View Full Version : Character Rigging


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  1. Maya 2008 and polySmooth
  2. Automatic clavicle 3DSMAX
  3. Rigging a ribcage?
  4. 3ds max animation file question
  5. Stiff cloth deformation
  6. Help With A Quadruped Rig
  7. Help Rigging in Cinema 4D?
  8. Copy parts of a rig?
  9. proxy character for rigging
  10. help: how to rig a newspaper or magazine?
  11. Easiest Auto-Forearm setup tutorial
  12. Demo Reel feedback request
  13. Moom rig FK/IK switch
  14. twist bones being stretchy
  15. eye lattice issue
  16. [MAYA] how to show pole vector line ?
  17. Maya channel box
  18. How to make a 4 cornered face slider?
  19. New rigging demo reel
  20. Setting up armature and rigging
  21. xyz OR xzy joint rotations_ i've heard both answers now..
  22. Binding Issues.
  23. Arm IK Plus Forearm Twist Problem (Max 7)
  24. Mirroring manual Skin Weights?
  25. IK FK Snap Problem (3DS Max 9)
  26. Mirror Weights Problem
  27. Mirroring Rig (clusters / IK Handle...)
  28. subDs and wrap deformers
  29. mechanical tail rigging
  30. How Do I Add Eye Brows That Follow Face Geometry?
  31. biped bone locked?
  32. Help, Need some character set up help..
  33. cloth rigging help
  34. optimizing your file
  35. Sleeve/Cuff Rigging and cloth/robe
  36. Nulls and their uses...
  37. Rig my really simple character?
  38. Industrial Shovel Rigging Dilemma
  39. IK/FK Blend Problem
  40. Clothes Move With Character
  41. help: duplicating rig, no more SDK
  42. Help: renumbering names in hierarchy
  43. Color Change With Envelopes
  44. car rigging system
  45. Jaw bone rotation axis
  46. Blake - my new Maya rig on Highend3D
  47. Skeletal Animation+Blend Shapes
  48. Scripted custom attributes keyability
  49. Skin Problem in Max
  50. Follicle method or Revert method
  51. Issue with Spline IK and axis flipping
  52. Norman custom rig
  53. [Max]How to make soft IK rig like Brad Noble's skeleton Rig?
  54. Simple figure rig
  55. 3d max rigs
  56. Help a noob please..
  57. IK Solver -Pole Vector problem
  58. Rigging with Hoses in 3DS
  59. rigging animals
  60. IK question in Maya
  61. Referenced Geometry in a Character Rig
  62. [3DSMAX] IK/FK spine
  63. Rigging/animating this human character for games (in maya)
  64. conform to rig?
  65. IK Limb Solver Issue
  66. Linking Biped bone to normal bone
  67. Stretchy spine ik with squash and stretch?
  68. BIP and 3DS MAX problems
  69. wrap deform Scale
  70. reverse bone rotation
  71. how to use path constraints in a facial bone rig (max)
  72. control an objet with 2 controller simultaneously
  73. 3dsmax question
  74. What are these "ghost joints" on my skeleton?
  75. [3DSmax] Script hide controlers Ik/Fk
  76. Proper way to do IK/FK matching?
  77. Question on Converting Bones.
  78. Weighting Hands - They keep auto weighting while I'm working, why?
  79. Puppetshop - Stretchy bones
  80. Maya IK spline issue
  81. Maya wont mirror weights properly
  82. turning on and off locking of rotation axis?
  83. my new maya rigging mel on highend
  84. Mesh disappearing
  85. Rigging for acrobatics and action
  86. bland shape info
  87. 3DS Max character mesh REFUSES to deform to Bones with skin mod(URGENT-DISSERTATION)
  88. [3d max] rig & xRef
  89. Can I change the geometry of a rigged character?
  90. Arm Rig: Skin Deformation with Elbow and Wrist Twist.
  91. Forearm Twist - Negate XROT problem
  92. Physique modifier and stretch and squach
  93. Rigging Demo
  94. how to -in game character customizations ???
  95. Root joint not moving with others (simple problem)
  96. snake setup
  97. How do I rig this clothed character?
  98. How do I count all the bones on a rigged mesh?
  99. rotation bloked by referse foot
  100. 3ds max: spline Ik help needed
  101. Cinema 4D Zygote face rig
  102. Rigging DvD's
  103. Maya Muscle Scaling Problem
  104. [3DSMAX] Arm swivel angle controller linked to the bones.
  105. Camera with Object's visibility
  106. FK IK snap leg with revese foot
  107. blendShape rotate problem
  108. dynamic spagettii
  109. Character Animation
  110. 3DS Max 8 Skinning Question
  111. help
  112. question on rigging preferance
  113. seriously , about animatable pivot in max
  114. Help
  115. just tell me, how could it be possible for shoulder
  116. Proxy selection like XSI style - inside MAYA
  117. Rigging Four Pivot System Like a Car
  118. Verts showing up red in mirror mode
  119. fully IK Fk Spine
  120. Is CG Academy best tutorial for learning to rig?
  121. Do most studios create their own rigs?
  122. Selection scripting help
  123. Max to Maya Rigging Translation (Joint Orientation)
  124. wrap Deformers or Blendshapes for Gums and Teeth?
