind broken
  31. adding Squash and Stretch to FBIK
  32. Head Lock Question (Specifically, Constraining Question)
  33. stray points - a common question I'm sure
  34. nCloth Vs. Classic Cloth in 8.5
  35. UV mapping a rigged and weighted model?
  36. bi-directional-constraint
  37. Joe Harkins Mel script conversion help
  38. storing facial poses / phonemes
  39. Hair Rig Setup
  40. Freezing transformations reset pivot orientation
  41. Global Scale Problem
  42. Joint flip ik problem
  43. Strange Problem with Blendshapes and skinning
  44. changing rotate order bug
  45. The Evolution of Rigs, Why do "you" use Curves for Controls?
  46. An attempt at a snake rig
  47. rigging a tentacle
  48. Pinning IK Controls to Space/BodyParts?
  49. Rigging class notes
  50. Comet's poseDeformer for maya 2008 win32
  51. DT Video Question, How to Move an End Effector's Pivot without Moving the Bones?
  52. Controls getting initial values on file load
  53. Free TRex Rig??
  54. Mirroring/Copying painted weights
  55. Are None Zero Rotation Axis bad to have on a Control?
  56. quick question
  57. Plz help . How to Mirror / Ik and Ik setup ?
  58. Constrained objects jump to original position if parent are moved
  59. Creating a Rig with weights on Joints?
  60. critics about my fish setup
  61. area of infulence for rigid binding
  62. High res and low res cage for skinning
  63. Getting Control Curves to match joint position?
  64. paint cluster weights - problems
  65. Baking Rig
  66. Pining the Elbow
  67. Animation Transfers in Maya
  68. Shelf for Andy rig
  69. Rigging 2 objects to be able to follow eachother?
  70. ikBlend?
  71. Fingers and Set Driven Keys
  72. FK/IK non-stretchy autorigger spine setup?
  73. character size
  74. simple IK problem
  75. ikRPsolvers issue
  76. ikRPsolvers issue
  77. Rigging a Spring
  78. Smooth bind vertex normal distortion
  79. IKFK setup on arms - but wrist not pinned when shifting clavicle
  80. mirror skin weight problem
  81. how to setup a bendy limb?
  82. skinning doubts:skinning curve to locators?
  83. Selecting Vertices in Artisan
  84. Smoothing Problems
  85. Leaf level transformation
  86. Foot IK setup
  87. Newbie's question : Rig a Static Character
  88. editing character sets to include material channels?
  89. TSM / cMuscleSystem / Other Plugs Useful for Hyper-Real Character Rigging or Not?
  90. Overview of Character Setup - Please Tell Me If I'm Completely Wrong...
  91. Change Low poly Char to High Poly
  92. Character Weighting Problems
  93. maya skinning prob
  94. Filter Set Driven Key Curves in the graph editor?
  95. Stop Staring Thread
  96. Setting up a motionpath ribbon with scaling function
  97. Problem with Parallel Blendshape on Skinned Character
  98. Problem setting smooth skin weights to zero
  99. blend parent1
  100. Help: Spine with IK/FK & stretch Tutorial?
  101. How to modify Skeleton while preserving skin weights and pose
  102. Medal around neck
  103. Quick riging question
  104. IK / FK attribute question.
  105. How to set keys on Ik/fk switchable arm?
  106. new Digital Tutors Cartoon Videos!!
  107. eye set up help
  108. spring IK issue
  109. spring IK issue
  110. How to make an attribute that drives the rotation speed of an object?
  111. Solid solution for skinning shoulder?
  112. Robot Arm Rigging?
  113. Ik Handles - IK Blend to 0 causing rotation problem
  114. How to create proper blend shapes in Maya
  115. Why doesnt my paint cluster weight dont work ?
  116. mirroring blend shapes
  117. problem with blendShape
  118. to bind one piece or two?
  119. Wrap and blendShape
  120. has anyone used this rig?
  121. AndyRig Clavicle Stretch
  122. Mesh deformation while doing blendshapes
  123. Mesh deformation while doing blendshapes
  124. Deleting history kills wrap deformers?
  125. joints on a deformed character rig
  126. joint chains off a deformer?
  127. Joint orientation and pole vector problem
  128. Requirements Of rigging Demoreel
  129. Inputs order! I hate it.
  130. general wonderings on arm rigging solution
  131. cluster-soft mod etc
  132. rig a foot with different geometry
  133. dynamic tail extra control?
  134. Making objects visiable through 1 camera only??
  135. Digital Tutors Rigging quads for sale?
  136. coil a snake?
