View Full Version : Texturing and Surfacing

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  1. displacement midpoint (sorry)
  2. Paper World Texture Set
  3. Texture becomes blurry in different angles
  4. Unable to project texture properly
  5. Plastic surface with liquid in problem
  6. black anisotropic reflection?
  7. Texturing problem in Maya
  8. URGENT !! Normal Map Issue
  9. Need help - Car shading
  10. Pelt Mapping problem
  11. problem: facing ratio+bump
  12. Problem using a PSD as a material in Max.
  13. Racer445's "Pixelated Brush"
  14. Marvel vs Capcom shading technique - tutorial?
  15. Multilayered texture in 3ds
  16. texturing maya.....start
  17. URGENT!! Normal map issue
  18. Vector textures?
  19. help me unwrap a uv nicely in bodypaint.
  20. UV mapping corners
  21. Difficulty With Glass in Maya 2011
  22. ambient occlusion generator
  23. Double-sided problem in VRay
  24. How to texture Game gun Lights
  25. specular exponent map (gloss) & specular map (where can I find good a resource?)
  26. Character normal map issues Zbrush>Maya
  27. Fibre Optics Shader
  28. arch & design
  29. Help! How to use vertex color data as mask in maya?
  30. URGENT Texture problem in maya
  31. Wet concrete texture?
  32. using displacement to emboss text?!?!
  33. 3dsMax UV Editor Problem ASAP
  34. Can I paint a 3D model directly?
  35. Help : Animating a single file texture in Maya
  36. Strange normal map problem with 3ds max & V-ray
  37. General Advice
  38. Ideal Resolution for High Quality Head Mapping
  39. arch & design library?
  40. help: "freezing" 3d textures on objects
  41. Ptex Help Please
  42. Extracting faces in maya causing problem on shader
  43. UV overlapping with normal map in Maya
  44. Uvw wrapping issues
  45. Normal Map and Texture Pipeline Question
  46. Adding downloaded texture to object
  47. dividing uv for single mesh
  48. cloth bump
  49. Computer console Texture or Reference
  50. need some photo references of a f-18 hornet
  51. Question about texturing zbrush many pieces with and without turbosmooth
  52. problem apply a material_ramp in maya 2011(pls note the image)
  53. Is there anyway to create polygon cloud which looks volumetric?
  54. who has ceramic glaze photos?
  55. how to adjust shader of wine?
  56. Realistic rusty skin robot
  57. Transfer attributes multiple Maya
  58. skin texture reference
  59. fabric texture on a characters body
  60. Mental Ray Gold Material Maya
  61. uv layout and streching in mudbox issue
  62. Generic parametric planet map (3ds max)
  63. Crude normal lines after bake
  64. Problem with making LED floor
  65. dusty - semi transparent window, shader, how to??
  66. Stuck with mapping and resolution
  67. Problem rendering transparent shadows with dielectric shader
  68. Cutting issue with UVLayout
  69. Applying Cube Maps in 3ds Max
  70. Preparing skin textures in Photoshop
  71. Finding Good Texture sites
  72. PVC Plastic material problem
  73. Unreals colored specs?
  74. Uv Mapping, Transfer from maya 08 to maya 11
  75. your brushes examples
  76. making real looking bricks for games
  77. UseBackground shader in 3DSMAX?
  78. how to create normal maps for hard surface objects?
  79. test
  80. Need some help UV Mapping
  81. Specialized Texture Software
  82. Starcraft 2 texture size?
  83. brush-painted wall texture source or method?
  84. modern-interior-design
  85. Low Poly Spring using shader?
  86. Difference between Seams and Map Seams
  87. UVW mapping problem,please help!
  88. Plz Help me for Realstick lungs Texturing......
  89. Arch&Design reflection problem
  90. Normal Transfer Map Issues
  91. Texturing Problem
  92. metal texture troubbles
  93. My newly made tutorials
  94. How can I make my model looks like ink wash painting?
  95. Video tutorial for a glass texture with v-ray
  96. vrayDisplacement and different textures
  97. 3dsMax procedural cloth?
  98. Achieving realism into a scene
  99. Please check my video on how to deal with black
  100. headus uvlayout red and blue lines on edges
  101. Tiled Mip Map
  102. Ambient occlusion overlapping
  103. One vs many textures
  104. Problems with file textures
  105. Using procedurals for texturing
  106. UV sets question
  107. Paint on glass with fingers.
  108. Matte/Shadow/Reflections problem (!)
  109. How do you create a 2D Normal (texture) map using Maya or Zbrush?
  110. Problems with Diffuse Mapping
  111. Texturing a creature with lots of maps
  112. Fundamental Material and Texture Application Philosophy
  113. Texturing doubt
  114. paint on multiple meshes with seperate textures?
  115. Texturing using only Photoshop?
  116. Why this Blotchy Normal Map is coming
  117. overwhelmed
  118. Dirt in Flat panel Grooves
  119. group UV shells
  120. Texturing rose
  121. ?Game Asset Normal mapping workflow
  122. is there a way to paint textures in difference EV?
