View Full Version : Modeling


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  1. Need help modeling a car
  2. Help requested: Merging polygon and polygon edges edges
  3. Making a floating island (3dsmax)
  4. Exploded View Models
  5. Help requested Zbrush 4.0 and Maya 2011
  6. Head modeling from scratch..
  7. Standium Blueprints
  8. zbrush autoload tool
  9. Necktie
  10. Increasing file size during modeling
  11. Subdivisionmodeling.com is down!
  12. Tutorial - Modeling Hummer
  13. snap scaling
  14. Mudbox 2012 vs ZBrush 4.0
  15. Advice on cleaning up a mesh
  16. Advice in modeling please =(
  17. Head Topology WIP
  18. 3ds Max 2012 vs Maya 2012
  19. question: trying to build a frame for this doorway.
  20. Looking for Terminator T-1
  21. face normals
  22. Stuck in a model in 3ds max, help requested
  23. Topogun issue (for any topogun ninjas in here)
  24. Character Modeler needed
  25. PART 2 Shows how we made our clay figure of Captain America
  26. Muscle creation help
  27. Multi patch Displacement map extraction errors?
  28. Still having trouble with this "simple" shape with Sub-Ds
  29. Re: What is on your mind
  30. Freeze transforms while skipping errors
  31. Changing Maya's Default Material
  32. Modelling quiz!?
  33. Hair and Fur crashing at render time | 3dsmax 2011 Vray 2.10
  34. Character creation for animation: Zbrush, Workflow strategies, etc.
  35. Maya(2012) Prob : New faces have no material on them
  36. Modeling: Basic resources?
  37. Modeling: Basic resources?
  38. Game terrain poly density?
  39. Newbie - How to model a dipyramid frame?
  40. Modeling Grass
  41. Blend a circle and a rectangle spline
  42. car mits. eclipse need hard edge look
  43. anybody familiar with this issue? (problem when bevel)
  44. Options in material editor are not truly affecting the UV-coordinates
  45. Auto-Retopo Using a Predefined Mesh?
  46. Looking for tips to better connect terrain features together
  47. 3ds Max snap toggle
  48. Help on Carving
  49. Modeling to Scale?
  50. Cinema 4D - Unexpected problem
  51. Cinema 4D - Unexpected problem
  52. How much time will it take to model a Cheverlet Volt?
  53. zbrush Relative Symmetry
  54. Low poly car modeling tuts?
  55. Spartan Helmet
  56. 1st Model (Female Head)
  57. 3D Studio Max easy question with maybe not such an easy answer...
  58. Need help with cloth modeling
  59. what is happening to my geometry? (pics)
  60. Help!
  61. Impossible Shape To Model - HELP !!
  62. Modeling Pockets
  63. Help with edge pinching
  64. zbrush symmetry
  65. Opinion on Topology
  66. What to work on to add to my portfolio
  67. Shadows appears in mesh when welding
  68. How to model handle of a tennis racket? (grip tape, perforations etc)
  69. A Query
  70. Animschool Webcast Preview (Rigged Model Demo)
  71. New connecting objects tut
  72. Getting my vertices planar in a slope
  73. How to make a curved wall slope
  74. Sculptris & fingers
  75. Building low-poly tracks
  76. Modeling
  77. How to modeling mountains
  78. Maya Edge Pinch Issue
  79. Extremely frustrating Image plane problem In MAYA
  80. Machined edges on a complex hard surface
  81. Combing Geometry in large scene
  82. "spiraling edge loops?"
  83. Question: How can I have both hard and soft edges on the same object model?
  84. Endless "Illegal New Faces"
  85. How to fix shadow bugs in the mesh
  86. Toothbrush "hair"
  87. Organic Modelling
  88. Hard surface modeling
  89. Noob question... How to have both smooth and hard edges on an object?
  90. How to do CG hair in maya.
  91. Please Help !!! I have a huge Symmetry problem!!!
  92. Organic Topology/Modelling
  93. My first human head. Something looks weird!
  94. Edges per vertex?
  95. Modeling a picture frame
  96. Modelling Female hair.
  97. How to correctly model house walls
  98. Attaching Higher to lower Geo Objects
  99. transfer-uvs-after-rigging
  100. Vertex weird after smoothing?
  101. MAYA_Render with wireframe
  102. Modeling a character
  103. Crisp Corners in ZBrush Make Yak Angry
  104. Not your regular comparison thread
  105. Pants deformation
  106. Between 3DsMax and Maya
  107. Modeling characters for still picture
  108. New to Modeling: Hard edge face questions!
  109. [Big Tutorial] Making Modular Environments in UDK
  110. Holes in revolver-like mesh
  111. Maya Preview Options
  112. lost the link :(
  113. need help with nurb car modeling
  114. Zsphere alternative or concepting method
  115. ProOptimizer (from 2mil to 10k)
  116. Interested in a "road network builder" plugin - what's the closest option?
  117. Trying to find a way to use 3D terrain data acquired from USGS
  118. I need modeling advice !!!
  119. I need modeling advice !!!
  120. what modeling software for a clinker boat?
