View Full Version : Modeling


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  1. Trouble Getting High Poly into Max for Cage Creation
  2. Bevel Height Outline 1.0 = 1.14242
  3. Bevel Height Outline 1.0 = 1.14242?
  4. Hi-Poly Cliff for Architectural sections
  5. Tower/Castle
  6. Head poly modeling in maya - tutorial
  7. Maya to Mudbox displacement problem
  8. Problem with Paint hair follicle tool
  9. How to create this model in 3ds max???
  10. Gums and teeth polycount?
  11. Experimental Modeling System Needs Your Feedback
  12. HELP NEEDED: closeup hi-res rock / stone pit
  13. Low Poly big environment
  14. How do you work out tank treads >>>?
  15. Hand and overall issues
  16. Concept Designers and modelers needed for LOTR project
  17. How can I speed up the modelling process?
  18. Tip for pro uv mapping?
  19. Best shattering technique using Maya
  20. MAYA - How to align vertices , so i can mirror a model
  21. Maya SubD Problem
  22. Portfolio - Steven Egan, Character & Creature Artist
  23. Polygon Faceting on Hardwareview when scaled..
  24. Modeling Eyelid
  25. Modelling software with pricing backend?
  26. Modeling Clothing - Maya
  27. [Topology]Modeling a lion head
  28. Topology for human body (guidelines)
  29. Maya Mudbox character/creature workflow
  30. Single Object Intersections (3ds max)
  31. modeling columns
  32. iMac case back topology
  33. How do I finish this? (Head Modeling)
  34. King Toad
  35. Broccoli plant 3d model
  36. procedural modeling
  37. Is there a plugin to do this?
  38. How should i deal with this car modeling problem?
  39. Building a good game level
  40. trouble with mesh flow...
  41. character modeling process and polygon counts??
  42. sports jerseys
  43. Spaceship 3D model needed?
  44. Create new sub-shapes from an already made
  45. Getting the deform modifiers to work with proportional editing
  46. Modeling Terminology questions
  47. Cinematic models
  48. question on the tools you use during development
  49. Wolf head modelling tutorial
  50. Easily poseable 3d modelling?
  51. Character Modeling
  52. Normal Mapping - Maya 2012 Osx
  53. Network wire social
  54. Bugatti
  55. Should I sculpt or should I use displacement maps ?
  56. Hard surface topology advice?
  57. triangles and n-gons problem
  58. Environment Modeling demo reel
  59. How to make inter-changeable armour for a game character?
  60. Camera 'lens size' for organic modelling
  61. can you help me open a 3dm file
  62. Odd shading problem
  63. modeling a corset help
  64. Bumps on face
  65. Modeling Building, need help
  66. Need help Unwrapping head model
  67. need help cleaning up and combining efficiently a humanoid
  68. Mudbox Automatic UV question???
  69. snap to vertex point
  70. Modeling this spongy substance
  71. Beginner Help
  72. wool ball
  73. Reversing a lots of NURBS efficiently
  74. Getting straight edges in models
  75. Displacement maps
  76. symmetrical modeling while skinning
  77. Mercedes Benz E250 1997
  78. Bending or folding surfaces
  79. maya selection issue
  80. how to snap more than one vert at a time
  81. modeling pieces
  82. Where should I start
  83. Best software to make animated tornado?
  84. How do I model these organic forms????
  85. Seashells in Maya
  86. Eyelids and eyes modeling question...
  87. Which Wacom is suitable for sculpting?
  88. Covering polygon all over mesh?
  89. modeling a rope help
  90. Chinch bug model - where to find?
  91. [Maya] Female rod end help
  92. Polypaint question in zbrush
  93. name of this type of gates ?
  94. Animateable closet? What kind of model?
  95. Help Needed (polygon Modeling)
  96. Need help in car modeling
  97. Need help in car modeling
  98. Model, Make Money, Repeat
  99. 3ds Max Netting
  100. exporting .model files from max 2012
  101. 3D Environment Concept Techniques
  102. Character modeling for games.
  103. Subdivision Zbrush
  104. Need help with quads and tris
  105. Transfer UVs and Textures
  106. Hello, I'm new on CGSociety - Questions
  107. Sketchup Model issues
  108. Cinema 4d texturing problem (Maya Geometry)
  109. Hair model for a statue?
  110. Normal map Baking Lighting error
  111. Complex parts modeling without blueprint orthogrAphics
  112. Maya boolean problem
  113. how to get clean geometry
  114. What's better Cinema 4D or Meya?
  115. Converting a high poly sculpt into a game mesh?
  116. Turntable for demo reel
  117. Topology: Tris, quads or both?
  118. customising maya projects..
  119. Perfect Head Topology?
  120. Posing a model for still art?
  121. How would you do this?
  122. how to make a circle out of a cylinder
  123. how to make a circle out of a cylinder
  124. zbrush or 3ds max
  125. how to make a circle out of a cylinder
  126. Please Critique my progress so far
  127. Making a Particle system static
  128. Prepping a model for transform animations..
  129. Tutorials for environment creation
  130. I'm moving my pivot point but scaling isn't changing
  131. Trying to create a triple helix within a model
  132. maya 2012 weird problem
  133. modeling ground cover..
