View Full Version : Texturing and Surfacing


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  1. quick sss question
  2. Newbie help getting ship more photorealistic!
  3. NURBS to Polygon
  4. 3DS SSS problem
  5. 10 year old human skin texturing program
  6. Need Some UVW Help, thanks for stopping by...
  7. problem with misss fast skin on maya.
  8. Texturing normal mapped model
  9. At Whits End!
  10. Sand covering a statue. How?
  11. Problem with bump for L_glass shader
  12. Changing textures with keyframes?
  13. do game engines support multiple uv sets?
  14. Hand-painting a stone texture, need help
  15. Looking for Tut/s on creating a complete list of Texture effect files.
  16. NEED HELP with subD's and texturing
  17. Changing between single sided and double sided polys?
  18. UWV mapping for baking
  19. Scratchmaps for free :)
  20. Banding issues
  21. how to create randomness texture
  22. outhouse
  23. sss flickering..?? [video included]
  24. lava streams
  25. can anyone help me on mapping CAT!!
  26. How to achive such Bottle Render
  27. how to do vertices VS UVs materials on organic hand model
  28. sideways textures
  29. Create a detailed texture within 2048x2048
  30. Vinyl flooring
  31. Mental Ray Arch and Design
  32. Translucency + alpha channel
  33. Fabric folds
  34. Need help with texturing a head
  35. Help, Unwrap UVW
  36. Normal to Bump
  37. Stan Shirt, texture always looking to camera
  38. GRASS-Procedural or Texturemaps
  39. [newbie question] differences between bump, displacement, and normal map
  40. looking for some tips
  41. Cartoony texturing basics tutorial
  42. burningup effect useing advanced shadeing networks
  43. Photographing Coins For Bump Map
  44. Particle surfacing Help.....Please!!
  45. Texturing challenges?
  46. Tilable Ground texture Problem
  47. Reflection question
  48. How to improve my textures?
  49. Uv Trouble
  50. Mental Ray Texturing ?
  51. unwrapping uv map in maya8
  52. Brazil + Push modifier????
  53. Any Tips & Tricks on UV Layout
  54. creating deeper Normalmaps ?
  55. Texture changes
  56. Car paint material + bumpmap
  57. Render time/Instance Texture
  58. incorrec noise rendering
  59. Texturing help
  60. A complete IOR list
  61. Texture fade/Grow
  62. Removing Specular Highlights
  63. RoadKill 1.1 UV Map Layout Texture
  64. UV Cutting Question in Maya
  65. 3ds max - Need help with tire/rubber
  66. Texturing for film companies
  67. Download free ceramic libraries
  68. Texture both side??
  69. Egypt stone textures!
  70. Transparency problem
  71. some nice free textures
  72. redefining pelt map seams
  73. CGTextures.com - New layout, Big Update!
  74. what shader do i use
  75. Create dirt/rocky path in maya?
  76. Exporting problems. 3dsmax>cinema4d
  77. Placing random rocks in a scene
  78. Maya Ramp Shader question
  79. Help with Texturing
  80. Quick Dirt from MAX to MAYA?
  81. Making a Varnished wood Shader
  82. Decals
  83. hq movie textures creation
  84. vertices and texture mapping question
  85. Mental Ray/ Hardware Normal mapping problem (maya 8)
  86. very realistic textures??
  87. Anyone know how to do a metallic shader?
  88. Black Rim around Glass. Can't fix
  89. 3ds Max: Ink 'n Pant with Opacity map?
  90. embarrassingly simply UV layout question
  91. Old texturing technique?
  92. normal map display difference in maya & max
  93. Having multiple meshes on the same UVmap (just combine polygons/meshes)?
  94. How do I change the colormap by using keyframes? (Maya)
  95. ::Texture Challenge July2007::
  96. Help with flouro/neon signs
  97. SSS Pass
  98. What surfaces except metals have colored reflections?
  99. Applying texture
  100. balancing lightness values?
  101. Applying material to selected faces (3dsmax)
  102. Low-Poly Starship Texturing - Seeking advice for Impact and effect.
  103. nodes tutorials?
  104. need a rocky texture tut>>!!
  105. blendeing textures in gimp
  106. UVW Unwrap, Templates and ID's
  107. final render grass-water
  108. batmobile texture
  109. GROUND texture problem
  110. GettingJS_MultiLayers2work in 8.5
  111. how would you skin this
  112. photoshop texturing tutorial
  113. how to make a basic skin
  114. Big Annoucment at TextureArchive.com
  115. Using Deep UV with max 9
  116. Problem with Maya and Bodypaint...
  117. Uv Projection Order Problem
  118. Is there a plug-in for maya like quickdirt for max
  119. UV Mapping with XSI and Roadkill
  120. Wall of energy for games?
  121. UV question
  122. Texture Résolution Question
  123. My Epic Quest For Truth And Texturing
  124. spherical mapping pinching
  125. DisplaceIT 3D Textures!!!
  126. Medical Textures
  127. maya 7.0 texturing
  128. Beginner looking for some direction
  129. Unwrapping before smooth...
  130. Greyscale elevation maps of Real World?
  131. CGtextures 15.000th texture online, 100MB quota for this week only.
  132. Lowpoly Car Texturing
  133. texturing a level for games (one issues, need help) -> 3dmax
  134. Artwork for Interior Shots
  135. projecting UV's
  136. I am a newbie with a question about UV and Texturing
  137. Blender UV mapping help
  138. Crackdown rendering
  139. Making better textures
  140. help on texture stretching...
