View Full Version : Character Rigging


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  1. Bone facial rig for Maya users?
  2. Secondary Controls Help
  3. Rigging a knee bent the "wrong" way
  4. Where did you learn facial rigging for Maya?
  5. Noobie:Orientation of joints v/s orientation of the model/mesh
  6. Curve based facial rig VS Joint based facial rig
  7. Proper shoulder topology for deformation?
  8. did you need to do advanced rig alot ??
  9. No Roll Shoulder/No Flipping
  10. Joint Orientation
  11. Point of view
  12. Issue with stretchy arm
  13. A wrist, a twist, a max and a noob
  14. robot arm (Maya) - separate twist and bend joints
  15. Facial GUI - How to set up blendshapes on diagonal movements
  16. What are the types of rigging ?
  17. Aim constraint on a single axis? (Maya)
  18. Blend Shape issue
  19. Realtime Dynamics in Maya
  20. rigging pincers
  21. Blend Shape issue
  22. GUI mover? (3ds max)
  23. problem with Blending shapes in maya!!
  24. Dog Rig
  25. Eyelid Rig? (max)
  26. Limit transform with distance node?
  27. Tentacle hair Rigging help-Maya
  28. Rigging a bird. Any recommendations or reference??
  29. global control rotation skews the character
  30. Kratos Sword Rig
  31. Sharing my rig
  32. Muscle deformation rig WIP
  33. Motion Caputer Workflow
  34. scoprion leg autorig
  35. Settings for animating a horses walk cycle
  36. FK Legs Change COG?
  37. Pole Vector Constraint vs Twist attribute on ikRPsolver
  38. Fish test rig
  39. Auto-rig Biped [Video]
  40. pole vector making joints flip out
  41. vines rigging
  42. deformation in eye lid clusters when moved. HELP
  43. Maya muscle sliding scale issue
  44. Ribbon setups, morph targets and UDK - Picking your brains for advice and tips
  45. Joints go crazy on reload
  46. Stop Staring 3rd. edition - Python scripts not loading
  47. Looking for blogs!
  48. Rigging Reel - What to Add?
  49. Is Morpher after Skin possible?
  50. Can wire parameters control secondary motion?
  51. Rigging with MAX questions
  52. Frustrated... two-handed weapon rig-- how?
  53. Stop Staring SS2 tools Freezing Maya
  54. What is an ikSCsolver?
  55. Inverted connections
  56. Double Knee Joint with IK
  57. do you need to apply the hair to blend shapes aswell? HELP
  58. quadruped - tsm
  59. Mel: Clusters on Curves
  60. rigging a crane
  61. T-Pose Variations
  62. What is the questions in rigging interview?
  63. 3ds max following trajectory
  64. Rigging
  65. Please help me or I won't be able to continue animation classes ever again
  66. tution
  67. Joint size/radius changes as I place my joints
  68. How to attach a point to a vertex on a spline
  69. rigging the knee
  70. Redundant Shape names
  71. Bug with path constraints in face rig (3DS Max)
  72. wrist follow/not follow IK arm setup - switch? need help asap :/
  73. need eyes to move with skin
  74. quadruped topology for muscle sim
  75. Soft Body Help
  76. Mocap rigging
  77. Maya rigging
  78. Jet Exhaust TVC & "LookAt" Constraint
  79. Rigging Tail with Rigid spikes
  80. Blend Shapes with Separate Objects
  81. Facial Blend Shapes
  82. problem with FK control curves orientation on atypical model
  83. spring solver twisting problem
  84. Feathered wings and anatomy
  85. Question: Rig Reference Model [3dsmax] ?
  86. Maya 2011 Scripting Help
  87. Scaling down a Rigged Character
  88. maya 2011 skinning
  89. Sinka Character Rig
  90. Tools Demo
  91. Using Maya FBIK Rig and a Cntrl Rig
  92. Rig Demo Reel
  93. ctrl skewing????
  94. Rigging a cylinder to bend in an arc
  95. M.A.R.S. - ICE kinematics [wip]
  96. Rigging VS. Blendshape Problems
  97. Biped, reversing joints
  98. Telescopic piston rigging question..
  99. Mirroring Corrective Shapes
  100. IK headache Maya e2011
  101. New Rig
  102. shoulder deformation after using pose deformer is good or not? Wanted REVIEWS & HELP
  103. Mechanical Rig Problem
  104. Rigging tied ropes, Help Please
  105. Maya Tutorial - My character rigging tutorial
  106. First character model
  107. bhRigging - footRig
  108. Blend shapes and mesh problems in Maya
  109. Understanding Blendshapes
  110. js_setDrivenKeyLength
  111. Maya 2011 weight paint trouble
  112. Maya rigging for games blog
  113. Maya Character Rigging - IK doesn't follow the arm
  114. Im doing a generalist TD demo reel
  115. Mirror blendshapes with normal maps?
  116. Heart Rig Setup Help.
  117. Blendshape Disaster-Please help
  118. A Fish Rig Demo
  119. Biped Turns Quadpad
  120. How to record a rigging reel?
  121. Scripting Skills
  122. Setup Artist Demo Reel 2011
  123. Maya wont create blend shapes :(
  124. Blendshape works separately
  125. Stop Staring 3rd. edition
  126. problems rigging a character, can someone help?
