View Full Version : Character Rigging


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  1. position constraints not constraining
  2. Object Control in Carrara help needed
  3. 3dsmax: expression controller problem!
  4. 3dsMax 2011 Biped wired fingers rotating erratically
  5. my sticky lips method. Is this possible?
  6. Reordering Inputs Maya Issue
  7. rigging reel philipp allard
  8. Please help me with a rigging / binding problem - advanced
  9. Liquid creature rig forming limbs
  10. Flipping pistons! Maya rigging question.
  11. where can i find anatomical video referance
  12. does anyone know what this rigging is called and where to get it?
  13. Maya 2011 Cluster Deformation influence
  14. Articluation/Deformation reference
  15. Possible to key animate a with and "ignore" the skinning?
  16. Blend Shape Reorder Error
  17. Problem: Weight Paint Tool - Deformations
  18. dog rigged ???
  19. need help rigging in 3dsmax2010
  20. Pelvis and head do not move!!!
  21. CAT Tongue Rig
  22. Spring Rig Help
  23. Biped Do Not Move The Pelvis
  24. Tim Callaway rigging reel
  25. maya rigging question !!
  26. Door Rigging Help
  27. Working on my demo reel for animation - Need rigs.. Can you help?
  28. Facial Blendshapes Transform Issue
  29. bvh files and rigging: where to start
  30. Frist Demo Reel
  31. Favorite rigging reel?
  32. Negating Namespaces
  33. Texture based blendshapes switching
  34. My rigging reel 2011
  35. Parented Objects Disappearing in Mental Ray
  36. fahrenheit digital tut question
  37. Combining mesh for binding?
  38. Auto-Clavicle approach
  39. Tail Oscillation help
  40. Rigged 3D Alphabets? Or a work around?
  41. Space switching - Opinions?
  42. Path Constraint rigging
  43. Fingers not the hand?
  44. CAT muscle collision object
  45. Why is the HI Solver causing my bones to Shift? HELP!
  46. How do I mirror a bone's rotation in 3DS?
  47. Weird (constraint?) effect wanted.
  48. Image-Metrics Webinar & Resources
  49. piston rigging.
  50. Piston rigging.
  51. add verts to cluster
  52. programming/math GUI question..
  53. distance node
  54. Help running a command through optionMenuGrp
  55. 3DS Max CAT hand ancored to a dummy ???
  56. Folding / sliding Elements (Accordion partition)
  57. Robot AB's rigging
  58. Suggestions for rigging this character?
  59. weighting verts on flush edges
  60. Maya: Skinning with single mesh model.
  61. Rigging mechanical pieces
  62. Rotate object around arbitary axis using matrix calc
  63. Dragon Wing with nCloth in Maya
  64. QQ on Rotation
  65. Rig re-use across variants of the same mesh
  66. Notes on making animatable pivot
  67. Problem with mocap animation in skinned character
  68. Urgent! Student Project...
  69. Help with nCloth wings
  70. How to apply secondary motion onto a character rig?
  71. looking for...
  72. BlendShape Input. Input windows does not appear!
  73. Dynamic joint chain
  74. Game Animations
  75. Animation (rig) losing keyframe changes
  76. rigging a character with armor
  77. Bird Rig WIP
  78. 3ds Max Wire/Script question
  79. Problem with eyes following the head after lookat constraint added
  80. How does the industry treat riggers?
  81. mirrorVerts script don't work?
  82. Bird Wing Rig Help
  83. Rigging Miezis Kirr from Dominance War (more specifically, the arms)
  84. Why Mirror does not work?????
  85. how do you rig this?
  86. Bird Rigging question
  87. Robot Rigging. Any help would be great!
  88. mirroring skin weights (3ds Max)
  89. SRB ~ pupPetEEr ToOls Demo
  90. connect- Blend Shape to skeleton
  91. Morph Target problem (Morpher)
  92. [MAYA] : free custom wire deformer script
  93. Mirror bones in 3ds max
  94. Please Help!
  95. Lattice weird after import
  96. My plugin for Maya (Pymel is used)
  97. Circular bone? Sphinkters?
  98. Rigging Critique
  99. creating a rig for motion capture?
  100. Dependancy loop with the IK
  101. Basic rigging question.
  102. Convert Biped rig Animation To Vertex Anim ?
  103. arm skinning but?
  104. export weights problem
  105. Easy question
  106. bouncing ball
  107. 3ds max reverse foot rig help
  108. My Rigging Show Reel
  109. hair dynamic rigging question
  110. Simple Arm Rig Question
  111. Need help in skinning a skeleton
  112. morphy rig problem
  113. help with rigging characters in cinema 4d
  114. Rigging for XBox Kinect
  115. Matching Fk scale -----Ik stretch seamless in 3ds max
  116. Correct way to mirror controls
  117. Facial rig using Maya, input needed!
  118. maya production rigging
  119. Corrective blendshapes and cMuscle
  120. Maya IKFK switching, making leg stay in its place
  121. Bone Face rig problem
  122. Facial rig using Maya, input needed!
  123. Multiple vertex selection
  124. Removing scale inheritance in IK chain
  125. spine controls get streched - help need
  126. Rigging Help
  127. cycle warnings - ignore them?