  134. Onyxgarden conifer question
  135. Mouse Topology Question
  136. Rhino 3d step-by-step modeling tutorial
  137. Trying to get precise lines in Mudbox
  138. Basic beveling question
  139. modeling turntables
  140. Best program for making hair?
  141. REQUEST Geko
  142. I Need Some Help!
  143. Critique my work please
  144. 3D Modeling Issue in Maya - Duplicates
  145. Messed up geometry when opening saved Maya scene
  146. Buttocks topology (female) - and pelvis area
  147. Best technique to render in 3D terrain elevation data
  148. Looking for critique))
  149. Is a procedural conic helix possable
  150. game model Specularity?
  151. 3D-coat Retopoly
  152. Newbie problem. Light Fog, Mental Ray, Maya.
  153. Default Speeding up Batch Render in Maya
  154. Alex Oliver Sculpt in SP - BRAZIL
  155. I cant see the Nex Plugin on my shelf..
  156. BatPod
  157. Edge flow of lower torso
  158. Topology tutorials for simple to more advanced models
  159. Modeling a face
  160. Simple modeling question
  161. What are those machines that will actually build your 3D models?
  162. western scene,need direction...
  163. A Little Help With Modeling A Human Hand?
  164. Polygons overlapping the other side of the object
  165. Game Modeling - Chamfer edges for realism?
  166. Too many connection to a vertex (Max 24) - Sculptris
  167. Hard surface turbosmooth pinching
  168. Please critique my WIP head model
  169. How to make something similar (tv broadcast graphics)
  170. Trouble with nHair in maya 2013
  171. please help with modelling cave
  172. Problems with character's face looking blocky
  173. Moedling electrical/cable wire
  174. need help with technique of a round head
  175. Need help-Maya creases
  176. Cloth techniques
  177. Advanced cloth modelling
  178. cartoon hair for girls?
  179. Headlight bumps (Need help)
  180. Cartoon Car critics
  181. maya g/y key
  182. Building an Environment?
  183. randomize control vertex positions using texture nodes??
  184. Need Help Finding p-51 Mustang
  185. Rhinoceros 3d modeling basics tutorial!
  186. Serious problems with revolved polygon HELP!?!?!
  187. Text Creation Plugin?
  188. modeling real garments in 3ds max or maya 2013
  189. black spots/shade of black in a part of a model?
  190. modeling crank rod
  191. Wavy UV's when smoothing with the crease tool.
  192. Modeling Review - Getting 3D Appeal
  193. Question About Interpenetrating Geometry
  194. Problem With Modeling A Mouth...
  195. Hi everyone!
  196. Male Base Mesh
  197. Humanoid Frog_going into extreme crouch
  198. Fur and Hair - Clean Outliner
  199. New Monster Joint Setup - Help?
  200. Sculpting cloth seams in Mudbox
  201. 3D Missile Cannons for Game Development
  202. Fixing artifact caused by clipping brush...
  203. help with surface in rhino
  204. Problem with Boolean
  205. Hand modelling
  206. breakdown 3d models
  207. Looking for a wolf model.
  208. Create a program to "cruise" around a fully rendered 3D model
  209. GMC Armored Truck 6000 Blueprint
  210. modeling ropes, lianes
  211. Best tutorials for modeling a face
  212. High Poly to Low Poly Questions
  213. High Poly to Low Poly Questions
  214. How to read the Loop's subdivision
  215. Recommendations for mesh smoothing
  216. Hard Surface Modeling-suggestions needed
  217. polygon to sub-d convert. Is this bad?
  218. PC system recommendation
  219. "Interesting" game terrain workflow?
  220. moving topology without affecting surface?
  221. Maya to Zbrush with reference not matching
  222. Detailing clothing without messing up edge flow for animation?
  223. Wise people I need you
  224. ZBrush sculpting - Is it possible to make modeling changes to the Sd1 base mesh?
  225. Techniques for dividing and seaming large scale terrain
  226. Need a realistic Cow model
  227. rhino alternative for mac?
  228. Edge Looping Around Eyes
  229. Method for largescale (chunk-based?), seamless terrain
  230. Saw help
  231. reshaping a model
  232. Approximation Editor, min subdivisions
  233. Maxime viewport and polygon problems 3DS MAX 2011
  234. modeling roof shingles for games
  235. Modeling technique feedback
  236. Modeling to final output workflow
  237. WEIRD oversize wireframe lines and shaded material
  238. Soft body modelling
  239. HumanZBuilder version 1.0 :)
  240. Simple question about splines and loft modeling
  241. Displacement map across detach/reattach mesh?
  242. Asking models for lighting/rendering purposes
  243. varying resolution
  244. Spline question
  245. 2 Quick questions - Modeling a bird for a short animation
  246. Sculpting details from photographs on Head
  247. Want to be a Organic & Hard Surface Modeler.
  248. Your Opinions Please
  249. dublicate jewls over a surface
  250. How to make a good game character model?

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