View Full Version : Character Rigging

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  1. Improved Demoreel 2007 and MEL Script
  2. Rigging Skeleton with Armor - Various Questions
  3. Stretchy face rigs in 3ds Max
  4. Ideal Topology For Skining/Binding
  5. Best Facial animation book/tutorials?
  6. Foot rig in Cinema4d
  7. [3ds Max] : Scaling the NODE without scaling the MESH
  8. Hypercam Video Capture Tips?
  9. Fone Bone FBIK floor Contact Problem
  10. Rigging Demo Reel 200
  11. Blend Shapes for Attached head and body.
  12. skinning CAT 2.5 rigs impossible.... :(
  13. Rigging Forearm for Twist
  14. rigging trouble!
  15. rigging problem, my skeleton is broken
  16. Hydraulic cylinder rigging help
  17. Can UV's be changed after skinning?
  18. 2007 demo reel
  19. Basic Form of Human Foot Rig?
  20. how do you skin? (i feel i'm doing it wrong:(
  21. Character deformation studies
  22. Rigging and Paint Fx
  23. How does this setup work?
  24. Strange Rigging Event: Advice Requested
  25. Visimes vs Phonemes?
  26. Allow rotating forarm around upper arm roll?
  27. My New Demo Reel
  28. Necklace Rig Assistance in 3dsmax
  29. Stretchy Eyes in Maya
  30. Rigging Robot Leg Problem
  31. dual quaternions + heat, in high end packages ?
  32. Eyelid follow eye
  33. How can I make Strech and Squash on a character?
  34. Non-Organic rigging
  35. vindictive vertices
  36. Rigging a Little Red Radio Flyer type wagon.
  37. Set Driven Key
  38. How can I limit the range of motion of an IK system?
  39. I need some usefull reference material for rigging horce...
  40. Query on Ribbon set up
  41. rigging counter IK_Arm twist w/exposeTM
  42. novice here looking for Rigging friends
  43. Your Favorite "TopTD" ?
  44. Convert and continuation of the popular Max rig
  45. Good Screen Capture Software
  46. Lag on Spline IK control
  47. Hand rigging [Request]
  48. how to kill a lamb
  49. Jason Osipa Cartoon Rig Example
  50. Where can I buy high res Maya "rigged" character?
  51. Rigging problem
  52. Why people put these joints on the human like this?
  53. weird rotaions in max 9 with cat rigs
  54. Cinema 4D Rigging Question
  55. How do I bind my mesh onto a skeleton with ik/fk switch arms?
  56. How to connect a low-res rig and high-res so that the animator can switch between?
  57. How do people atach muscles and skin?With wrap or they set them as influence objects?
  58. Rigging problem
  59. Character Rig not matching the environment
  60. problem with skeleton
  61. Which method gives more realistic and corect results?
  62. Freeze Transformation Error
  63. so close yet so far, sos, emergency, please someone help, I beg you
  64. 2 way face rig controls
  65. why oh why oh why is this mesh deforming so horribly?
  66. Facial animation - blendshapes?
  67. Demo Reel Questions
  68. 3ds max Bones!! Dynamics!!???
  69. problem with bone rotation
  70. Can someone with maya ple please look at this file?
  71. Birds!!
  72. max biped problem
  73. Skinning och Envelopes problem
  74. Skinning och Envelopes problem
  75. Foot Roll
  76. Vehicle setup reels - send links here
  77. rig car for videogame....
  78. Mixing envelope sets in 3dsmax
  79. Question about placing joints on quadrupeds
  80. Complex quadruped setup pipeline
  81. Why people create all the attributes on character's controls in separate UI,when ...
  82. Parent or constrain?
  83. Bone-based Hair simulation
  84. Box Rig
  85. Spline with integrated controllable normals in 3dsmax
  86. Does anyone have this PDF tutorial from Carlos Breban archived?
  87. custom floor contacts?
