View Full Version : Texturing and Surfacing


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  1. [Tutorials] UDK UVW Offsetting
  2. Newbie Q: Eco System Layers: Fish
  3. [Maya] Change transparency according to ray depth
  4. problem of alpha mapping
  5. Bevel or texture first??
  6. Texture size/Resolution?
  7. Normal Map Detailing
  8. Texture artists Interview
  9. UV Map texturing, map plywood section
  10. Reset all used material IDs at once
  11. Generating normal maps
  12. 3d placement for a ramp(or how color change by 3d position)
  13. Tree trunk and rock slates from scratch
  14. Converting a map from one UV space to another with command line tool?
  15. I'm modeling the Master Sword from Zelda OoT...
  16. shadow matte + "Store with irradiance map" ON (V-Ray)
  17. Maya 2011 - Multi-colored hair systems
  18. Creating Displacement maps from real objects
  19. Sanity check my UV'ing please?
  20. Moving a texture from one object to another in Maya
  21. texturing sauce
  22. Massive ray miss while baking normal map in max
  23. Free Models to Texture?
  24. Bubbles on surface?
  25. skin shader tattoo???
  26. What's the advantage of Mental Ray Map?
  27. how can I animate textures?
  28. About transferring textures and referencing objects
  29. 3d max mental ray arch&design questions
  30. Maya 2011 Question
  31. Transferring a texture between UV sets
  32. Perfect Snow-covered trees in 3D (tutorial)
  33. reflection only on rounded surfaces (3ds max+vray)
  34. Help baking normal map
  35. [3DS Max 2011 / Unity Engine] Need Pencil/Cell-Shading Effect for Realtime Render?!
  36. Basic texture question, hope for quick answer,)
  37. Specular and diffuse maps (not diffuse like in color;)
  38. Having a problem adding a new texture
  39. How can I create my own textures for text?
  40. How to use uv sets?
  41. VRay Textures
  42. Uvw Features
  43. 3dsm - Flipped UVW faces???
  44. Blending a path texture into the grass
  45. help with shiny textures
  46. A gloss map painted in Mudbox...
  47. best way of retrieving normal map detail from a color map?
  48. Ptex support for Vray 2.0 3dsMax?
  49. alpha eyelashes texture question
  50. Maya many textures Viewport gets slow
  51. Mental ray transparency slot ? (3DSM 2010)
  52. Texturing a side mirror
  53. Help with unwrapping!
  54. Normal Map issues in 3ds Max
  55. Texture Designer - released now
  56. UV help! Zbrush to Maya
  57. MISSS_fast_skin Problem
  58. Decimating OBJ while keeping texture
  59. Need help/advice on how to texture cone-shaped roof
  60. How do I create this ground effect?
  61. Some clouds Textures
  62. Grungy Mirror Texture?
  63. Shiny plastic VS shiny metal.
  64. Human Body UV Unwrapping (nudity)
  65. Normal map seam problem! HELP!
  66. Self illuminated MR light shader
  67. Beginner question about texturing
  68. Gloss Map Help
  69. How to unwrap this object correctly?
  70. Weird Normal Angles.
  71. how it look for u?
  72. Basic Material/Map Explanation
  73. texture and surface on leaf, upclose..
  74. mia_material_x bump as projection
  75. IBL bleeds into glass material
  76. Help understanding Vray Materials
  77. Raven Texturing
  78. Mental Ray Self Illuminated Material Problem
  79. How to get this paper bump?
  80. Where does Mari save files?
  81. Maya bump problem
  82. Sketchup texturing in 3ds Max?
  83. Exporting a single channel texture shared by multiple objects in Mari?
  84. 3d max studying shader
  85. difference between maps explanations.
  86. Help..urgent(surface)
  87. PS Brushes for painting scratches?
  88. Is there a way to convert .map's back to Jpeg's?
  89. Zbrush4 Spotlight Question
  90. Zbrush4 Spotlight Question
  91. Custom Mari brush tips?
  92. Create a metal material in maya
  93. High poly to low poly transfer normal map using Maya
  94. 21 Free Hight-Res Metal Textures for your commercial work
  95. adding text to mia_material
  96. Wet map texture
  97. Normal Map problem Zbrush 4 (Goz) - Maya 2010
  98. Car Paint Defects
  99. Help required with texturing and rendering.
  100. I wanna get dirty!
  101. Texturing Process??
  102. LF (human) Skin texture Library
  103. Mari - Crowd Sourced Feedback Community
  104. Shave and Haircut!!
  105. water surface reflection?
  106. UV Mapping problem
  107. Texture Source
  108. How to render Texture through Vector render
  109. Convert texture to file Maya
  110. UV or Normals Texture Problem
  111. Need help with texture baking
  112. mudbox help
  113. Texturing Information
  114. Maya mudbox workflow and creating normal/displacement
  115. what is the best size to doing texture?
  116. Viewing old style overlayed transparency glows??
  117. Multiple shaders with same purpose
  118. Displacement Maps for Hard edge pieces
  119. What camera lens using?
  120. Want to start taking/creating my own textures soon :).
  121. Organic, coral\brain like texture in Maya
  122. Self-illumination trick with alpha
  123. help with normal and displacement maps
  124. Nice grass for Animation
  125. what material to use for wood in maya?
