View Full Version : Character Rigging


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  1. NeedHelp! With Putting My Head And Body of my character Back together!
  2. !need help! combining the head and body
  3. Spline Cat Tail Questions
  4. 3dmax rigging problem
  5. anyone know to locking system and strechy system in 3dsmax
  6. Rigging Show Reel suggestions
  7. is IKSoft really used by profesional animators or profesional productions?
  8. Deforming a moving head with stationary target geometry?
  9. Drawbacks of negative scale in matrix
  10. Can't parent constraint the right side hands/feet - they flip out
  11. Bip to BVH
  12. joint orientation rigging problem
  13. Expression editor bug in Maya
  14. Stop Staring: Eye Rig - cannot find procedure "CBdeleteConnection".
  15. Dose Blend Shapes Take up a lot of memory?
  16. Will my model's size affect my redering time?
  17. Script to find the center of mass
  18. Modifying Norman
  19. On the road to an auto rigging tool
  20. organic giggles and jelly system hepl
  21. Stop Staring Problem - Connecting Blendshapes, wont connect eyebrow shapes
  22. What kind of rigging is this?
  23. What kind of rigging is this ?
  24. Max to Maya, Help needed
  25. Tentacle with Curve and Non-Linear Wave
  26. Zeroing out a root joints rotation?
  27. Body Deforming to Environment
  28. Knee cap - how would I rig this?
  29. Getting a head mesh to be influenced by Biped and Bones at the same time
  30. Saliva Rig for a monster?
  31. character animatio from maya to max
  32. photoreal muscle setup
  33. bipeds and animated parts
  34. [Maya] R-Foot Setup Rig with Heel, Lift heel etc.? (Biped)
  35. Locking up min/max values...
  36. Facial Rigging: How to get controls to move with blend shapes
  37. Exploding Blendshapes
  38. Open Source Rigging System! Opinions?
  39. Cat Rigg Problems
  40. Dot Product Question
  41. Problem with Maya springIK solver
  42. [Maya] Rigging Weights Copy Question.
  43. ik_fk_ctrls visibility problem in 3dsmax
  44. another auto rig question
  45. Rotation Order & IK arm
  46. PoseReader style setup (out of the box) ?
  47. tongue rigging problem
  48. taking a rig from3dsmax 2009 to Maya 2009
  49. transform node on joints
  50. Scalable Stretchy Rig
  51. Slinky Rig??
  52. Help at skinning this character
  53. Stretchy Arm
  54. Mel For Skincluster
  55. Making Fur scale with a global control
  56. Creative Rigging: Lumiere
  57. [Maya] Rig Paint Weight Isolate Part
  58. A little problem with no flip IK leg setup
  59. How do we add stretch in FK arm setup ???
  60. Arm Bend Curve
  61. Tentacle Rigging for [MAX]?
  62. Maya muscle smart collide mirror problem
  63. IK spline affects head joint (Maya)
  64. Muscle export to Unreal?
  65. how do u render a still image of a skelenton/rig?
  66. putting MOCap on a 3Dmax rig
  67. Scripted the ribbon spine
  68. Paint Weights Problem?
  69. Wrap Deform Scale Help!
  70. Robotic Dog rig - pls help!
  71. trouble skinning a hand
  72. foot clone hydraulics problem
  73. Grouping Question
  74. Rigging: How fast should I be?
  75. jsFacialWin for linux
  76. Character TD / Animation Reel
  77. Procedural animation with overlaid manual animation???
  78. Rigging interview's questions
  79. Mechanical Turret Rigging with Look at Constraint.
  80. math problem with scaling rig
  81. Limiting Translate Values (Face GUI)
  82. Weird Leg Twisting
  83. Blendshape Problems??
  84. Changing the parent of control objects
  85. Need a skinned photorealistic character
  86. Body blend shapes
  87. hold particular joint weight while copy skin weights
  88. Looking for a free 3d motorcyclist model
  89. Ribbon ik??
  90. Procedural Walk cycle
  91. Need help for add influence
  92. two head character - biped
  93. Shoulder/Hip rigging and skinning ideas?
  94. Closed mouth (chewing) and sticky lips for Maya?
  95. Help! Lowmax character, leg bending wrong way??
  96. Character ball rig
  97. Connecting facial controls to blendshapes - question
  98. rigging or parenting?
  99. Need help on Rigging
  100. Rigging a morphing character with changing proportions..
  101. Stretchy Arm Scale Problem!
  102. my twist bones do not update
  103. How to add auto clavicle in bipad character
  104. Leg locator setup - Script refinement
  105. Maya Orientation Problem
  106. my cartoony rig demo
  107. rigging question
  108. NURBS curves and the Rebuild Tool
  109. need help with changing joint in ik in maya please!
  110. Stretchy Spine Global Scaling
  111. help adding an FK IK tail rig
  112. Help with IK/FK switch w/ arc
  113. rigging
  114. Help: Slide Object on joints
  115. T-rex rigging
  116. constraints and bodyparts
  117. Art of Rigging - Foot setup works in Maya 8.5 but not in Maya2008??
  118. Problem with Blendshapes
  119. Rigging Megaman Arm
  120. need an advice
  121. muscle bones in 3dsmax
  122. contiguous polygons or not?
