View Full Version : Character Rigging


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  1. [3dsmax] - HI solver, some questions
  2. Maya Rig I made needs testing....
  3. max slider manipulators don't generate key
  4. What is the whole concept behine space switching and what is your choice as solution?
  5. Rigging & Animation Demo Reel
  6. envelopes and assigning links?
  7. Freeze Transforms different from Max7 to 2008
  8. Rigging Reel
  9. Questions on Rig
  10. TSM-2 & its usage in studios...
  11. my rigging demo reel
  12. Deleting bones in Maya
  13. Non deforming facial geo problem....
  14. Eyes move when they shouldn't in Maya rig
  15. FKIK matching
  16. Root Joint Problems
  17. Skeleton Escapes!
  18. blendShape Issue
  19. pixar-like facialRig in max?
  20. Enabeling more detail depending on the camera distance
  21. Can you Point constraint, or driven key Lattices?
  22. Help Anybody
  23. 3dsmax, What modifiers to use and avoid?
  24. mirror animation in 3dsmax
  25. Motorcycle suspension rig
  26. Hyper-Realistic Creature Anatomy...
  27. Rigging Problem
  28. re: CGHuman - Adam v2.0
  29. Problem with Shark Rig
  30. Help with "Robotic Rigging" in 3ds Max
  31. Skinning issues. Not sure what to do from here.
  32. URGENT - valentines day project
  33. URGENT - valentines day project (3DS MAX 8)
  34. rig a character in both 2 legged and 4 legged setup
  35. Rigging gums & lips: How do you do it?
  36. My Very First Quadruped Rig. P
  37. MayaMuscle Workflow?
  38. Mayamuscle formerly Cmuscle Workflow!?
  39. pose space deformation
  40. MayaMuscle Workflow
  41. purchase dog
  42. Conveyor belt
  43. like the rivet script, but for max?
  44. re-weighting
  45. Trying to find a 3d model website...not turbosquid
  46. Why do character tds need to know mathematics?
  47. Export Max9 bones to Max8
  48. Art of Rigging for XSI?
  49. 3dmax rigging problem, rigging hand
  50. Arm popping to world origin problem, Max9
  51. hair control rig
  52. Rig newbie
  53. Can you buy another studio's maya character setup pipeline?
  54. Normals Turned white
  55. Help request: Wire parameters driven from IK controlled bones
  56. dynamic curves and wire deformer
  57. Automatic Hand Rig V1.0 (very complete rig, complete naming tool, easy to use)
  58. video tracking facial motion capture
  59. max: how do you weight a mesh using skin mod?
  60. Merlin Digital Character TD demoreel
  61. Need help to rig/skin a shoulder in 3dsmax 8 !!ho
  62. Local Rotation Axis Question
  63. Stretchy arm with free elbow
  64. What all things a rigging artist should know?
  65. Bird's wings
  66. Eye ball auto morphs position Video tutorial from MDB101 :D
  67. biped help
  68. Automating a Walkcycle to walk a path
  69. useing Camera to fake Eye POV
  70. 3d max arm rig
  71. Quaternion or Euler for Character Studio
  72. "R"
  73. Character rigging in Maya or better in max?
  74. Combination Soft/Hard-body rigging in MAX.
  75. IK/FK without blend move ?
  76. Does the industry make use of the Full Body Ik?
  77. Help Needed!! The 3Ds Max equivalent of Fahrenheit Digital's Ribbon Spine System
  78. The Skateboard
  79. Facial Rig for baboon_cv's, skeleton&influence objects
  80. Naming Convention Orientation
  81. Can a Key frame be wired to a controller
  82. Broken Rig (quadruped - hierarchy problem?)
  83. inverting keyframe values
  84. Help needed! Creating ON/OFF Ctrl In Max to hide/unhide objects in viewport
  85. Tricky Skinning Problem
  86. skin wrap problem, max 9
  87. Maya Character TD Demo Reel
  88. Strechy bone for maya
  89. Horse Rig
  90. Lion Mane Rigging Help!
  91. Odd elbow rotation
  92. Question: Weird flipping when switching from IK/FK - 3DsMAX
  93. Facial Rig Critque?
  94. Flex in bullet time
  95. Rigging a Chain or Tube
  96. Autosnapping in Maya
  97. Small, stumpy limbs
  98. Train Rig
  99. what r the qualities of the character TD ?
  100. is there an adv solution for skinning & deformations for a muscular charc in max8 ??
  101. please provide easy steps to learn rigging
  102. Wiring FFD Control points in 3ds max
  103. Adding joints to a skinned rig
  104. Wiring CNT's!!!
  105. Maya hair dynamics question
  106. Skinning my rig in Maya 7
  107. Facial Rigging Set Up Demo
  108. Character TD demo reel
  109. where can I get free models for rigging.
  110. Animation and Rendering
  111. Character Rigging Plugins
  112. help in rotations on joints
  113. Haveing issues useing Paint Tool in max 8 correctly...any help?
  114. Skinning a Muscles Systems in Maya
  115. Zebra/Horse Tail Set Up
  116. Joint skinning- fast,easy- new rigging tool
  117. Skin wrap in 3DS for LODs?
  118. how to rig a chain?( a maya question)
  119. Kangaroo rig
  120. add an attribute from one object to another
  121. kangaroo rig part2
  122. auto-snap?
