View Full Version : Texturing and Surfacing


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  1. hard texture surface where to go
  2. Help with UV Unwrap (RoadKill) Install
  3. Render to Texture: Normal Map help
  4. Tips for a large grass surface...
  5. Need Guidance with Overlay
  6. Fur Like Shader
  7. elp with textures and materials in maya plz
  8. How do I match the color map with Displacement/ Normal Map?
  9. convert to .map format
  10. PeachFuzz for SSS
  11. Cloth texture
  12. Cloth Texture
  13. Realistic Textures
  14. Symmetry modifier affecting material
  15. Texture sizes on game assets?
  16. Baking in max gives weird dots
  17. Control Reflectivity With Map?
  18. Software solution to hardsurface UVs?
  19. Project A Texture On To A Nurb
  20. Arch & Design - Car Paint
  21. Max 2010 Pelt Mapping Alignment problems
  22. Realistic Skin
  23. Surfacing my model car
  24. Texturing Complex Structures
  25. Vray fur to keep explode segments with the fur HELP!
  26. Vray fur to keep explode segments with the fur HELP!
  27. Animating textures in maya.
  28. Ocean Shader refracted through mia mat x
  29. Oak Wood Texture - Making my own?
  30. Zbrush normal to 3Ds Max problem?
  31. spiderman texture
  32. Two materials on one object?
  33. Trying to get the "Beat-Up Robot" look...
  34. Texturing particle systems
  35. space satellite pictures for textures
  36. pattern texture help
  37. texture development for Wii
  38. Texturing an Isometric Island
  39. how do you guys do UV "unwrapping"?
  40. Needs Help creating a saw blade shader
  41. How to make this glow
  42. stereoscoping question
  43. Vray fast sss2 skin test
  44. texturing liquid shader
  45. Chainmail Texture
  46. Looking for workflow for large organic objects in HD
  47. Mudtexture Crit
  48. How would I go about making an ocean material in vray?
  49. texturing problem, help :(
  50. vray specular highlights
  51. Solar Panel Texture
  52. Moire pattern, distant bricks with normal...
  53. Anisotropic or Material X?
  54. Scratching surface in animation, how to?
  55. Whats the best approach to texturing this environment for HD animation
  56. Referenced Fur Issue
  57. Marvel vs. Capcom 3 Ink shaders
  58. Camera Suggestions
  59. (faking) windows
  60. Looking for Muppet Shader (antron fleece)
  61. Quick question: Duplicate surface for mirror texture, number mirrored problem.
  62. how to paint seam in bodypaint?
  63. The Fryrender modo renderer plug-in questions, requests answered
  64. How would you make this high-res moon surface?
  65. Opinions on this textured model
  66. Correct way to make a brick wall texture?
  67. Maya texturing for vfx comping
  68. eyes
  69. how do i reactivate a particlel cluster created with particle tool?
  70. lead flashing material required
  71. Frosted Glass Challenge (Any Render Engine)
  72. Free useful tileable textures
  73. How should I texture for games?
  74. Maya MR SubDiv Approx Displacement help
  75. How did they achieve this look?
  76. Normal Mapping In 3Ds Max HELP!!!
  77. black hole problem in 3ds max
  78. What Texture Size does UDK Supports ?
  79. Cloth Rendering - Silk scarf and such on Vray
  80. transparency mental ray material x-passes
  81. High resolution model for film
  82. body unwrap with help of PELT.
  83. How do you do your Skin?
  84. Normal maps - Max/MR - non-gaming
  85. Unwrap Model in Maya for Mac OS
  86. KAM Mapper 2.0 on creative crash
  87. Normals Problem?
  88. Environment Reflect Maps in Maya
  89. tileable texture & ambient occlusion?
  90. wrong way to do a normal map?
  91. Octane Render how to apply materials?
  92. Bump Map Question - Can you limit positive/negative values
  93. how can we make texture visible on invisible material
  94. Exporting FBX with Texture but plug-in not supported ??!
  95. Material Tutorials: 8 Step By Step Tutorials & Some More
  96. Car texturing
  97. Transparent texture is not working with Final Gather?
  98. [Maya] Creating a 2048 x 1024 texture map?
  99. Hitting the streets: What texture photos do you need?
  100. Translucent Dumpling Texture Help
  101. wrong sky reflection
  102. texturing and shading how to production discussion
  103. 3D objects in Photoshop from C4D
  104. Earth dark side shader
  105. Some Definitions URGENT, having a test.
  106. Metal material with MR Exposure Help?
  107. Problem with resolution of textures for environments!
  108. 3D hair mapping help
  109. problem applying material to an object made by splines
  110. A question about textures?
  111. sttepy bump map
  112. Refraction issues with mia_materials
  113. Texturing issue
  114. Best way to texture a water cooler bottle?
  115. Maya Normal Map Help
  116. Rope texture
  117. Please help! Normal map /transfer maps in Maya
  118. UV Sets and Blendshapes in Maya
  119. Uving Deforming objects
  120. Polynomial Texture mapping
  121. Hot Ocean Distance to Mesh equivalent ?
  122. re-creating needle from saw help needed
  123. Texturing a castle
  124. MAX: Looking outside of water from below the surface
  125. How to texture depending on light in Maya
  126. Please Help - UVW Map resolution
  127. RTT - The texture that was rendered out
  128. Python, optimum tiliable mapping.
  129. Mental ray Problem
  130. Need advice - Texturing a real human skin
  131. Question
  132. Multi sub material problem
  133. Hexagon texturing question
  134. Perfect Bump-, Depth maps? Any idea?
  135. use background shader and maya 2011 problem
  136. Adding Specular HL on edges only ?
  137. Wanted: *.DDS converter for Winx64
  138. Skin Texturing
  139. Need advice on Unwrapping UV
  140. character skin texturing
  141. Creating seamless texture
  142. normal map casting light?
