View Full Version : Maya Rendering



  1. making realistic reflections
  2. PSD Network crashing in Maya 2008
  3. animating mia_roundcorners ?
  4. sss issue
  5. mia - how do you reproduce the anisotropy map found in the help?
  6. Aocc + displacement pass in mray
  7. 3d Cartoon lighting question
  8. No colour on backside decal with l_glass
  9. More memory for rendering in MR?
  10. PaintFX question
  11. affine/perspective correct texturing
  12. Alternative in using MR mai materials
  13. controle smooth UVs in approximation editor ?
  14. maya paintFX problem
  15. tile rendering & FG
  16. Mental Ray render twice !
  17. Sky Dome IBL. quick question.
  18. Ocean flickering in mental ray
  19. Render optimizing
  20. assign file texture of mental ray shader?
  21. Ctrl_buffer openExr : no alpha in AE or PS
  22. Command line rendering quit
  23. mip_motionblur some framebuffers?
  24. mia transparency causes texture blurring
  25. mia_envblur not updating with image sequence
  26. how to create a stencil effect of mental ray car shader
  27. finding objects without material
  28. MR setup for animations/pixar-ish (renderman) renders
  29. reflection layer
  30. Maya and MultiCore CPUs
  31. Mental ray not motion blurring projected texture
  32. sss back scatter doesnt work on second object
  33. premiere cann't play avi rendered in maya?
  34. Visible in transparency not in Attribute Spreadsheet
  35. Annouce: Mental Ray Render Pass ToolKit 1.0 Released
  36. Volume Fur - MR and light render settings
  37. rendering wireframe?
  38. composite AO pass issue
  39. Light Shining Through Curtain
  40. Render problem with lglass
  41. Huge Mental Ray Problem
  42. MR FG DirtySpots??? what is this and how do I get rid of it?
  43. approximation editor trouble
  44. AMAZING PROBLEM oO - Displacement Map Rendering -
  45. SSS or MIA_MATERIAL?
  46. Command Prompt Render Won't Render Ibl Hdri
  47. .MAP conversion
  48. Renderman vs MentalRay in NormalMap rendering
  49. MR Shader test scene
  50. Procedural Tortoise Shell Shader help?
  51. Remember dome light rigs?
  52. Mia and custom BDRF
  53. references not batch rendering in mentalray
  54. Tone Mapping
  55. Maya command line render ignoring output directory
  56. mental ray - speed up rendering of small geometry
  57. How can i access the old threads?
  58. Surface shader and Transparency...please, does someone know the solution!?
  59. exporting animations: HUGE Newb question
  60. From Max to Maya ?
  61. Fluid renders are sliced off at the bottom in MR
  62. lighting artifacts
  63. mental Ray 3.6 memory and performance
  64. MentalRay Displacement Problem
  65. rendering Particles with Texture Maps
  66. Batch rendering on a Mac.
  67. controlling shader transparency from geometry
  68. Dark/Dull FG
  69. making a transparent part in a shader
  70. mr render flag to limit the number of cpu's
  71. Objet Alpha behind objet refraction with buffer, how ?
  72. IBL Ball question
  73. True Reflection pass
  74. HELP: prism_photon shader mental ray/maya
  75. Maya 8.5 SP 1 bugs, no.1: file texture
  76. Nightime setting w/ maya physical sky
  77. Maya 2008 Displacement Issues, Tried everything I know
  78. MR failure - .dll module not found?
  79. light passing thru an object
  80. Maya losing all CPU focus? :(
  81. connecting ambient occlusion and mesh with displacement?
  82. Help with Gold Glass
  83. fun with mental ray 3.6.51
  84. JS_MultiLayers and mental ray satellite 2008
  85. Batch render screws up pose
  86. Displacement not working in Maya2008 Sp1!
  87. Maya 2008 - mental ray Light Shader
  88. Black User Framebuffers Outpout In 2008 SP1
  89. Shave and MR flicker question
  90. Mental Ray Verbose
  91. Strange fatal error message(mr +shadow maps)
  92. maya 2008 SP1 and Renderman Studio
  93. Maya Fur expert help needed - image attached.
  94. Black square-flicker with SSS, IBL and FG
  95. Why do some mia_materials light link?
  96. Mental Ray v Maya shaders
  97. shaderbins broken in sp1 ext2?
  98. Mental Ray Physical Sky question
  99. Mental Ray IBL wierd problem Maya 2008 SP1
  100. fur question
  101. "Batch Render" gives different results than "Render View"
  102. Render layer alpha edge question
  103. Questions about speeding up render workflow (w/ maya & MR)
  104. Texture partial disapearing under disappearing
  105. Maya 2008 won't render displacement maps
  106. Car paint edge factor problem.
  107. Fur Flickering
  108. Turn off AA in mental ray?
  109. Having some problems with my chrome
  110. IBL\HDRI Workflow
  111. 64 bits CTRL_light_profile
  112. mip_binaryproxy usage?
  113. can Fluide generate GI ?
  114. Specular Color vs Specular Roll Off
  115. mental ray preview render problem.
