View Full Version : Texturing and Surfacing

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  1. UV beginner issue
  2. Why Zbrush PolyPaint or Maxon BodyPaint?
  3. nEED hELP...........
  4. (mr. map manager and mipmapping) Texturing for film production.
  5. lowres -> highres baking 3dsmax
  6. Maya Q- Working SSS into existing shading network?
  7. How to apply Normal Map with SSS ( MR )
  8. Image doesn't on the UVW Unwrap edit mode
  9. Advice on texturing a room
  10. UVW Unwrap Nightmare (part II)
  11. Tennis Ball Fur improvement?
  12. Gradient in Cellular
  13. Face Unwrape Problem
  14. Sharing your Textures (.PSD)
  15. spec vs. gloss?
  16. UNFOLD3D version 6.5 is available from now on !
  17. ICE Shader
  18. Liqour bottle labels
  20. Tiling textures?
  21. mia material and transparency map (XSI)
  22. maya UV texture editor problem..serious one...plz help
  23. UNFOLD3D version 6.5 is available from now on !
  24. Using mental mill .fx-files within a VRML-file?
  25. Setting up canvas
  26. When to use bump maps and when to use normal maps...
  27. Glow Maps?
  28. Anyone interested...
  29. Object space / Tangent space normal map Generating
  30. Refractive Index For Mirror
  31. Color Map And Diffuse Map
  32. How do I fill in this uv in photoshop?
  33. how to create believable liquid material for maya?
  34. Stock-Archive for Textures
  35. How to create an exact displace map?
  36. biggest's texturing help thread
  37. Need help with max texturing?
  38. Vray question
  39. Uvs Decision
  40. Cliffs, rocks - how to uv mapping
  41. Ambiant Occlusion mask
  42. Reflection on a flat object
  43. UVs mess in 3Ds 2009
  44. How to texture mountain................?
  45. Software to aid in drawing displacement maps?
  46. Texturing Noob needs Major Help!
  47. texturing a bunny
  48. Planet maps
  49. What would be the most efficient way of Editing this UV Map
  50. Texturing Camera lens (vray)
  51. Anybody use Hypershot
  52. deep paint bodypaint tutorials
  53. What Are Seams?
  54. How should i go about unwrapping this?
  55. UV layout for photoshop and Zbrush
  56. Warhead UVW Map issues. Please help!
  57. Best practice for texturing terrain?
  58. Reflective car paint materials in UVW Unwrap Texture?
  59. texturing with watercolor technics
  60. Bump maps, normal maps, heightmaps, etc...
  61. Darker shading to Road surface
  62. Creating Specular Colour Maps
  63. High resolution Maps
  64. Dirt Maps
  65. Textures skewing in Maya
  66. Texture wont show correctly in maya
  67. How can I make a stainless steel
  68. How to view specular maps
  69. Close up texture question
  70. Mental Ray Materials
  71. Lume Tools Maya \ Softimage
  72. Texturing in Photoshop CS4
  73. help: removing flash bulb reflection from glossy surface
  74. Normal map/cage problem
  75. How to create my own hdri reflection map?
  76. Creating your own 360 Sky Maps
  77. I'm looking to buy a new camera for shooting textures - help!
  78. Rainy Day?
  79. looking for high rez girl textures
  80. [Help]Artifacts with Maya Toon(ramp) shading
  81. Building texturing
  82. Animated texture generating apps?
  83. Texturing Cog Tags
  84. Where to download maya shader
  85. how do you combine 2 UV sets?
  86. Best way to animate textures?
  87. Help with gun metal texture tutorials...
  88. Critics needed on cartoony environment
  89. create seams for furniture
  90. Matte Shader in Max
  91. UV distortion on turbosmooth in 3DMax 2008
  92. Maya won't batch render fur.
  93. UVW unwrap mapping low polygon wolf?
  94. How to make water texture and sand
  95. Ambient Occlusion map reapplication question
  96. UV's messing up in Mental Ray
  97. Scene with too much polygons
  98. How reducing polygons
  99. AO pass with multiple UV tiles.
  100. Rendering Times / Texture Issues...
  101. NURBS texturing problem in Maya
  102. Ramps on cubes
  103. problem with UV/texturing in Maya.
  104. Sand Material
  105. Getting frustrated with this metal texture
  106. Displacement map ugly problem on edges
  107. max 2009 OBJ export
  108. how to save bodypaint texture?
  109. plastic that looks like metal in vray
  110. Game character hair
  111. Custom 'toon shading tutorial
  112. mental ray subd aproximation issue.
