View Full Version : Modeling


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  1. Creating An Island 3D Model
  2. getting into character modeling
  3. Anyone want their model rigged ?
  4. Question - 3D Max 2009 - Cable Modeling
  5. Maya/Mudbox workflow
  6. QUESTION: Is there any way to convert a .epc file to .3ds?
  7. Modelling hair for games
  8. A challanging hard surface modeling problem
  9. Baby to boy
  10. Suggestions on Demo Reel content!
  11. Square Groove on Round Surface without pinching
  12. Modeling geometrical hair for manga/stylzed character
  13. Poles
  14. Obama Face Modeling (
  15. How to replicate this hole
  16. Reference images?
  17. Curves and circles.
  18. Noob question here. Attach two shapes
  19. Not sure how to fix this
  20. Automated photo/video modeling: production journal
  21. How are movie scenes frozen in 3D?
  22. Advise for adding the nose
  23. Smooth rendering stuck "on"
  24. LF Hard Edge High Poly tutorials
  25. From 3D Scan to Blend Shape Mesh in 1 Hour.
  26. which software, just went back to 3d
  27. Normal map tutorials for Maya
  28. Help with modelling of lamp Luxo Jr. in 3d Studio Max
  29. Hard surface modeling. Topology rules
  30. Fur/Feather/hair are not important to a modeler?
  31. Auto retopologize in Maya?
  32. Questions on game modelling
  33. tri instead of quad? isn't this wrong?
  34. 3DS Max and Mudbox
  35. Highdef models with Maya fur??
  36. Modeling Process Maya-Zbrush-Maya: for Animation
  37. crushed ice?
  38. Character Modeling vs Enviromental
  39. crushed ice?
  40. Discussion on softening hard edges
  41. Project timeframe advice - humanoid models
  42. Rendering issues
  43. 3d max tutorial , modeling a bed (with its folded cover)
  44. Race Track Fundamentals
  45. Modeling-ready photo references
  46. Do you weld low poly elements or not?
  47. Help, 3ds Max modeling issue
  48. Subdivision>Poly>Boolean issue
  49. Character head input?
  50. Image Panes
  51. Any general way of getting rid of tris and n-gons?
  52. Pushing vertices out and avoiding intersections
  53. Beyond the Tools for Modeling
  54. Duplicating and adjusting the inputs?
  55. Software
  56. How to make transformers?
  57. Direct use of 3D Scanned characters
  58. Importing models from Sketchup into Max
  59. Modeling bundle of strings
  60. Iceberg Modelling approach
  61. Model a Tumbleweed
  62. Still Image Modeling - what about normal maps?
  63. Carrara model problems.
  64. Normals
  65. Beginner Head-Modeling – Trying to get it right
  66. Male Torso Topology Help (WIP)
  67. Help with turning off anti aliasing..
  68. Align or Snap Object to another Objects face??
  69. Simple problem
  70. Demoreel
  71. Head topo help.
  72. Can people help me modeling a can?
  73. How do you model from a perspective image?
  74. Mental ray rendering issue
  75. Sketchup issues
  76. Walk wit Me as I wrap up my "MonDragon" creation
  77. Tutorial: Realistic Medium Poly Tree
  78. Looking for models for destruccion master class
  79. The Elusive "Perfect Pillow" / Cushion
  80. Lattice Question!!?
  81. Edge loop insertion (Curve)
  82. Looking for models for destruccion master class
  83. Game Art tutorials
  84. Create Polygon Tool Transparency
  85. After Giving Up .. I Don't Give Up
  86. Anyone has any advice for feathered arms?
  87. Lathe Question
  88. 3D Modelling - 8 Tips on How to Make Incredible Character Modelling
  89. best way to model a character or creature
  90. Math project
  91. 3ds Max combining with virtools
  92. Model HP into LP model or use LP as reference?
  93. Mudbox>Topogun>Maya
  94. sequins hanging on cloth.