  141. texture resizing and resolution
  142. Driv3r tree texture
  143. Help on Autocad Architect
  144. Is there a convenient way to calculate texture amount?
  145. Basic questions concerning UVmaping/texturing workflow etc.
  146. Need gory pictures of wounds
  147. Watercolor texture in maya? is it possible?
  148. UVs are Changing Every Fram - HELP
  149. Very photorealistic car rendering tutorials?
  150. MAX multisub/refraction question?
  151. Snake Texture
  152. Help! Can I render occlusion pass with displacement map?
  153. Heeelp with texturing !
  154. selecting faces by meterial
  155. Looking for Info about real world materials and thier specular colors
  156. Looking for hyper-real creature model to texture.
  157. Looking for photoshop human skin tutorial
  158. Expanding Selections - confused (hard surface tutorial)
  159. Texture Messing Up!! Fuzzy vertical lines
  160. how to make hemispherical sky maps ?
  161. Maya Fur versus Shave and a Haircut
  162. Best way to texture large areas?
  163. When baking textures, how to avoid the lines around the edges (not seams per se),
  164. Viral Processor:Texturing
  165. Texture behind Mental Ray Glass surface
  166. photo shop or PSP8
  167. Why would you use photoshop for texturing instead of zbrush3 or bodypaint?
  168. Are bump maps the same as normal maps?
  169. Question regarding 3DSM and Zbrush import/export
  170. Getting Seams to line up exactly
  171. BIG problem!
  172. Texturing and Surfacing: Clothing
  173. texturing grid on seat-shell with near 90°
  174. texturing a cream looking wall??
  175. Where can i learn more about volimetric textures?
  176. realtime texture viewer
  177. photo realism?
  178. Realistic sand?
  179. Advice needed for my Texture map
  180. help this noob with himself
  181. normal mapping
  182. Texture resolution for DVD?
  183. Image Management
  184. help w/ gold shader
  185. Uv Purpose of Multi Uv area.
  186. Lips
  187. UV Sets and Normal Map... PLEASE HELP!
  188. how to create a tire material
  189. Transfering UVW to higher poly model? (3dsmax)
  190. uv's problem
  191. Normalmapquestion
  192. Normal Mapping problem, please help!
  193. Skyscraper Glass
  194. How do you handle texture animation?For example human ...
  195. Multiple UVW Maps on 1 texture?
  196. texturing a long strip of road?
  197. copy and paste UV Selections?
  198. Normal Map from Mudbox to 3DS Max
  199. indexed textures and vertex color lighting
  200. how many UV shells-standard human figure?
  201. need help with normal map rendering in maya
  202. Novice Rendering (Confused)
  203. Animated Surface Texture
  204. window blindes are weird.
  205. How to texture a computer screen?
  206. wondering what the best to do this is
  207. [Max 9] Combining UVs
  208. plane rendering with soft shadow and clean alpha map edges
  209. texture a big ground + close-up?
  210. Camera for texturing
  211. making of "burning safari" + question
  212. my textures are moving with my rig
  213. Subdiv Surfaces Texture Distortion
  214. Transfering UV's in Maya
  215. Need Help texturing a car in maya
  216. Importing procedural textures in Maya
  217. SSS Displacement map problem
  218. Need your help ( picture provided ).
  219. Mental Ray Help!?!?!?
  220. There was a tutorial once...
  221. Loads of FREE textures - texturespy.com
  222. UV Layout On Long Objects
  223. New Hires Texture and Reference website
  224. 3ds max with Deep(paint) UV
  225. uv problem zbrush
  226. Photographing Textures
  227. help in converting file textures in Maya (newb)
  228. New Free Texture Site
  229. how to creat a realistic gold material?
  230. Displacement: Baking Overlapping Geometry.
  231. 3dsmax9 - vray RC5 Glass/reflection/refraction wierd
  232. 3ds max 9 -many textures to one
  233. The Broadcast "Sheen".
  234. Carburetor - Need Texturing tips
  235. Adding dirt/weathering
  236. New to texturing - having problems
  237. how do i handle the streches in the texture created by the mesh smooth
  238. Complete newbie with questions
  239. maya uv problem/ workflow
  240. Render to texture alternative
  241. hard edge reflection/glossy?
  242. 3dsmax9: UVW Unwrap Changes at Render
  243. Textures HELP!!!
  244. RGB Color Calculator site
  245. 360 Panorama Car reflection
  246. How to texture full body?
  247. wet vs dry textures
  248. roof material. Having trouble making hay like appearance.
  249. Material Help?
  250. Do you always use specular maps?

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