View Full Version : Texturing and Surfacing

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  1. Making a snow shader
  2. Maya VrayFastSSS2 Normal map problem
  3. Need help with faceted looking normal maps
  4. I cannot bake a normal to save my life. (Files Included)
  5. Can't decide between using Max or Maya for UV mapping.
  6. Blurry Materials
  7. Messed up UVWs from Max to Zbrush
  8. Shading lesson. Wet asphalt in Vray and 3ds max
  9. Tiny bubbles in gel - MR Maya
  10. transfer UVs
  11. Mari - openGL error with new project
  12. xnormal or crazybump for 32bit system
  13. Making an object appear soft
  14. Transparency Map Problem
  15. Skin of toad texturing
  16. Help unwrapping a cylindrical shape please
  17. Bit depth
  18. Mesh Road Texturing
  19. Basic UV question
  20. Explain Maya utility Nodes
  21. How can I make these materials?
  22. How can I make this shader?
  23. How can I achieve this kind of material?
  24. having problem to see unwrapped texture
  25. Spectral Material
  26. Hair Cell Thermoformed Plastic Texture
  27. Displacement error
  28. Curtains
  29. How to make a fire flipbook texture?
  30. UVs in a professional setting..?
  31. Looking for guidance
  32. looking for some help with normal map cleanup
  33. Displacement maps for facial expressions
  34. Baking Ambient Occlusion
  35. Mesh density for color maps
  36. wondering how to make a glass/fisheye lense for my sniper rifle
  37. Diffuse Maps for Pixar Style Character
  38. Modifying UVs in Mari
  39. non smooth displacement map in mental ray?
  40. lightBrush
  41. mia_material HELP!
  42. Need help-Unable to paint some body parts
  43. How to paint reflective metal texture for diffuse map?
  44. Question about texturing massive environments.
  45. Ambient Occulsion pass + Brick texture pass
  46. Mari to Softimage?
  47. Texturing courses/tutorials please
  48. MARI UV conundrum
  49. Texturing for animation - need advice
  50. Question about creating normal maps
  51. Mari Selection Mask
  52. Gold Stamped Foil specular
  53. Texture Painting - General Question
  54. Mari Ptex Mirror
  55. How do they did this UV?
  56. Using 2 specular maps Vray
  57. Ultimapper Issues (XSI), and other programs...
  58. UV-ing Cylindrical Bevelled Edges/ Curved UV Corners
  59. inverted normals?
  60. Layered Texture not rendering Alphas
  61. How do I swap my textures?
  62. Mari 2.0 - keyframing textures? why?!
  63. Hard Surface unwrapping
  64. Texture problem when animating
  65. A Drowning noob...Needs a Ray Of Sunshine
  66. Photoshop How to place a texture with a bit of a random effect along a path
  67. Puzzling texturing behavior
  68. Maya Fur Mapping Resolution Issue
  69. Unlit Shaders?
  70. Game Character Texturing
  71. Need Help With Hair & Fur In 3ds Max
  72. Export format *.3ds and texture issue
  73. Help with unwrapping a hose
  74. fur direction maps
  75. problem with alpha channel
  76. Maya displacement map problem
  77. MARI renders tile 1001 black when baking shader
  78. Polygons display as black
  79. Problem with uvw unwrap
  80. Convert Polygons to Nurbs --> UV setting
  81. Realistic wood grain in Maya+VRay
  82. Unwrap UVW problem (texture image small) Max2013
  83. Mari Ptex Projection Bug?
  84. Normal Map bakes always come out wrong(In need of major help!)
  85. Coke Liquid
  86. Fluids interpolation transparency problem
  87. Macro texturing in Cinema 4D..
  88. Normal Map Problem
  89. Applying same texture on same model but with diff UVs
  90. Texture turns white in render
  91. Puzzling texture or surface problem
  92. Diffuse map ruining my rendertime (maya)
  93. cave texturing/painting..really stuck
  94. Cool stuff you can do with gradient mapping
  95. Projection mode Cinema 4D
  96. Perfect seams (UVW unwrap)?
  97. Started a small project, but I hate doing textures.
  98. Flipped UV/Normalmap with Symmetry
  99. its been 9 years
  100. trying to texture a model for sculpting
  101. Tip request : Unwrapping
  102. C4D r14 - Imported object surface textures clipping/distorting/ugly black patterns
  103. Knitting in Cinema4d concept
  104. MIRROR UVs?
  105. Where is this texture mess coming from?!
  106. Skybox textures
  107. UV transfer from High poly to Low poly?
  108. Problem with normal map! Please help!
  109. Some new MARI 2 Nodes
  110. Reflection Map for a moving car help...
  111. getting weird artifact when using mental ray subdiv approximation
  112. Displacement Map Pixelated
  113. Need help
  114. How can I create theese surfaces ?
  115. Creating textures to real world sizes??
  116. High poly to low poly texture transfer. Hoping to confirm/deny these questions
  117. Perforated ceiling issues
  118. Some baking problems... Pls help!!
  119. Rendring a transparent object in vray
  120. procedural texturing with shared UV
  121. nhairs and control curves
  122. Washed out Textures problem in 3ds max and mudbox
  123. Aline Texturing Demo
  124. Is there a way to increase the value of white in a weight map
  125. Render to Texture autosave black
  126. Metal shader or texture…
  127. Uv Mapping a long object (3ds max 2013)
  128. Normal map generation issue
  129. Help unwrapping my complex shape
  130. Creating a burlap/mesh type material?
  131. Quick remapping on model with added resolution (Maya 2013)
  132. sea and ocean texturing
  133. UV Mapping [3Ds Max]
  134. Hi to low poly texturing - Maya/Zbrush/xNormal
  135. 3D max UV is a little mess?
