View Full Version : Maya Rendering



  1. How do i render faster with mental ray?
  2. transparency map shadows incorrect?
  3. Shave and a Haircut Afro
  4. Rendering Maya files on a farm with mr Stand alone
  5. Ramp Shader with a motion path.
  6. command Line Render - Texture problem
  7. Issue rendering SSS fast skin shader as "straight"
  8. How to install a MR shader on osx ?
  9. Can a mia_sun_sky render be considered as an HDR image?
  10. This might sound a little stupid but...
  11. command line rendering controls
  12. Maya Batch Rendering Issues
  13. command line rendering with older version of maya
  14. MR Contour Offset and Hidden Lines Contour in Maya
  15. Need help fixing jaggies
  16. rendering animating liquid in glass
  17. Mental Ray logs
  18. Rotation on mentalrayibl doesn't render
  19. mentalrat dgs and normal map
  20. Locked reference file help!?!
  21. rendering artifacts
  22. Rendering glow in Maya Hardware and/or viewport
  23. how can i grade shadows????
  24. Norman Rig not rendering Clothes
  25. Render layers question
  26. looking for a cubemap_lens shader alternative
  27. List texture maps in Scene?
  28. Final Gather Map doesn't show up
  29. DigiTeck3d Shader Collection 1.0 *Maya 2009 UPDATES*
  30. Render Layers in a single EXR file?
  31. camera matching woes
  32. elliptical filtering
  33. How to get sunbeam effect?
  34. Blurry image
  35. Carboard Effect
  36. how to use elliptical filter in maya 8.5
  37. problems with mental ray
  38. different methods of render pass
  39. longing for help
  40. premulitply in Renderman
  41. how to use renderman lights?
  42. Mental Ray problem
  43. Problem with glass shader
  44. mix 20 and mia_x
  45. How to create DSLR camera lens (mental ray)?
  46. Ambient Occlusion Troubles Mental Ray 2009
  47. Huge disparity in render time between render view and batch render. What gives?
  48. transparency map on objects casts square shadow??
  49. mia_exposure_photographic vs mia_exposure simple
  50. how do i create a FG or GI render file?
  51. Mayabatch and Pre Render Mel
  52. Shader glow not rendering with IBL
  53. Importons/IP not working with mental ray satellite
  54. nParticles render like crap in MR 2009
  55. how do i export the sequence?
  56. Problem with Noise,glass and dark spots
  57. photons shoot through object?
  58. Mask one object w/another?
  59. mentalray slaves die before rendering
  60. need help with primary frame buffer and camera output passes
  61. Exclude Objects from Final Gather?
  62. sss and render proxy
  63. help needed with mr proxy and uv
  64. misss_fast_shader question
  65. lcd illumination effect
  66. snow FX
  67. shader / material confusion
  68. mib_texture_lookup nodes question
  69. Pyhsical Sun&Sky Night+Moon
  70. Render Managers 101
  71. Lighting symmetrical object problem, please help.
  72. importing shaders to maya
  73. RAY TYPE SHADER need help to get ray type to work
  74. Which rendering method you guys are using in MR
  75. Render smooth mesh
  76. Rendering on multiple cores
  77. mib_volume or zdepth
  78. Padding rendered images
  79. Relative Path in Script Editor, No Frames Rendered
  80. Shader that uses only one light to produce specular highlight
  81. Irradiance particles tweaking?
  82. frame/animation extension as unknown file during batch render
  83. Render Pass Question
  84. Dumb question; compositing hardware and software
  85. Material Problem after Insert Edge Loop
  86. Renderman For Maya 3.0: Anyone tried it?
  87. MR Sun & Sky Scale Question
  88. Render Model and Lighting Only
  89. Z-depth cames white!
  90. mental ray render threads
  91. Out putting a linear to light .exr from mental ray : HOW ?
  92. Shadowing_Fur with Depth map Shadows:Sun-and-Sky
  93. Maya passes - anything like Softimage ?
  94. final gather with area lights or surface shader
  95. Strange shadows with normal maps
  96. Animate Low Res, render HiRes?
  97. fluids and shadows
  98. help mia glass-with object fast sss-maya2009
  99. Maya 2010 & Production shaders
  100. How can I enable mip shaders at work?
  101. Approximation editor 2009 bug?
  102. Car rendering
  103. Shave and a Haircut Alpha problem
  104. Framebuffer Gamma correction VS mia_exposure correction
  105. Wood Texture tutorial
  106. Render passes from BAT file
  107. getting a photo look like this....
  108. Mental Ray toon shaded renders much darker than Maya Software
  109. Maya live and person footage
  110. Maya 2009 render passes with SSS
  111. Photographic Lens and Rayswitch question...
  112. Color fading with distance
  113. How to install a Mentalray custom shader
  114. ar_shaderPack and linear tool
  115. setting up p_z shader
  116. Mental Ray - Batch Rendering Problem!
  117. Basic Framerate Rendering question
  118. Mental Ray+Light glows...
  119. How to Assign UV Set to Texture?
  120. Volumetric Light in mental ray problems
  121. render using command line - lighting not correct
  122. Rendering Curves in Mental Ray
  123. vector renderer: object as matte
  124. Mental Ray
  125. Point me in the right direction
  126. Use a light as a transparency mask?
  127. actual render and hypershade shaderball relationship
  128. mental ray phenomenon shader
  129. Mental Ray question
  130. Transparent BG, Include Shadows
  131. TIFFs won't render in MR?
  132. render the object with animated visibility and motion blur is enabled (moved)
  133. Float value for diffuse and specularity in lights
  134. Mental Ray Texture Render Problem
  135. camera output shader question
  136. Creating an Image based light pass (coming from XSI to Maya)
  137. Refractions rendering out grainy
  138. image file filter and animation.