  143. tips on texturing a cartoon tree
  144. Mapping Same UV to different objects?
  145. Free Wood Floors textures.
  146. A few tips on packaging box textures
  147. missing mental ray options.
  148. UV after rig?
  149. looking for a HDRI of a modern kitchen
  150. Mentalray misss_fast_shader render pass
  151. Help? Floor paving?
  152. How on earth do I accomplish this...?
  153. Way to make a rusty iron surface?
  154. HDR images
  155. Texturing really big areas & objects
  156. UVing 101?
  157. Maya - Painting on a surface weirdness?
  158. Mudbox -> Maya workflow Troubles
  159. Multitexture and Distributed rendering (vray)
  160. blending low and high res aerial photography in max
  161. uv map a log with branches
  162. Mental Ray Approximation Editor Problem - Invisible Result
  163. Texture pattern issue (fan-stone pavement)
  164. Texure problem (fan-stone pavement)
  165. SSS texturing tut?
  166. Face texture
  167. What is a material and what is a shader?
  168. Beginning texturing
  169. Images/textures of the fields
  170. Understanding GPU Gems Papers
  171. texturing old and wearing hard surface
  172. mi_bump_flakes problem
  173. Unwrap uvw several objects one model
  174. Wings 3D questions
  175. maya zbrush uv question
  176. Transparent texture
  177. UV mapping question
  178. achieve this look !!
  179. Seeking Advice on Baking SubSurface Scattering
  180. problem whit the "render to texture" and normal map!!!
  181. Help - texture on top of material
  182. Exporting Textures from Maya?
  183. Displacement Render Issue : "please check whether max displace could be reduced.."
  184. Help with a blurry uv map (3ds MR)....
  185. AUV tiles in MAX
  186. video game texturing : street signs
  187. Here's 8 Hi-Res Seamless Brick Textures for You
  188. The Never-Ending War of Tangents-spaced NormalMap Seams
  189. Help with creating/understanding Normal Maps
  190. How do I add Phong to my V-Ray Material
  191. Texture Painting
  192. UV mapping problem
  193. Roadkill on a mac?
  194. lightmap
  195. silver shader!
  196. uv mapping arm problem on slug
  197. tiff format texture question
  198. Texure stretching when smoothed
  199. Borders in my 3D model
  200. rendering with hdri maps
  201. Gold/White silk texture for Vray 3ds
  202. texture maps on furry animals
  203. Texture/map sizes and dpi's
  204. maya condition utility
  205. texture the inside of a cylinder... weird
  206. Chainmail
  207. fixing texture with maya 3D paint tool
  208. UVW Seems
  209. Brief Considerations About Materials
  210. Max 3DS Normals for Hi/Lo Poly Models
  211. help with creating spectrum refraction
  212. Strange Texture Problem When Moving Rig - Maya
  213. Finding and Painting Military/Army style textures
  214. need help with tree texture
  215. TGA or TIFF
  216. Texturing an Array
  217. Diffuse texturing a broken apart UV mapped model
  218. Possible to add decal to ramp shader?
  219. problem after uv mapping
  220. object encapsulated in acrylic
  221. Multilayer shader and displacement?
  222. Explosion/fireball animated particle textures
  223. Best Quality Displacement Map Creation?
  224. "Semi transparency" bug in Composite material / 3ds max / Mental ray
  225. Tiling Building Textures - Variation
  226. Texture stretched from camera close up help
  227. Shave and Hair Mental Ray Rendering?
  228. ambient maps
  229. Layered texture from files in Maya Mental Ray
  230. Can Not Remove Mapping Seems
  231. Problem Baking ambient occlusion in Maya
  232. UVing - Best Practices...
  233. Applying textures from OBJ files!
  234. Maya CGFX Shader: KoddeShader v2.0!
  235. a better way to create pore level bump map?
  236. Where to Begin - Confused about texturing concepts
  237. IOR exmples
  238. Hi need help/tips on texturing
  239. Texture Warping
  240. Flubber Shader
  241. When to apply ambient occlusion
  242. xNormal Displacements (height map)
  243. New free pack of alpha masked TREES
  244. Make it photoreal please, improved texturing...
  245. How to make a fake light fog in Autodesk Maya's viewport.
  246. Over 4000 high resolution textures.
  247. URGENT in game UNWRAPPING
  248. How can I push this texture map further? critics
  249. Shader Artists Wanted for CG Short
  250. problem creatign decent looking eyes

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