  116. rgb image from maya iff motion vector
  117. Physical Light is very slow
  118. Amb Occlusion Bake Problem
  119. Ocean shader displacement with mia_material
  120. Mental ray out of memory?
  121. problem with mix20layer
  122. Boxed Artifacts in Volume Fur
  123. Mental Ray render blurred
  124. Fur and baldness
  125. V samples and mental ray area - area light missing.
  126. Comparison Maya 8.51 on Linux64 Win32 and Win64
  127. renderSubset question
  128. how to change what version of maya is used in .bat file
  129. Where to find MR-API documentation...
  130. Particle Instancer and shadows
  131. physical sun and sky 8.5
  132. mental ray multi pixel filtering choices
  133. Interior Lighting Techniques, Any Suggestions?
  134. mray baking on multiple cores ?
  135. backburner and maya
  136. scene scale and render times?
  137. noisy bump
  138. Rendertime question w/mudbox+Maya
  139. Setting up network render for Maya2008 with mental ray?
  140. mental ray - per object samples
  141. Mental ray AA issue - inc sample image
  142. Confusing Light Leaks
  143. MR SSS rendering error
  144. mental ray shaders create alpha
  145. Bokeh lens altering lighting ?
  146. Mental ray shader network for HDR image plane
  147. Keys on Lights PROBLEM
  148. mr problem after light linking and mr caustics problem
  149. Maya aoutomatically alters texture paths ?
  150. Mental Ray Glare and Glow Shader How to?
  151. CG objects placed into live action films/stills?
  152. mr label pass, rgb mattes, object id mattes?
  153. RfM Render layers with passes
  154. Renderman Arealight issue
  155. Wierd MR problem
  156. mental ray training in London Mar 31-Apr11, 2008
  157. jobs for MentalRay users?
  158. misss skin and GI question
  159. What size render for PAL widescreen?
  160. clean vector render ?
  161. maxwell render has burnt out areas
  162. Clarity on PRMan's licenses needed
  163. preview final gather map
  164. MentalRay and Maya 8.5 issues
  165. Parti_Volume and Ocean Shader Shadows
  166. Render Layer information using the GI
  167. Ctrl_Geolight questions
  168. bonus tool procedural shaders and mr
  169. miz20layer file opacity problem
  170. Displacement Map + Use Background?
  171. maya.###_Depth.iff file problem
  172. shaders_p 3.2
  173. switch node and mia material X
  174. Cannot Batch bake (Mental ray) in Maya
  175. Hardware Render Resolution Problem
  176. Final Gather File Questions
  177. Mental Ray Geometry Shader question
  178. Problem with Ocean foam & shadow
  179. cannot figure why I get faint vertical lines on character when rendering?
  180. tricky shader transparency animation...
  181. Self-Shadowing w/ Passes in MR
  182. Render layers in Maya - batch render of rain not working with master layer
  183. OpenEXR, and Mental Ray
  184. simple and quick passes workflow
  185. Hide in viewport, but still renders
  186. question on Algorithm control in misss skin
  187. strange exit problem in mental ray
  188. Combining Shader References, How?
  189. Texture Projections on deforming characters?
  190. My Mental Ray Vanished. Why?
  191. Maya Renderer broken
  192. Use Background problem...
  193. Cannot set shadow color with Background Shader
  194. Occlusion with transparency
  195. bokeh / no bokeh!
  196. PSD Network Troubles: Displacement
  197. Is there a way to render shadows over Fresnel highlights?
  198. Caterpillar Render
  199. MR - Maya BUG ! or WHAT !
  200. compositing render passes in after effects ?
  201. Reloading Texture in MR doesnt update!
  202. SimplePasses anywhere?
  203. Maxwell Working with Extension 2?
  204. Rendering problems: Motion blur and alpha problems
  205. Maya / open GL textures not updating
  206. IPR losing some shadows..
  207. bsp2 and instances bad render
  208. Problem rendering without textures
  209. LOD dont works on mental ray
  210. Mia_Material_x + SimplePasses + Maya 2008 Sp1 64 Bit ?
  211. mental ray - ambient occlusion in a closed room
  212. Transparency on motion vectors/zdepth?
  213. misss skin passes
  214. MR trasparency issue
  215. Newbie frame buffer question
  216. Mental Ray Motion Blur
  217. Rendering Passes with FG and SSS
  218. TARGA transparency BUG
  219. Motion Vectors on Spinning car wheel
  220. Rendering Problem: Disappearing Objects on Batch Render
  221. SSS with a light inside the object?
  222. .exr + passes +extension 2 = broken ?
  223. exr headers
  224. why checker pattern?
  225. MR Physical Light and Volume particle shader
  226. Custom Directional Light?
  227. real world scale
  228. Mental Ray Lenses & Physical Sun and Sky
  229. MR Parti-Volume shader extra control?
  230. to Pause and Resume a Maya render...?
  231. mental ray: weird GI/FG artifacts
  232. Physical Sun & Sky w/ Portal Light?
  233. Mental Ray and Mantra
  234. Zbrush + Mental ray artifacts?
  235. Any good Maya Mental ray DVd's ?
  236. Refracted participating media in Mental Ray
  237. mia_roundcorners & JS_NormalMapper
  238. How can I get realistic shadows by using GIF-pictures as textures?
  239. Please help - Trying to render maya hardware and software to the same image
  240. Help needed with a sand texture...
  241. Mental Ray, emit specular only problem
  242. bsp2 crashing?
  243. MR renderlog
  244. Wireframe rendering
  245. mip_render_subset issues
  246. Mental Ray rendering Error or .. ?
  247. Blocky Shadows
  248. User Framebuffer in 7000x3500px using more than 8GB RAM...how to optimize?
  249. mi_car_paint passes like mia_x
  250. rendering to houdini's mplay

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