  113. Image Technical Difficulties
  114. How to get a realistic grunge effect?
  115. 3DS Max/Vray Realistic Skin Call For Help
  116. Realistic atmosphere render
  117. more REAL needed O_O
  118. Max, Mental ray, SSS, Veins
  119. Geometry Hair Mapping in 3D Max 2009
  120. Human skin texture(3D max 2009)
  121. UV layout efficiency
  122. best way to combine normal maps
  123. normal map "flat zone"
  124. Satellite Textures and Heightmaps
  125. Mental ray Water
  126. Maya Hair/Fur or 3DS MAX Shave and a haircut
  127. Making a texture appear "wet"
  128. Army Uniforms by
  129. Problem with texture in Zbrush 3.1
  130. Milk texture
  131. Alpha map rendering problem for poly hair
  132. displacement textures site
  133. body[aint brush pressure and... jerky navigation
  134. Match UV in maYa 1.0.0 (maya script)
  135. Dirty Glass
  136. Mental Ray Chrome
  137. How would I go about making this texture?
  138. Your Cement texturing tips
  139. Bodypaint help with Texture Projection
  140. what's the difference between bump depth and filter
  141. what's the difference between bump depth and bump filter
  142. Texture Learning Diary
  143. normal map questions for a game artist
  144. Obtaining Transparency with .PNG files ?
  145. Mirror problem in Maya
  146. Hair and fur Plug in
  147. How do I direct Maya to look into the correct texture folders?
  148. Book and/or web tutorials for advanced techniques
  149. need texturing face tutorial
  150. Claymation Style Shader Help (Maya)
  151. Best Reference - The Wooden Periodic Table
  152. Ice tutorial
  153. (Help) trouble changing pixel aspect ratio while creating a PSD netowrk
  154. brush-stroke paint texture?
  155. Occlusion Jaggies, Any help appreciated
  156. Normal Map - Why is my object now black?
  157. hierarchy
  158. Maya ocean shader + Clouds made with Fluids
  159. saving texture with layers in bodypaint
  160. Question about work flow
  161. Turning plant images into textures (masks, etc)
  162. Food Texturing
  163. Creating Textures in Photoshop
  164. 3ds Max OBJ importer error with UV
  165. combining UVs
  166. noob question: how to apply texture on specific faces of an object?
  167. Transparency PROB!! HELP!!
  168. Transparent areas of material
  169. basic question: texuring earth
  170. Tiling textures in Bodypaint 3D or Photoshop
  171. Snow and water tutorail
  172. UV Unwrapping Problem
  173. Pika-Pikachu. How to texture it now?
  174. Best way to texture for human realism - software advice
  175. Maya- Auto recognition of image files
  176. Texture photos
  177. Render to texture and projection and intersection of models
  178. shading and texturing not much taught
  179. displacement map direction from surface
  180. Free gemstone seamless textures
  181. Terrain Texturing
  182. interior/exterior
  183. MR transparency problem PLEASE HELP!!!
  184. creating a tunnel texture
  185. Fluids and Fields
  186. One of my arms wont unfold properly (maya)
  187. Parallax mapping for a render?
  188. UV moved when animated
  189. Request: Ultra High Resolution Earth Textures
  190. How To Go About Texturing This Model?
  191. Help with Maya Texture Baking? (Convert to File Texture)
  192. Free tool to generate ambient occlusion maps
  193. creating bmps
  194. Is using unwrap and photoshop are (some times) better than Zbrush???
  195. Texture Seams issues
  196. Conversion of same texture map into other maps???
  197. Re-Saving texture map to one folder
  198. Normal Mapping Help
  199. LCD Face
  200. Which renders faster, procedural map textures or image map textures?
  201. How can I make these renders better?
  202. Opacity map showing edge
  203. glossy metal?
  204. baking textures with lighting in Maya
  205. UV Unwrapping Problem
  206. Yet Another Problem...(PSD Network)
  207. Texturing 101: Getting Started!
  208. unwrapping help.
  209. Getting Blurry Textures
  210. Metallic paint
  211. Same UVW Mapping- Different Objects
  212. VRay - Realistic Materials
  213. Laying out a nice UV map.
  214. Changing SSS display colour in Maya?
  215. Unwrapped texture not fitting!! should all be fine! Help please!
  216. how to change reference file and keep the shaders from the original reference
  217. normal map for rough wood
  218. can you clone selection in the viewport (bodypaint)?
  219. Bump map showing pixels when painting in mudbox ?
  220. UV Software
  221. projection mapping question
  222. Creating My Own Reflection Map
  223. Bricks Pattern
  224. HELP!! Procedural material for a metalic electrostatic paint
  225. Cutout_Opacity with MIA_material
  226. Texturing Problem :(
  227. Texture style
  228. advanced creature texturing?
  229. How to compile a ultra high res image
  230. unwrapping hands and face
  231. Isolating a lit area for glow?
  232. UVW Unwrapping AEC Walls? (max)
  233. animating a texture "through" an object
  234. rendering problems, tangent space normals.
  235. how convert sequence gray file to translate value?
  236. Painterly Shading Effect
  237. hair and fur normals
  238. Robot with metal plates attached
  239. How to use a "Render to Texture" texture map
  240. where can download some free texture about real man
  241. stone displacement working but....
  242. Help with Bump mapping.
  243. material editor help
  244. Quick little question regarding UVW's
  245. how to properly implement speculars maps?
  246. Texture management for rather large scene
  247. High Poly UVing
  248. cloth as clothing
  249. question abut maxwell render MATERIALS
  250. Hair creation