  123. Knowledge, Knowledge, Knowledge!?!
  124. dial in changes to UV scale?
  125. Driven displacement maps (and corrective blendshapes)
  126. Dealing with Nurbs or Hi-Res head
  127. Shrooman Warrior RIG v1.1
  128. Ik Geometry 3dsMax
  129. Morph question
  130. Problem with SkinMorph modifier on 3dsmax
  131. Problem with Path Constraint
  132. Snake Rig
  133. Any ideas for rigging a multi-limbed leg?
  134. Scissor system rig
  135. IK Spine vs. FK spine
  136. How to rig the Magic Carpet? (Maya related Question)
  137. mocap-files to max helpers/dummies biped-independent
  138. Casanova face rig
  139. PLease help with Dragon Wings
  140. Craft Animation, 4wheeler
  141. Rubik's Cube problems
  142. facial rigg
  143. Simple rigging of a pilot character
  144. maya 2008 cmuscle tutorials
  145. Joint Flipping
  146. Kickstand's StretchMesh and FaceLift
  147. Finger Controls
  148. Soft Contact Deformer
  149. Rotating pivots of bones
  150. Help Problem going from Cryptic to Biped
  151. Help Please!
  152. Extracting rotations (cg academy)
  153. newspaper rigging
  154. Biped Char draws sword from scabbards
  155. little facial setup
  156. 3DS Max 9 Rigging Issues - Wire Params losing "Master" option.
  157. bone mirror in Max
  158. Building A Mr. Fantastic/Elasti-Girl Rig?
  159. Argh.. maya Rigging problem.
  160. Blendshapes across multiply scenes?
  161. Autodesk maya rrigging problem
  162. Problem with rig!?
  163. Character Deformation Study
  164. Car rigging suoltions for 3DS max
  165. Mr.Setup
  166. Seperating head and blendshaping problem
  167. What would be a good scripting/rigging project?
  168. Rigid bind and constraints (Bird Wing)
  169. Redoing UVs on a Finished/Rigged Character
  170. Auto Rigging Tool
  171. Can you please set this character into biped?
  172. Character Rig for low-poly PSP spec's
  173. blend shapes in Maya
  174. Rendering controllers
  175. Maya rigging question about rigging a machine
  176. baking joint animation in Max
  177. Days for a chracter rigging
  178. Accordion Rigging?
  179. Exclude vertex is not working
  180. 2D Facial Animation on 3D Character (HELP)
  181. Ik-leg with hinges that are off angle (help)
  182. Help please - problems with clusters and blend shapes on face
  183. Auto -walking Rig
  184. Clothing and bag
  185. tail rig?
  186. Rigging Reel
  187. [3dsmax] Switchable rotation inheritance for hand
  188. Simple Sticky Lips
  189. Human anatomy resources
  190. Where do you see Character Setup as profession in future?
  191. possible to move a bone after it's been rigged? MAYA
  192. begging for help with an accordeon rigging...thanks
  193. Pool Mania 3000!
  194. Someone has link to Ian Berger demo reel?
  195. Bendy Arms and Legs
  196. Reel advice
  197. are there any advanced techniques to skin a character ...? [3dsmax Qus]
  198. Need help with weight painting
  199. Anime / Cartoon facial rigs
  200. Symmetry Rigging in Lightwave 3D
  201. Demo Reel Critique
  202. BallMax 1.0 - Simple ball rig for max
  203. Anatomy Reference
  204. intersectRay () on a surface
  205. Can't select pelvis/COM in rig
  206. Dynamic Hair Placement
  207. Help with copying weights from different objects in MAYA 8.5
  208. A question about rigging
  209. Mirror Arms problems
  210. cloth modifier and biped
  211. Rough rig demo
  212. FREE Real Time Dynamic joints script
  213. Weird rig problem, destroying geo
  214. Offset Joint IK Setup?
  215. Setting up the rig for motion capture?
  216. NEW! IK/FK Arm tutorial
  217. Rigid bind=Tick like animation?
  218. 3DS - Can't select footsteps mode in Max
  219. Spline IK Twist problem
  220. Paint weights issue
  221. how to rig plants... leaves etc etc
  222. Student Rigger seeking help
  223. Displacement For Animators
  224. movable pivots: when to use them?
  225. Quternion
  226. Re-release: little_fellaX rig.
  227. Rigging for my spider tractor
  228. Wire Parameters - Two Way Connection?
  229. Blendshape Deforming Problem
  230. MEL scripting?
  231. Facial rigging question
  232. XSI double transform on spine
  233. Bees wing setup
  234. Attaching spline to follow mesh, but being able skin it back in?
  235. 2D to 3D
  236. Parent/Key
  237. Rigging a wave (3D's Max)
  238. Facial rigging using bones
  239. Game Character Rigging Limitations?
  240. I should be able to figure this out...
  241. Animatable Pivort
  242. expressions: wiring a slider to Peter Watje's map blender in max 2008
  243. AM rigs in 3dsmax format
  244. difference between fk and ik
  245. turning on\off stretchy bone set up
  246. Save/Load animations question
  247. So a question about averaging vertices...
  248. Gimbal Lock (3ds max)
  249. Adding bones after animation is done (max9)
  250. rigging for mocap (max or maya)

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