  126. Question regarding Normal Map Baking
  127. UV mapping a long object.
  128. Anybody got any good shaved head textures?
  129. Help with zbrush to Maya displacement map?
  130. Bike Gauge Texturing
  131. Steamy Mirror
  132. displacement maps...rlly annoyed
  133. problem with texturing eye
  134. Multiple displacement maps for a single object.
  135. Question about uv maps, and displacement map
  136. Stylized texture
  137. Multi surface texturing question
  138. Mari is using %20 cpu nonstop
  139. Glowing ice/crystal effect help?
  140. Metall shader in Maya
  141. bump map on a displaced geometry?
  142. applying a texture to ocean
  143. Strange result
  144. Strange cross pattern in UV texture
  145. Rendering grass and water on a globe - Matte Finish
  146. Mari help!
  147. Texturing 101 please for photoreal results
  148. Projecting with XNormal
  149. Maya Vray Light Material Help
  150. Basic Normal mapping problem
  151. question about maya displacement map settings
  152. Vray overlapping uv normal map problem
  153. bump maps from google earth/maps
  154. use as bump or tangent spaces normals
  155. ZBrush surfacing problems
  156. Hot Glowing Metal Shader (Maya Vray)
  157. How to apply a specular map to Vray basic material in maya
  158. Any books on how to texture in photshop for maya?
  159. UV mapping a head
  160. Can I re use the same UV map for similiar models???
  161. Free 3D models for texturing?
  162. am i on the right track in making lizard skin?
  163. Diffuse and Normal map matching automated
  164. Mari Question - Edge Masking
  165. How to use the free materials from www.vray-materials.de
  166. Mental Ray mib_color_mix to bump help
  167. SSS skin and normals
  168. mental ray image rendering issues
  169. mental ray image rendering issues
  170. Eyebrows Maya Paint Effects Help
  171. depth map interpretation from an image?
  172. UV map for multiple models
  173. Free Grunge Texture Pack [Public Domain]
  174. Painting metal
  175. Mudbox UVs help!
  176. Normal map trouble, dark stupid areas
  177. Product Bottle Texturing
  178. Surface mirroring
  179. TGA Physically Based Lighting CGFX Shader for Maya Viewport
  180. bad resolution on texture
  181. Normal/Displ from image (shooting tricks)
  182. UV per faces (polygon)?
  183. applying normal maps in MAYA
  184. Shave and a Haircut with Vray - Using PTEX to define cut map
  185. normal map edge question
  186. UV mapping - proportinal sized islands or bigger scale for important parts?
  187. Ramp Tricks Double sided shaders?
  188. black on textures.?
  189. mia material artifacts!
  190. Texturing Cloth, high detail
  191. Plastic/Slime Shader
  192. blurred textures
  193. Cartoon Bear
  194. FiberFX
  195. Talented Help Wanted
  196. Rendering normal maps
  197. UVW Unwrap orientation problem
  198. [Maya] vertexColor/UV set names in hypershade
  199. [Maya - Autodesk FBX]
  200. mental ray skin shader test
  201. Normal Map Bake problem
  202. why street lines looks so blur and noisy?
  203. Need Help With Texturing Etched Gold
  204. an Animator in a Texturing world
  205. Photoshop RGB doesn't match 3dsMax RGB
  206. Problem with UV
  207. Grid Help?
  208. enhancing the look of hand-drawn texture?
  209. Tyre Shader (maya)
  210. Texturing Help
  211. texture and material need help
  212. Zbrush NORMAL MAPA WHIRE PROBLEM
  213. blending color texture - maya
  214. normalmaps for cgi?
  215. What can i do to make this look better ?
  216. Creating a large, non-repeating ground plane??
  217. Transparent map Problem
  218. UV Mapping: Tipps on how to improve this...
  219. Researching current texture art skills
  220. UVW Unwrap and mutiple objects
  221. Displacement map baking issues
  222. Texturing issues with NURBS
  223. new and going insane!
  224. Decyphiring Face, skin color.
  225. Eye Shader in Maya
  226. problem with normal map in zbrush
  227. Shading on my surface is jagged
  228. Organic Uving
  229. problematic texture map :/
  230. 3ds max, stop blurring my textures
  231. Problem with Mental ray lens/color
  232. Clean-Shaded Materials
  233. FinalToon - Blending Areas
  234. Displacement Map doesn't do what it is supposed to
  235. Help unwrapping dense mesh
  236. Duplicating/deforming an object along a path (photoshop)
  237. Displacement-Rock & Snow
  238. Hotel rendering
  239. Ice freez effect on car paint
  240. How to only load one piture from mixed piture in 3ds max?
  241. Normal Map smoothing issue
  242. Problem exporting from maya to mari
  243. Fractal Texture Jitter
  244. windshield crack
  245. 3D max Displacement problem
  246. Texturing Questions
  247. UV bog down in Cinema
  248. Hersheys Kisses - Aluminum Wrap
  249. texture map
  250. Volumetric planet clouds

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