  121. Architectural 2D CAD too Realtime 3D Model
  122. Two Basic Questions
  123. Locking vertices in Maya 2011
  124. A chair too high poly?
  125. Environment Modeling Topology Books
  126. Modelling agencies in the uk
  127. Modeling Tutorial Contest Ideas
  128. Creating large square mesh. Need help. 3ds max
  129. Modeling a wall ornament
  130. help re-creating this shape? (i-mac rear)
  131. Modeling 5 apartments in 1 week - possible?
  132. Rhino 3D 4.0 Car Modeling video tutorial
  133. Which one is the better way?
  134. Feedback Thread CCM261
  135. neat chamfer on a curved edge
  136. Need a simple cylinder colsed on one end.
  137. How would you model an insect?
  138. Conforming Low polly surface to high
  139. need help rendering my models!!!
  140. How to? - Modeling H-Poly SpaceMarine.
  141. Zeitguised
  142. How would you model a Jellyfish (oral arms)
  143. How I can Make it?
  144. Triangles in low polygon modeling
  145. first doodle
  146. Modelling this structure
  147. create many holes in a plane
  148. Rhino 3 Help
  149. the best way to model a city with maya..
  150. Boolean difference mess up.
  151. How to model modern chair
  152. Avoid complex SubD (Max 2011)
  153. regarding loose clothes in stills render
  154. hard surface modeling
  155. Robot to Human Cripple morphing
  156. Problem with mesh-plane alignment
  157. Perspective in Environment Modeling.
  158. Perspective in Environment Modeling.
  159. Help need with Normals in Maya ..
  160. normal map questions
  161. Problem with dark areas in render
  162. modeling question about the industry about maya and zbrush
  163. Best Units & grid settings for human figure modeling
  164. Tricky shape to model
  165. Advice on how to model wierd shape
  166. unwrapping geometry
  167. Very strange situation
  168. Nurbs Modelling "Planar Eye Mask" for 2D character
  169. Displacement Map Bubbling Problems
  170. procedural modeling of cities
  171. adding intricate detail to a model
  172. can anybody give me hint on how to model this?
  173. Help needed
  174. making ropes for holding objects
  175. Modeling a curved edge
  176. Curve's not lofting
  177. Advice: Tips for modeling cities (fast)
  178. modeling a motherboard
  179. Converting 3d model to real life?
  180. NURBS Issue
  181. Converting file formats (.3do)
  182. How would you model this in either Rhino or Inventor ?
  183. Weird Geometry Problem
  184. How do i put things on top of another and make it look believable??
  185. Seeking guidance on how to model a body
  186. Qubicle : a voxel constructor
  187. How to model pleats on Samurai sword handle.
  188. How am i going to model this???
  189. Animal Orthographics
  190. Preferred Method
  191. Creating Armor in zBrush
  192. Need comments on my model
  193. how do they?
  194. Strange Topology used in the industry
  195. Help needed regarding cloth modeling
  196. Beginning steps in modeling a Challenger (Novice))
  197. maya or max
  198. problems getting models into Mudbox please help!
  199. Interior architectural rendering
  200. adding edges for definition while maintaining curvature
  201. Help!!! with easy topology problem
  202. Max 2012 getting hard edges without support loops
  203. How to model small details?
  204. Chrome Texture rendering problem in Maya
  205. Preparing a model before texturing and animation processes, and fixing stuff...
  206. edit membership tool on softmods in maya
  207. Character Modeling for iOS tutorials
  208. Need technical help creating a fan
  209. highlighting but not selecting an edge - Maya
  210. retopology and Cultural heritage
  211. Advice on modelling city/buildings - for lighting
  212. URGENT!! Arabic text in maya..
  213. URGENT!! Arabic text in maya..
  214. Could someone do me a quick render ?
  215. hand wacth
  216. Re-pose model after painted?
  217. Subtracting an object to hollow it
  218. Need help with an unusual shape
  219. Help with topology problem???
  220. Weird Trim edges problem in Maya
  221. Modeling techniques
  222. Maya workflow problem
  223. Car Modelling
  224. Placing leaves on branches
  225. Modeling in Moment of Inspiration
  226. I can't convert polygons to subD
  227. Zbrush Model Reference?
  228. Seams in Clothes
  229. is there a special modeling technique ?
  230. Following the animation
  231. HQ Rendering Geometry vanishes.
  232. Problem with retopology (3dsmax 2011)
  233. Looking for character/creature models
  234. Maya 2011 face an Texture weirdness
  235. Relax while keeping creases?
  236. Maya is selecting the wrong vertices
  237. Noob-friendly way to do hard edges?
  238. Strawberry - need some help
  239. Which method for character modelling?
  240. How do I bevel?
  241. constrained spline
  242. making a forrest environment
  243. Edge crease question. Help!
  244. nurbs or poly for plants?
  245. Opening up a model in Maya 2012.
  246. what creates 2 holes in a woman´s lower back??
  247. How do you attatch objects in Maya? (Like in 3dsmax)
  248. Maya particles
  249. How to create floor, covered by maggots?
  250. [Newbie] Square extrude on a sphere ?

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