  123. Maya Mia_material help
  124. 2D Looking Characters in Maya
  125. Vray Camera Issue
  126. New Texture Pack from Mexico
  127. Texturing process :(
  128. Brushed metal look
  129. bubble shader
  130. assign 2 different maps in max
  131. Walkthrough - principals of detailmapping
  132. Free seamless textures even for commercial work
  133. Procedural texturing and surfacing resources
  134. 2d grass texture for grass plane?
  135. 3ds max vray materials
  136. Texturing tips? pretty please?
  137. normal map problem
  138. Arroway Textures with MR. How?!
  139. Fur/Grass Baldness Map Problem
  140. Help on wood shader.
  141. Spice texture/ Sand
  142. Animation flickering!?
  143. Max leaf material
  144. Texture prob
  145. Displacement mapping in Maya MR
  146. absolutely free textures
  147. Unwrapping help
  148. Mental Ray Transparent Occlusions Tutorial
  149. Texture Painting on big big things(say Kingkong/Avatar assets)
  150. Camera projection and alpha in Maya
  151. Strange Refactions - What's wrong with this?
  152. Texture when zooming in
  153. Cinema 4D Texturing Help
  154. Best practices for UV unwrapping
  155. Applying textures to instances
  156. looking for a freelancer how knows how to work with 3dlight/compositing
  157. Normal Maps, Hardware vs. Software
  158. Super Street Figher 4 Toon Shading creative Process
  159. Where to find good stock images?
  160. 32 Free Bricks Grass Floor textures for your commercial work
  161. How do you lay out your UV coordinates?
  162. How to create Round Chamfered Edge Normal map detail without baking high poly
  163. Bump Map with Mental Ray Shaders in Maya
  164. Procedural modeling vs. Other Techniques
  165. 29 Free Rock, Ground & Floor Textures for commercial use ( The last pack )
  166. Help with Finalizing the cornea material on a 3d eye
  167. Texturing houses and buildings
  168. TRON wall help
  169. Building a city
  170. Mari Problem
  171. Weapon Texturing For Games
  172. problem getting rid of normal seams
  173. Render Layers Maya 2011
  174. How the ...
  175. BIG Texturing problem HELP!
  176. Floating Objects in render only (Sketchup + Vray)
  177. Texture Painting Question
  178. Ceramic texture question
  179. Texture Bump Maps eclipsing Color Map
  180. Editing PFTrack Geometry Imported to maya help
  181. Exporting point cload out of maya - Rman
  182. How - from clay render to finished still image?
  183. Is there any way to convert a displacement map to a normal map in Modo?
  184. Looking for Book on Texturing
  185. modular pieces w/ diff textures
  186. Any Texture Generators?
  187. Can this be normal mapped?
  188. After I finished the blend shape,there is a serious problem on UV
  189. Automatically Adjusting Texture Value Levels in Respect to a Given Color's HSB Info
  190. Please Help! strange Zbrush Problem I couldn't figure out
  191. 3ds Max 2009 Dissapearing Textures??
  192. Render times keep getting slower
  193. Shapes and textures in Photoshop
  194. New pack of textures, free for commercial work.
  195. How to create this look?
  196. copying uv from one model to another
  197. Done Modeling now what maps to make?
  198. Textrure Stretching
  199. Light Pass Through Object
  200. When is it time to use a light map?
  201. Square texture tileable in every direction?
  202. Game Console Plastic (gamecube controller)
  203. Distorting textures to UV maps
  204. Illuminated display with MR
  205. RhinoVray - Glasscorner: strange refelctions\artefacts
  206. Default New Pack of Free Seamlees Textures for Commercial Use
  207. Displacement Map Tearing
  208. MARI and projection
  209. Copying/Pasting pieces of shading network
  210. 3D Textures at!
  211. Normal map issue! Bad distortion.
  212. need help animating parts of a texture glow
  213. Tips on making realistic looking glass (light bulb)
  214. April pack of free textures to use for personal and commercial use.
  215. texturing a city!
  216. Can you use the same UV space on symmetrical mesh?
  217. FREE VFX resources texturing & tutorials
  218. Seem in the texture caused by NM
  219. What is the best form of texturing/mapping
  220. SSS - Shadow in Camera
  221. Textures Browser ?
  222. Multiple duplicate shaders problem. Maya
  223. shader to parent
  224. uv texture editor move eges
  225. Always stuck with the uvs
  226. New free HQ pack of trees textures with alpha masks
  227. photoshop patch tool.
  228. New to UV texturing
  229. normal to diffuse converting
  230. Texture Noob in Search of Some Help Please!
  231. What software could you recomend for quick Tile showcasing?
  232. Geometry, Texture & Ringging ( Need Solution )
  233. Problem Pen Tablet
  234. Normal mapping a tree?
  235. Displacement and SSS
  236. Car Headlight Texture Issue
  237. Ncloth ZIGZAG
  238. Help! My UVs keep disappearing!
  239. Mari or Mudbox?
  240. Newbie to maya mudbox workflow - tips?
  241. Using what a camera sees as a texture in maya
  242. Unidirectional Carbon has got me down...
  243. Mari V1.2V1 Keeps crashing
  244. Help figuring out this material
  245. New to texturing
  246. Texturing
  247. Help with Maya 2011 Renderer
  248. Do i need to learn unwrapping after i knew UVMaster Plugin in Zbrush?
  249. Animating texture changes
  250. 1 giant map or many small ones??