  137. Armour and GUI
  138. snake skeleton issue. Urgent.
  139. Bake Complex Heirarchy !!
  140. Creating a control for spinning whole character for somersaults?
  141. Fairly complex Robot
  142. Rigging Thick Limbs
  143. Keeping Pupils constantly circular?
  144. Starting your career as a rigger
  145. enabling a rotate or scale tool?
  146. Problem with maya ref system and skinclusters
  147. Why IK splines are rotated 180 degrees one from another?
  148. Changing min/max values on default attributes?
  149. Unusual Deformation !
  150. Under what to parent deformer?
  151. Constraining hands to hips
  152. I NEED to break the rules of rigging.. need some guidance
  153. Multiple, in-between, blend shapes..?
  154. any better way to paint skin weight?
  155. argghhhh!! IK spline is ruining my rig
  156. skinning tutorials?
  157. eye and eyelid rigging question
  158. Object localaxis
  159. blend shape help please
  160. Problem with blend shapes?
  161. Help mi to Rig it, Please
  162. Spine setup like the Basic Guy....
  163. THE order of input in blendshape
  164. art of rigging tools with 2008
  165. need help on an arm rig
  166. De-taching Smooth Skin, and Re-attaching it
  167. 3ds max import rig issues
  168. Huge Problems Retargeting
  169. Paint weight toll dont work
  170. Have Verts into a Character set?
  171. psd tools
  172. Limit the translation X in the channel box
  173. [NEW] Maya/Python google Group
  174. maya muscle (cmusclesystem) sticky weights question
  175. New Face Machine videos
  176. component editor shows skin weight value is zero
  177. Full Body IK Problem
  178. Mocap/ Keyframe Layering?
  179. Reverse engineer joint binding?
  180. adding refining controls to blend Shapes
  181. Maya Rigging Noob
  182. Purpose of Bake Channel?
  183. Ribbon IK alternative?
  184. my new rigging of Biohazard' Lion
  185. adapting basic rig
  186. fahrenheitDigital FkIk arm switching problem
  187. Problems \ Solvings
  188. Orient Constraint
  189. Hypershade Node Visibility
  190. How to unlock and unhide channels
  191. Digital Tutors
  192. how to rig trowser straps
  193. muscle kit for maya means new binding?
  194. Switching between coordinates
  195. chest muscles
  196. Rivet scale problem
  197. mirror skeleton
  198. wormRig
  199. Very frustrate problem with cable
  200. Set Driven Key
  201. Duplicate bones, skin, and IK handle
  202. pose in IK but animate in FK?
  203. using spline ik but maintaining bind pose
  204. Ik Fk Arm Setup [Tutorial]
  205. using subdiv as wrap for poly
  206. pelting tool _ help please!
  207. Rolling soft ball set up
  208. Reverse Engineering Relationships?
  209. Non deforming facial geo problem....
  210. painting weights - no color feedback?
  211. imported character problem
  212. Weighting a Tentacle - help please
  213. zooCST leg primitive
  214. Hyper-Realistic Creature Anatomy...
  215. rigging for motionbuilder anim transfer
  216. Reusing a rig?
  217. Newbie Requesting Basic Rigging Help
  218. Maya 8.0 parent constraint
  219. Rigging String?
  220. ikSpringSolver Freeze Transforms
  221. "Mirror skin weights" on two pieces of geometry?
  222. Shave and Haircut Problem
  223. Help on blendshape changes
  224. Rigging Gadget hand issues?
  225. Rigging realistic\mechanical hand issues?
  226. cutting mesh in using wrap deformer?
  227. Problem animating a Plane Surface
  228. Precision limitations when deforming polygons
  229. Paint Skin Weights Tool visual problem
  230. bonus tools pose deformer
  231. No visual feedback on painting skin weights
  232. Right click quad menu?
  233. 3 Locaters following eachother?
  234. changing deformer order after the fact?
  235. Odd IK Rotations
  236. Problem using CV curve as influence object
  237. Real Time viewport particle for Rigging
  238. Applying motion capture to an animator friendly rig
  239. Add Full body IK error, input connections..
  240. Fullbody IK issue
  241. Scaling a joint without moving others in chain
  242. Need help for paint skin maps import
  243. Blendshape elbow deformer Help needed
  244. JointFactory or any good free rigs?
  245. Disable Smooth Skin to move Joint
  246. Question?
  247. time and expressions
  248. Wrap Deformer trouble in the knee
  249. constraint nodes have to be parented to the constrained node?
  250. Q: Editing mesh on a character that already rigged and skinned.. how?