  139. bad/weird aliasing (float related)
  140. Blobby surface using Mia_Material problem
  141. Control Alpha Contribution of Mesh/Material?
  142. Wavy glass in Mental ray
  143. Brushed Metal Hightlights
  144. quick question about using 2 or three lens shader at the same time
  145. Render Proxies and BSP2
  146. surfaceLuminance not working with Mental Ray
  147. Texture Filtering prob. behind MiaX
  148. Render small part of a frame, or different sub-regions with one render-call?
  149. Object as Light with Importon/IP workflow
  150. hdri question <<< Urgent >>>
  151. Portal light on curved windows
  152. Motion Blur
  153. Removing objects from Render Layers doesn't work in Maya 2009?
  154. jelly shader?
  155. transparency won't render for mia_material_x
  156. Outdoor rendering settings
  157. SSS blowing out my normal map
  158. MR + nParticles + Volume Noise = FAIL
  159. renderman subdiv scheme doesn´t smooth uvs?
  160. surface luminance utility equivalent in MR
  161. Mental Ray rendering the Norman Rig problem
  162. Rendering animated ramp position in MR
  163. help- mental ray disributed rendering workflow
  164. This node is type vector...
  165. Reflection on Fast Simple shader?
  166. Shave and a Haircut shadows
  167. mia material x passes broken in sp1
  168. Network Rendering on a Mac?
  169. is misss physical work in maya 2009 ?
  170. mimap question
  171. What can cause white splats in render?
  172. please help!
  173. Problem with network rendering
  174. rendering flat color fur
  175. mia_light_surface in Maya 2009
  176. Proximity Shading Network?
  177. stabilizing gijoe
  178. Maya Billow Noise Texture
  179. Area Shadow Problem
  180. Area Shadow Problem
  181. What happend to my render
  182. mentalray bump map problem
  183. rendering in pases
  184. rendering in passes
  185. Texture Stretching with user-defined "Solid" regions
  186. Fish scales shader
  187. rendering leaves for zdepth
  188. fast water surface
  189. How do you create effective lighting in renders?
  190. mia_material_x_passes glitch
  191. Physical SSS shader not working with my geometry
  192. Aliasing in Refracted Textures
  193. Misss_Physical, and Final Gather.
  194. Sphere vs IBL in 09?
  195. Any good advice for dead/zombie skin with SSS shader?
  196. Character not visible
  197. Vector render is missing (Maya 2009-64bit)
  198. Baking using mib_lightmap_write
  199. Physical Sun and Sky with useBackground material
  200. Maya Fur - Motion Blur. Able to use mip_motion_vector or mip_motionblur?
  201. Incorrect Total Elapsed Time Since Start Of Maya
  202. Any cool tricks for rendering a cloudy day?
  203. Layered Shader and the 2009 Passes
  204. cubFog and alpha textures
  205. Background shader / Shadow pass bug, WHAAAA????
  206. Physical Sky question
  207. ShadingSwitch utilities not working with mip_binaryProxy
  208. How was this type of Fur created?
  209. Fake Textures ?
  210. label/material ID pass or RGB mask?
  211. Shave and haircut and MR - Batch render looks different compared to the render view
  212. Mental Ray Shaders
  213. MR DepthFade Countour Shader
  214. MentalRay, lens shader, PrimaryBuffer, RenderPass, Epic Fail
  215. UVmap strange problem
  216. wire frame
  217. Satellite rendering with more than 8 cpus
  218. Linux + 2009 + Passes + Transparency = Major Bug!
  219. Light is flickering through glass MIA material, GI, FG...
  220. Controlling shading with a texture map
  221. Render Verbosity Problem! Messages Won't Show...
  222. How to lit a scene with a picture
  223. rendering error - no such host
  224. Incremental frames
  225. MR uses only one core at the end of the render
  226. mia_material passes in exr coming black
  227. Maya camera bugz?
  228. shading grouob problem
  229. Linear workflow giving harsh falloff, what am I doing wrong?
  230. shading group problem
  231. 2 Quick Questions on mip_matteshadow
  232. anyway to exclude objects from motion blur in MR?
  233. portal light without ibl
  234. create mi file from command line
  235. How to do a speed pass?
  236. frantic deadline only use 2 cores??!
  237. How to achieve this look?
  238. How to create these sort of cartoon clouds?
  239. Use Background Shader visible in Reflections?
  240. Transparency issues with pass system
  241. Renderman for Maya-- Multi-channel EXR Problem
  242. Mirror face to each other, resulting a infinity effect
  243. Joining Nodes - with Lines whose length varies during animation
  244. FrameBuffer and Maya 2009 : with the first framebuffer is the framebuffer number 12 ?
  245. Composing the Light Bake set in MR....
  246. contribution maps and reflections
  247. Freelance texture artist needed
  248. Negative BSP Value
  249. container assign to object as shader
  250. When is MR rubish? When it doesn't work

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