  88. Skin Morph modifier problem 3ds 9
  89. Shoulders in TSM2
  90. How to Rig hard objects?
  91. Fingures using wire parameters doubt - Help needed
  92. toon car rigging
  93. Why for a TD they always look for UNIX or LINUX knowledge?
  94. Can character TD get job in big companiy like Pixar,without computer science degree?
  95. Rigging teeth and tongue in XSI?
  96. sticky face controls
  97. Setting up so many characters like like in ratatouille,all those mouse characters?
  98. Harmonic coordinates technuiqe in Ratatouille
  99. Scaling a rig. with (suash & strech using dis. nodes)
  100. How to link vertex with dummy
  101. Converting Rigs
  102. Weird IK flipping
  103. Sensitivity of wire parameters in Max
  104. quickRigDemo
  105. Using Influence Objects with their vertices
  106. WTF IK/FK Automatic Switch, Toon Arms
  107. Maya: Help on how to approach Eyes
  108. Constraining one character to another -MAX9
  109. Spline IK tutorial for Maya?
  110. Rigging a snake
  111. Stretchy Arm and Spine IK
  112. Do you use UV drivers for your character setups?
  113. Facial Model Donation
  114. C4D Question; Problem while rotating foot
  115. Trying to model a hand (newbie)
  116. Recomend me some references for rigging hyper real humans or human-like characters ..
  117. Stretchy leg setup without scripts
  118. Have you ever created your own coordinate systems?
  119. How to Rig Dynamic Rope ?.
  120. splineIK chain in 3dsmax
  121. stretchy arm rig
  122. New character rig: Little_fella
  123. attaching a spline IK to a base
  124. Facial System Survey
  125. Rigging accellerating cogs/wheels/axis?
  126. Tech Artist Rig Reel
  127. eyelid rigging
  128. Muscle deformation?
  129. Wiring a Control Board
  130. quadruped default pose
  131. moCap tutorials
  132. Expression Help?
  133. Non-stretchy IK/FK spine autorigger?
  134. (repost) UVs moving with rig
  135. Questioning our terminology
  136. [XSI] Need help writing an expression
  137. What's the difference between Rigid and deformable ?
  138. 3ds Max, hand rig, bone difficulties
  139. 3d Studio - massive huge file size with Biped
  140. <Need help on local rotation axis>>>
  141. Tutorial for XSI prebuilt rig?
  142. Finger IK rigg
  143. Setup Systems Survey
  144. Robot Rigging
  145. IK to FK snap
  146. Method for Rigging Hero Characters - Multiple Rigs?
  147. cartoon eye pupil keep shape
  148. Reusing "Physique" Weight Table.
  149. scale a character with influence object
  150. Looking to pose a character with max 9
  151. setup machine elephant nose help
  152. Facial animation: Limiting blink/eyelid problem
  153. stretchy Arm Stretchying Fingers
  154. First rigging reel
  155. human rigging
  156. rigging help plz
  157. IKspline/cluster help
  158. Help needed- Technical aspects off Rigging
  159. Game Rigging No-Nos?
  160. MEL for rig VS file referencing
  161. What is the Difference Between "Rig" and "Skeleton"?
  162. beginner rigging/enveloping question in XSI or other applications
  163. maya skinning problem
  164. Robot Rigging
  165. single joint chain IK/FK Switch with stretchy limb
  166. make hair without hair
  167. Mocap to costom ik rig in 3ds max
  168. cMuscleSystem tutors
  169. Question about rigging in the "real world"
  170. need help with tricky rigginf problem...
  171. whip rigging
  172. Tutorials/Ideas for rigging a suit
  173. Dynamic tank tread animation help!!
  174. how to rig back muscles
  175. How can i adjust mesh after rigging?
  176. Arm Rotation
  177. ZBrush and Rigging Workflow?
  178. Skin Influence Trouble
  179. New Facial Rigging Tutorial
  180. Rigging tutorials for Maya 2008?
  181. Automatic Hide/Unhide in Max 9 Rig
  182. Automatic Hide/Unhide in Max 9 Rig
  183. Twisting Ribbon
  184. Would you go for AutoRigging??
  185. Limiting in a sphere?
  186. Rigging HELP!: Orient Constrain
  187. Parallel Blend Shapes
  188. minimize size of joints
  189. Whats in a title
  190. 3Ds Max - Need help > FK/IK ctrl + Stretchy arm bones
  191. HELP: Tentacle rigging, dynamic rig that can be art directed
  192. What kind of mathematical studies do I need to do in order to study MEL?
  193. Rigging Books
  194. The Principles of Rigging
  195. "Dee" Rig
  196. How to render a rigging reel ?
  197. Painting Weight Question
  198. Character weighting prob
  199. Rigging a Patrick-based character
  200. Limiting a Spring Controller
  201. Free XSI Rigged Character!!!
  202. Game animation problem: no. of nodes
  203. How to rig this Character/Machine? MAX
  204. help me using Float reaction
  205. Problem with maya ref system and skinclusters
  206. after rigging when assigning an animation the head fly why?
  207. cloth animation for game
  208. Exporting and Importing the animation to characters
  209. Can someone please advise me on Rigging and Blendshape
  210. assymetry in rig
  211. Any local riggers/animators?
  212. Problem with skinning...
  213. how to have clusters on a face
  214. BUG - Squash Bone Problem - 3dMax
  215. Vehicle Rigging
  216. Pen Rigging Utility not working?
  217. Why are Max rigs so much slower than Maya rigs?
  218. Weird Knee
  219. Help with a "puppet" rig.
  220. beginner BIPED (3dsmax) question
  221. progressive morphs with negative value?
  222. Redirect Selections in Maya
  223. Rigging question - probably really simple answer
  224. Rigging and Skinning Arthropods
  225. Rigging a feather duster in max
  226. Character Setup - Cloth without Maya Cloth...Need Help...pls
  227. Scripting a curve
  228. Comprehensive Quadruped Rigging!
  229. Need for OTB characters for game engine
  230. Rigging Tutorials
  231. sorry, please delete
  232. Rubik's Cube-o-rama!
  233. Car Piston Rigging Help Needed
  234. Problem with 3ds max biped and mocap
  235. basic question...
  236. 3dsMax Skinning Issue
  237. WIP - Rigging a Spider Machine
  238. slow playback with 2 character rigs using tsm2 / the setup machine for maya
  239. Reset xform problem
  240. Knee problem
  241. twist not happening on stretchy arm!
  242. Full Body IK Problem
  243. Anyone knw CAT(character animation toolkit)
  244. Definition of IK
  245. Weird skinning problem
  246. Rigging Job/Industry, What is required?
  247. Toon Car Rig test video
  248. Facial Rigging
  249. Linear Algebra resources
  250. Creating a no flip IK elbow