  95. Feet modeling
  96. best topology for UV layout
  97. Organic modeler sculptor for creature model.
  98. Photogrammetry for automotive
  99. Great 3ds Max Modeling Tutorials and Techniques
  100. 3D with Webdesign
  101. Techniques for Modeling Knots?
  102. Extremely aggravating problem in 3ds max
  103. Cutting a circle inside a four-sided poly
  104. Some modeling environment questions
  105. OBJ Transform faces from quad to triangles
  106. Help with Mummy bandages
  107. Help needed
  108. Tessalating a model
  109. Farscape One 3-View Needed
  110. Modeling a twisty slide - MAYA
  111. I just can't get my head around it..
  112. Need some car-modelling help
  113. Replace Objects in maya
  114. Sphere problem - shoulder socket
  115. IMPORTANT!!! MUDBOX or ZBRUSH question...
  116. Looking for tips
  117. Getting back in the loop (sculpting packages)
  118. Modeling Theroy
  119. Constructive Criticism and Tips Welcome!
  120. The Tangled Bed Clothes
  121. Cant figure out Normal Maps. 3dsmax 2010
  122. rough desert terrain
  123. problem modelling
  124. Some sculptures
  125. sclupting threads/seams
  126. Freelance 3D modelers required
  127. Defining hard corners in an indentation on a curved object
  128. Making a mouth in a cube!
  129. UV modelling an eye
  130. How would I go about this?
  131. How would you go about modelling this bath mat?
  132. How To Model With Your Foot
  133. Modeling in Maya, got some questions
  134. I need to some character model.
  135. how to output 2D spline vectors to coords for use in 3D app
  136. 3D sonic model im creating
  137. 3D sonic model im creating
  138. Trigger guard - grip transition (need some help)
  139. What is the best solution for creating a city?
  140. software suggestions for mechanical modeling
  141. Modo´s background constrain in 3Ds max
  142. Please help me out here guys~ :3
  143. Hard-edge problem
  144. Holes in a mesh?
  145. Landfill terrain (max)
  146. Ensuring Planarity; Quads or Tris?
  147. wraping a repeating object around a shape.
  148. Want to win the new Silo book?
  149. How to model a 3D Tennis Ball using Autodesk Maya in less than 5 minutes
  150. "Smooth shade all" as default?
  151. Moving edge / vertex
  152. Best way to attach a hand to an arm
  153. Adding an open collar to a model.
  154. Maya to Max triangulation issues - Okino workaround?
  155. Modeling Character
  156. How to create a hole in the mesh
  157. How can I make this?
  158. Simple modelling question!!
  159. Learn Maya or Softimage or what ?
  160. Eyeballs moving with skin
  161. Human Figure Topology Reference
  162. Rotation deforms Group
  163. Nurbs Brake Disc
  164. Damaged/Ruin warfield?
  165. FoV for architecture?
  166. Clothing Toplogy
  167. Question about select using constraints in Maya
  168. Maya 2011 - Splitting Mesh
  169. I was so happy seeing it!!!
  170. PLEASE HELP! What program was used to model these?
  171. URGENT!! Is the LOW poly model is correct
  172. Modeling weapons, how to?
  173. Planning for a Modular Building
  174. help with aligning
  175. Another 'which package' advice seeker
  176. #ds max poly racetrack modeling
  177. how do ther make terrain
  178. free tutorials maya
  179. How to deal with high polygon models from Z-Brush
  180. transformers
  181. Modelling terrain/ environments in maya
  182. what software is used?
  183. 2 Basic beginner modeling Q's (car modeling)
  184. 2D floorplan to 3D model conversion tool
  185. Where to start?
  186. Problems with applying baked textures to low poly objs
  187. making eye brows
  188. How to model without Blueprints
  189. Modeling without blue prints
  190. best poly boolean blending?
  191. Shoes Modeling
  192. something like maya crease tool
  193. help me for shoes modeling & tex.
  194. perfect aligning.
  195. Modeling a skull in Maya
  196. Merging Meshes
  197. Phoenix... or something like that :)
  198. Phoenix... or something like that :)
  199. Advice for speeding up my modeling workflow
  200. Why four sided geometry?
  201. Topogun VS NEX
  202. eye ball placement
  203. Unwrapping UV In Maya 7.0
  204. Build City (max)
  205. No hardge edge when I chamfer
  206. help: animation snapshot trick isn't working with lights
  207. Cartoon
  208. Human Head Modelling
  209. How to covert the 3d model to .u3d and put in to PDF
  210. Suggestion on my mesh topology
  211. 8yr Child Soldier- Bust Questions
  212. Inner corner modelling
  213. getting started
  214. Help: Modeling a ship
  215. creating Desert
  216. First Hand Model ever
  217. Ornament/decoration
  218. What process to you takes for your 3D pipeline?
  219. 3dsmax Creating a Forest?
  220. need some help for a face modeling
  221. Getting rid of triangles while maintaining the flow
  222. Eyeballs sticking out from back
  223. How to create wireframe of uncrumpled paper
  224. Preferred modeling method
  225. Modeling Pockets!
  226. Where/how to find Chevy Volt Blueprint?
  227. Terminating line segments?
  228. Modeling Eagle
  229. Need some good advice on 3D head model
  230. Noob Questions
  231. Noob advice of modeling low res topology for sculpting
  232. Dealing with breasts and cleavage (dressed versus undressed while modeling)
  233. modeling a building frame?
  234. how to convert a .obj model into a polygon
  235. Scatter problem
  236. Hope You'll Enjoy :: Modeling a 3D Pencil
  237. Forest Question
  238. Room Reference
  239. Army Jeep Detail Modeling
  240. Need help with Rhino 5, using an iMAC
  241. Topology Woes - Snake head & neck
  242. REFERENCE Needed : Amusement Park/ Carnival etc.
  243. Bass Guitar
  244. Glue Bottle
  245. [hair&fur]how to style hair after hair grew from spline
  246. 3D Head - Base Mesh Tutorial
  247. Line problem
  248. One face darker than the rest
  249. Hard edges with sub-d, completly wrong approach?
  250. reference sheet and brief ?

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