  125. Using Artisan Tools in a Script?
  126. T rex rigging
  127. Smooth binding (Tools & practices)
  128. blend shape & facial animation
  129. blend shape
  130. blend shape controls in maya
  131. Advanced Skeleton script Question
  132. maya muscle problem
  133. I'm looking for new dvd tutorial on Rigging !!!
  134. help!! blendshapes issues
  135. what do those error msg mean when open a file
  136. new Demo Reel
  137. question about rigging and Dynamics
  138. Flour sack rig (free)
  139. Help: Setting up a rig that has to mirror its properties
  140. constraining issues
  141. making crowds
  142. demoreel
  143. how to rig a character wearing long skirt ?
  144. CgMuscle Maya plugin Help needed
  145. Jiggle Deformer on rigged character?
  146. wonky ncloth simulation
  147. CGmuscle Maya plugin help needed
  148. About Binding
  149. Point&Orient Constrain instead of Parent Constrain?
  150. Wire/Cable/Pipe Mechanical Rigging
  151. softbody breasts on physique?
  152. toggle hold weights question
  153. Biped showing
  154. rescaleing rig?
  155. slow feedback
  156. Do I have the Right to use a Rig for my Rigging-reel?
  157. Rigging the belly to grow using one bone
  158. Max: Sticky Controls over Facial Blendshape System
  159. can I change proportions on a rig ?
  160. Need help with bone-wireparameters
  161. Maya 2008: Need to remove a node after using The Setup and Face Machine
  162. joint orient.
  163. making a biped with stretchy bones
  164. Suspension Bridge Rig Demo
  165. dragon wing?
  166. custattributes+ floater rollout
  167. Bake Mesh Animations to bones
  168. Maya: how to rig a robot.
  169. Urgent: IK Spline setup?
  170. clavicle
  171. Leg Rigging
  172. Reels and this new age of technology
  173. Problem with rigging breasts on female character
  174. geometry constraint
  175. Relative Cluster Orientation
  176. Wiring a spine help
  177. rigging a goat human leg?
  178. Max 2009 Freezing When Moving Controllers
  179. Mech Rig
  180. multiple characters at the same time?
  181. Muscle problem
  182. advanced non flipping upper arm roll
  183. Fix My Rig Please! -- It Won't Scale!
  184. help w skeleton rig deforming organs + skin?
  185. Rigging reel , animation tools reel
  186. Scaling Object with joint + blendshape?
  187. Hand Rigging
  188. Rigging Reel
  189. New Rigging Reel
  190. Stretch Problem
  191. My rigging reel and several questions
  192. Muslce Volume = ctrl scale?
  193. how to deal with eyelashes?
  194. how to change texture maps!!
  195. Full body IK in 3DS MAX!
  196. hierarchical rig control structure
  197. joint sliding..
  198. facial animation future tools
  199. Rigging Demo Reel - Looking for feedback
  200. i want to learn character rigging
  201. mirroring MORPH targets PLS HELP
  202. How to rig cut-out characters in Maya?
  203. Skeleton layout tools R & D
  204. Modeling Armor
  205. Rig of a ocean wave
  206. aim constrained pupils problem
  207. poltie readyTOrock rigging
  208. Blend shape problem, please help
  209. Stretchy IK Switch
  210. just another rigging reel
  211. Question about expression evaluation in Maya
  212. So what's your all's method for making blend shapes?
  213. anyone know how to do a knee and elbow lock in 3ds max?
  214. Online Character TD education - Any good program exist?
  215. How to export CAT Rigging for realtime-visualization?
  216. assigning custom attribute to expression driven bone?
  217. regarding surface-constraint
  218. space switching in Max
  219. add a limb to a pre-animated rig?
  220. Mudbox to Maya issues
  221. FBIK handles
  222. Max 2009 rig lagging
  223. How to pose the model first and import the Uvd model in later
  224. Coordinates in parent space
  225. A simple question or am i simple?
  226. E pole
  227. The Face Machine
  228. Rigging and skinning a low-poly character/clothes and props
  229. Hold Weights for a bone in 3ds max ....like maya
  230. Calculating orientation using matrix
  231. Spline/Bone Based Facial Rig Video
  232. [video] Quick demo of my autorig system
  233. Rigging trouble
  234. Rigging trouble
  235. stretch bone in 3dsmax
  236. Using animated displacement/normal maps
  237. Holding Two-Handed Weapons
  238. aut snapping fk/ik set up
  239. AutoRig 3dsmax
  240. Pole vector problem in FK/IK snap
  241. How Do you Rescale the rigged character,
  242. Trying to find a suitable character rig
  243. Opinions on this type of finger-rig ?
  244. ik/fk swap + stretchy bones + twist bones = huh?
  245. Rigging automation
  246. Ball Rig XSI
  247. Matrix help: Trying for continuous Euler conversion
  248. rig my character
  249. Rigging "Luxo Jr." body
  250. Skinning Problem

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