  123. Animating the pupil/iris contraction
  124. 3dsmax biped rigging - keep rig alter model
  125. Maya paint skin weights filter
  126. How to stick eyeballl in maya
  127. Rigging Reel - Feedback Please
  128. "transform#" created when parenting
  129. Flexible hose rig
  130. Rigging A postal flat rate box to fold/animate:
  131. world space arm controls
  132. Lock bone rotation
  133. Parenting issue/problem...
  134. Merge Error - Partial system found, and deleted - help!
  135. "Master" issue with hierarchy in outliner
  136. Bird wing Rigging
  137. Ribbon Spine
  138. blendshape problems
  139. help ik fk
  140. Hobbyist asks 'Maya or Max'
  141. Maya issue when parenting bones
  142. smooth binding problem Maya 2008
  143. is rigging an overlooked job at cg industry?
  144. Beginners Tutorial: Mirror Joints Troubleshooting
  145. How to create direct and indirect facial controls.
  146. Spline IK
  147. Ensembling the reel
  148. Craft Animation pre rigged models
  149. Rigging Scale Armor
  150. ZB Decimation to Animation, why or why not?
  151. Is it possible to rig shoulder joint's 3 axis movement in MAX?
  152. Using Maya Hair Curves to control a joint chain?
  153. max - constrain biped prop nodes
  154. Adding thickness to nCloth
  155. Rigging an arm [limit a rotation axis with a lookat constraint ?]
  156. ICE kinematics
  157. Skewed envelopes
  158. Ninja+Pirate+Robot seeking advices
  159. parented pivots not following geometry
  160. what are the "bells and whistles" people look for in rigs
  161. Questions for a Maya/Motion Builder expert....
  162. Maya Hair Problem - Blows up at start of animation
  163. Rigging with Shave And Haircut
  164. 3dmax - need help with body fat folds generated as the character arms/legs moves
  165. Clothes in Maya: Smooth Bind or Wrap deformer?
  166. Character and Weapon advice
  167. IKFK Solver & Animatable Pivot, Rigging Video Tutorial
  168. Demo reel 2010
  169. 3ds MAX Rigging intro question
  170. Control Board [3ds max 2010]
  171. Some weights wont mirror
  172. Ncloth Optimizer tool
  173. Need Help ASAP!!! Transform value problem
  174. Maya Hair Crashing on playback after setting start position from current
  175. rigBuilder + tools :: demoReel 2010
  176. Getting Biped's "Save Bip File" and "Copy/Paste" to recognize Subanims on Xtra bones
  177. Disappearing IKs!
  178. Text Curves
  179. Rigging wrists in Maya
  180. Finger IK
  181. demoreels
  182. nCloth problem- dress explodes
  183. Mechanic hand rig problem
  184. fantasy character Eyes
  185. Skeletons
  186. rotation not behaving correctly
  187. Bendy Arms
  188. Weird Envelope Snapping 3ds max
  189. rescaling after rigged a character ?
  190. Need help for Morphing using Reaction manager in 3dsmax (advance technique)
  191. Osipa Brow Setup - How would you connect to the controller?
  192. Maya Mel command for facial rigging
  193. Problem with rig (AFR)
  194. point reordering
  195. Stretchy arm causes hand to stretch too
  196. strechy Flower problem
  197. Duplicating a rigged leg in maya
  198. Setup rig, animate, THEN skin? (Maya 2010)
  199. Rigging a Spine?
  200. Rigging a quadraped
  201. Scorpion Tail Rig in Maya
  202. My first mechanical rig for my demoreel - need feedback desperately
  203. Is the hip/leg geometry in this screenshot optimal for rigging?
  204. skinning nubie query
  205. My rig lags
  206. Introducing fStretch for Maya + Free Facial Rig
  207. Arm Stretch problem - the shldr is scaling the wrong way
  208. Face Animation - Need Tutorial
  209. Scaling Issue - can someone take a look?
  210. nCloth problem
  211. Rigging Demoreel - Proper method of showing rig.
  212. Demo reel 2010
  213. Path constraint question... again and again...
  214. Tongue rigging?
  215. Can i export biped in 3ds max 2009 to 3ds max 9?
  216. Global Scale + Maya Hair / Fur
  217. Can't flood weights. This is INFURIATING. Please help.
  218. Competing Blendshapes Seperate geo
  219. How can i use morpher after rigging by using bipeed?
  220. Eyes Won't Stay Closed!
  221. [Maya] IK questions
  222. How many keyframes for a bone based viseme?
  223. Animation-Friendly Shoulder & Upper Arm Topology
  224. Hand Armor Rigg
  225. Maya - Joint Orient Tool
  226. Skin Utilities (Import skin data) not working correctly ? (3ds Max)
  227. Demo reel TD
  228. where can i get professional maya rig characters to purchase
  229. Maya: help plz GLobalCtrl
  230. My ikRPsolver Handles are broken in Maya 2010
  231. Skin attatch, reattatch
  232. Trouble with IK handles
  233. Text editor / IDE question..
  234. Programming Language..?
  235. rigging in maya thru max
  236. Rigging issue
  237. cinema 4d riggin question...
  238. Head won't stay still.
  239. Elbow Relative Expression using Node Only?
  240. Bouncing ball rig help
  241. Help me for fixing this body rigging....
  242. Help with rigging a lamp.
  243. Help with Cinema 4D simple character rig
  244. TD Demo Reel
  245. rigging starting
  246. Is smooth mesh prew. OK to rig?
  247. I've almost watched all mainstream Maya DVD tutorials but I learned nothing!
  248. Advanced rigging question
  249. Car Wheel Suspension in Maya??
  250. Bone driven skirts

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