  127. David Lantos DemoReel 2010
  128. SRB ~ Character TD Reel 2011
  129. Clothes with a seperate mesh
  130. Houdini Leg Rigging Tutorial
  131. Face rigging beginner
  132. Arnaud NEBOUT - Character TD 2010
  133. Face GUI or face controls?
  134. Character TD Reel
  135. Maya Spline Rig Problem
  136. Wire parameters issue
  137. rigging questions( I know very original thread title)
  138. Rigging Armor
  139. human shoulder setup... i know, i know...
  140. Mirror/Copy wire Deformer Weights from the right wire to his identical left wire
  141. Maya character animation question
  142. Horse Neck Joint Placement
  143. 2d facial tracking converted to morph animation
  144. Scaling pistons [3dsmax]
  145. Rigging simple cartoon eyes??
  146. the aim constrain of my cartoon eyeballs doesnt work
  147. Stretchy IK Leg.....Fail
  148. Need help in fixing the chin's skin binding
  149. Verts ain't moving..
  150. Rigging clothing
  151. My maya rig work.
  152. Need someone to fix my character's skinning
  153. auto create curve based on geometry intersections
  154. [3DS Max 9]Weighted chain not working right in Reactor - help me find the problem?
  155. Workflow: Multiple rigs or one super rig?
  156. MAX:Connecting a rigged mesh to another mesh
  157. shalaby rigging reel winter 2010
  158. my rigging showreel (2011)
  159. how to set Blendshape at diagonal? :cry:
  160. Pixel and Grain Auto Rig Challenge | November - 2010 -Winner
  161. Rigging a robot. Need help/advice please (Maya).
  162. stop staring 2 and taper script problem
  163. Wrist 50 % orientation on YZ, axis 100%X 3Dsmax
  164. How to attach character skin to the surface of muscle rigs in 3dsmax
  165. Broken Hierarchy hand problem!
  166. Broken Hierarchy hand problem! Maya!
  167. Use Components option in Maya causing translate problem
  168. streachy script in maya
  169. Tweaking preferred angle?
  170. ANOMALIA 2011 Rigging course with Victor Vinyals
  171. Character rig wip
  172. rigging a 2 way spline
  173. Free Maya script : add notes
  174. FK to IK...calculating the IK twist?
  175. Maxine 3ds max spine
  176. IKSpline object flipping on a path??
  177. Maya Rigging using Rigid Bind with Flexors
  178. Basic ICE tutorials
  179. Question about transfering binding/weights
  180. How long does it take you to skin a character for production?
  181. My Rigging demo reel. Please give some valuable comments
  182. IK Fk switch.
  183. When do we use a Multiply-Divide Node in Maya?
  184. First Joint Based Face Rig
  185. Good surface deformation on characters
  186. Transferring from one skeleton to another
  187. Bad Arm rotation Ik with Cat
  188. 3ds Max Unit Question
  189. mechanical scorpion rigging demo
  190. Squash and stretch body rigging MAYA
  191. Auto Rig Script Demo
  192. looking for freelance
  193. Tutorial: Reverse Foot control
  194. Tutorial: FK style IK spine
  195. Max Rigging the number of frames to a Custom Attribute
  196. Maya: How to rig pearl necklace
  197. help with mel expression
  198. Cluster/parent constraint/rotation problem
  199. Quadruped design...
  200. few questions about controllers
  201. What's a good Rigging Topic to have a thesis about?
  202. Paint Weights all black, but still deformation?
  203. Rigging in max
  204. morpher and the reaction manager
  205. Facial Rig
  206. Move to move attrUp and Down in maya 2011
  207. 3D max Truck Vechial Rig
  208. 3ds Max Secondary Rigging
  209. SplineIK setup problem
  210. slow rig due to path constraint
  211. Snake-Controls for GAME Animations
  212. help with making model & joints scale
  213. Limiting rotation of Orient Constraint - MAX
  214. Painting weights w/ Maya Muscle
  215. Maya. Question about mirroring a rig and/or animation
  216. Reverse Foot IK for 5-toed-character
  217. Morpheus Rig
  218. Dag Menu proc
  219. Problem with biped riding a bike
  220. Is it bad practice to have a 4-jointed reverse foot control?
  221. Trouble with Maya classic 3 joint chain ik to fk
  222. Scalable Rig Max ?
  223. First Character Rig: Blend Shape Problem
  224. Pose Deformer Calculating time issue
  225. Muscle Weighting shows no effect
  226. Spline IK at tiny scale
  227. Mouse Looking For Good Home
  228. Rubberhose limbs
  229. Auto-clavicle and no reaction manager
  230. remapping animation in max rigs
  231. tank rig problem in maya
  232. bird wings follow atttribute
  233. Maya free script : Chain blender
  234. rigging question
  235. The Ol' Wire Deformer
  236. Blendshapes acting up! need help
  237. Rig Feedback
  238. What Are Animators Rigging Pet Peeves/Requitements?
  239. What do you look for in a Rigging Reel?
  240. Mel script copyAttr question
  241. Free In Progress 3DS Max Cartoony Rig
  242. bend problem
  243. Which one is more sought for?
  244. face mocap help
  245. 'kid' a rig generated form 'HZrig' auto-rig scrip>>>>>>>>>>
  246. Joint Scale Constraint Problem
  247. Bird Wing Setup
  248. Halve movement
  249. Link me the Best Rigging Tutorials you got
  250. space warps Conform 3DsMax spike bug

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