  128. Ribbon IK for Arms / Bendy Arms & Supertoon Tutorials
  129. Rigging a High Density Mesh?
  130. Clothing with rigged character
  131. IK not evaluating
  132. Anyone explain this rig to me?
  133. Need help on this character rigg 3ds max/Zbrush
  134. Why to make groups of curve controllers in rig setups
  135. Maya Eye Rigging - Aim constraint + Global Controller / Double Transforms
  136. The pupPetEEr's Lounge Student's Reel
  137. Mysterious Curves
  138. moving joints after bind
  139. how to create a customized Gui picker?
  140. CAT rig (Exiting walk cycle)
  141. stretchy IK arms - shoulder joint scaling in the opposite direction?
  142. pls get rid of : Global Scale Vs Wrap Deformer in Autodesk Maya
  143. Workflow question for full body and blendshape facial rig
  144. Volume preserve??
  145. Space switching at the head,neck or a mixture?
  146. 3DS max wire expression issue
  147. The Setup Machine for Maya? Anything for MAX.
  148. skin modifier + turbosmooth
  149. Copying multiple keys freaks out
  150. image problem in MEL??
  151. Weight Painting Enclosed Geometry
  152. ik/fk Reverse Foot
  153. scaling problem with blendshapes
  154. CAT reverse foot
  155. replacing ik handle
  156. orientation issues -getting joints to turn in y at the same angle)
  157. Best way to attach eyebrows
  158. Joints inverting Rotations in maya 2011??
  159. Scaling Issue in Muscle Rig
  160. Where is it bad to have 5,6,and 6 star poles on your model?
  161. Biped Balance Factor
  162. Noobie Question:)
  163. Feather System on birds
  164. Mannequin Doll Rig Help
  165. Some pointers please?
  166. how to delete keys on each invidual controls on HIK maya
  167. list key frames
  168. Wings of a bird rig
  169. Animschool Webcast Preview (Rigged Model Demo)
  170. Stop Staring 3 - Adding to a pre-existing buffer network?
  171. 3dsmax morpher sticky lips
  172. knee popping, possible fix?
  173. 3ds Max Sticky Lips How To & Sample File
  174. Hi everybody! I'm researching on rigging techniques and the relationship rigger/anima
  175. Eye setup
  176. Student's Rigging Reel
  177. Anyone out here who has rig with good facial that would like it animated?
  178. Having problems rigging this Spartan model
  179. no flip ik leg
  180. Forearm twist on IK arm?
  181. Facial Rig. Joint Based + Pose Space Deformation
  182. Neuronal bifurcation
  183. How to use the Aux Effector for own rig and not Maya's Human IK/FK
  184. Rigged Maya file. Export to Lightwave? Anyone?
  185. Rigging the mouth
  186. Dinosaur / Creature Rigging for Realism
  187. What a best rig for a real production?
  188. rigging difficulties
  189. KUKA Rigging
  190. bones with ik and stretch
  191. My master control is translating its rotation to the joints
  192. Has anyone used Rapid Rig adv.?
  193. Maya's CGMuscle + Sliding Issues - The verts 'pop'
  194. Facial Rigging
  195. A clear and clean shoulderrig with CAT
  196. Fixing model stretching - Maya 2011
  197. Aspiring TD Video - Facial Rig/Stretchy Bones
  198. Looking for 3ds Max Skinner (Collab)
  199. control curves rotation axis coinciding with joint rotation
  200. Rigging a Book with Pages
  201. Looking for a rigger
  202. Rigging Tank Suspension
  203. Skinning tutorias?
  204. Rigging a Centaur!? Help!
  205. Twist Joint Setup Overview
  206. Rigging a Chain fixed at two points
  207. Spider Rig
  208. Simple, Clean Rig a la MotionBuilder?
  209. Blend shapes not working right
  210. Spring helicopter ears
  211. Mechanical rigging problems.
  212. Blendshape + Joint facial setup
  213. All inputs not coming
  214. High-Low Polygon for animation
  215. Wire deformer for bendy arms?
  216. Stretch Bones for 3ds max
  217. Knee problem
  218. Student rigging reel
  219. Stretchy arm with free elbow 3ds max
  220. 3dsMax scale Expressions
  221. looking for spline IK behaviour with fixed length, between two fixed points
  222. Saving and mirroring skin weights without UV
  223. Knee problem
  224. Need help for convertible Quadruped to biped rig.
  225. animating UVs in 0-1 space only?
  226. Transfer info to model with different UV set?
  227. Biped Rig Builder Script
  228. add influence cluster problem :(
  229. Skirt Rig
  230. Weird CAT bug
  231. full character morph
  232. Facial Mocap/Biped heirarchy issue 3DSmax - HELP
  233. Rotate joint problem in maya 2011
  234. Locator shape's world Rotate position?
  235. More vertices than I select
  236. fur detached the rig
  237. Using Slice while Rigging...
  238. Does anyone need a biped rigged?
  239. Working through Rigging Process
  240. maya - how to have collision spheres for hair follow the mesh
  241. Novice trying to rig a hose.
  242. My Auto Rigger (Maxscript)
  243. haw can i match polygon normal and join torient?
  244. Facial MoCap
  245. Problem with Blend Shapes
  246. Help with quick-rigging a LEGO minifig
  247. Problem with wrap deformer
  248. New Free Character Rig!
  249. Cartoony vehicle rig [3ds max]
  250. Joint Orientation Question

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