  136. same bump map to large and small uv maps
  137. Layered Texture Wite/transparency issue
  138. uv mapping problem (maya 2014)
  139. Mari custom shortcut for paint through options?
  140. texture - How much is too much?
  141. Maya layered shader
  142. Textured fur with Yeti+Arnold
  143. Projecting high to low bump maps
  144. Maya/Mental Ray - Peach Fuzz
  145. Maya/Mental Ray - Cloth Node
  146. Blender Cycles SSS Skin shader
  147. Texture painting in zbrush not working
  148. Faceted maps
  149. Face photography for texture painting
  150. Marmoset Toolbag - Several UV's for One Object
  151. Basic v-ray and 3DS max noobery
  152. Textures For Critiques
  153. How to Correct textures from projected photos.
  154. 3ds max 2014 - viewport canvas resolution issue
  155. Mari - problem painting
  156. Separating multiple materials on sculpted meshes?
  157. Zbrush to Maya workflow help
  158. How to start
  159. Mari/texturing blog
  160. Scale and resolution
  161. Normal mapping in xNormal.
  162. UV-mapping problem!
  163. GOLD MATERIAL PROBLEMS *reflective* (question inside)
  164. Contour_Shader not working
  165. mari soft brush problem
  166. Reflection Problem in Glass Material
  167. Weird baking normals issue using 3ds Max and xNormal
  168. Window Frames cannot be seen properly
  169. need help with hard surface UV/texturing; tutorials, lectures?
  170. Realistic Skin
  171. Weird unwrapping issue in 3ds max 2013
  172. working out materials
  173. Software that can render lines primitives at fixed thickness regardless of zoom?
  174. 3Ds MAX vraydisplacementMod Multiple UVs
  175. Oil Paint effect
  176. Illuminated areas as mask for opacity 3D max
  177. [Maya] UV Texture Editor Problems
  178. Texture appears in material editor, but won't appear on the model.
  179. Good advanced texturing tutorials?
  180. Mari problem
  181. texture stretching
  182. Unwrapping mesh - can't find clean, neat cutting areas?
  183. Vettriano Style
  184. What's the use of uvW texture mapping.
  185. How to combine two arnold shaders
  186. Major texture problem!!
  187. beginning uv maya
  188. Fine Detail for Character Animation
  189. What happened to my Normal Maps?
  190. car UV Map
  191. How do you change a bump map into a displacement map?
  192. Displacement Troubles
  193. fresnel reflection, with a reflection map
  194. little 3dsmax texure help?
  195. Normal Seams
  196. Going from crazy rainbow maps [technical term, here] to displacement maps
  197. Photographs as textures
  198. glossiness value in vray_what the exact height map value correspond to a range 0-1 ?
  199. Normal maps max 2013
  200. Maya 2014 transparency overlapping?
  201. Paint effects - baking stroke on a texture
  202. Odd cloud like texture on geo
  203. Transferring maps to multiple objects in Maya
  204. vray carpaint problem
  205. Remove Transparency Reflections?
  206. Texture help, acustic guitar.
  207. Question regarding textures when final render is for print
  208. image viewer for CG work
  209. High Poly Normal Mapping
  210. Question about Texturing/Painting in Mudbox
  211. Vray for maya Normal map issue
  212. Questions on texture/uv maps and subdiv vs smooth
  213. How to paint out lighting information?
  214. Xnormal Cage Problem
  215. What's the right way to make a bump map for a character?
  216. Any tutorials or tips for stylysed\cartoonish textures?
  217. c4d hair problem !
  218. Substance Designer 4
  219. Strange white dots when using blend mode in layered texture
  220. how do I place a 2d texture in a specific spot on my model?
  221. Multiple texture maps on one object, for use within UDK.
  222. [Help] unwrapping this object please?
  223. Material sphere turned black
  224. white,50% gray, black color
  225. Problem with texture when binding
  226. Mari Paint Through Tool Question (Resolution)
  227. Noobie Question: Proper Way To Unwrap A Box
  228. Displacement map distorts texture, what could be the cause?
  229. Nailing The Look! (fan project question)
  230. top thick layer transparent,translucid?
  231. What is the best way to go about Texturing this
  232. Little help with 3DS MAX UV maps?
  233. Badly Needed Help on Texturing/Creating a Terrain with a Castle
  234. Maya Zbrush Displacement Problem
  235. Beginner problems with UV mapping
  237. baking texture GPU !
  238. Produce tangent space normal map from two object space normal maps?
  239. need help badly with texturing
  240. Maya - models render out with a grey outline
  241. multiple hi-res textures for Earth
  242. Simple Texturing Tutorial - Photoshop
  243. I have a problem with viewport canvas in 3ds max 2014, Help please!!
  244. Quartz Crystal texture help?
  245. Baking AO with Vray
  246. I need some help/tips on alpha hair ends.
  247. UV doesnt match on object
  248. Meet Image Engine Texture Lead Justin Holt in our free webinar
  249. Basic texturing in photoshop questions
  250. Dark water droplets over a sticker [mental ray]