View Full Version : Modeling


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  1. Q: Bounding boxes [Max]
  2. Looking for reference image to start modeling
  3. My basic mesh head [wip]
  4. Modelling in Maya for Mac
  5. [MAYA] Poly-model Ikea Tirup
  6. Ferrari and Ducati Models
  7. Environment modeling
  8. Looking for Advice on Modelling Clothes.
  9. How to model Woolen Knitted Cloth
  10. looking for models
  11. In need of some schematics/blueprints of an Airbus A319
  12. Filling in a curve shape in maya.
  13. Video Trace, Program tracks video to create 3d model
  14. General Mesh Cleaning
  15. Searching for reference regarding mining
  16. Polygon Hair question.
  17. Lack of plan/excersises in Modelling
  18. How to model Jabulani ball?
  19. 3ds max edge loops
  20. Help with 3D spline mesh modeling
  21. Maya 2011 bezier bugs
  22. Help with my model
  23. hardsurface lowpoly modelling for games question
  24. Animation-Friendly Shoulder & Upper Arm Topology
  25. modelling in maya
  26. Average verticles
  27. When to use Sub-d or Classic modeling?
  28. Contact for XSI Foundation 6
  29. 3dsmax modeling-Extrude\Move verts\Edges inwards
  30. Inputs
  31. Space Station
  32. Maya to Zbrush and UV's?
  33. Best approach for clean, distributed quads on organic modeling?
  34. Book suggestions for beginners?
  35. Which program?
  36. Inserted vertices on splinies...
  37. General Modelling questions
  38. How to model a Ghillie Suit
  39. Tri and quads
  40. Poly modeling problem
  41. Somewhat advanced question about instanced objects in 3D Studio Max - can it be done?
  42. Creating a Formula One car in 3ds Max: A newbie's guide?
  43. big building pics
  44. Tips for modeling game environments?
  45. Hardsurface Modeling
  46. Question about modeling techniques
  47. Need help with exporting blender to obj!! Urgent = [
  48. Modelling A Gun
  49. Modeling a car, where to start
  50. Car Windshield techniques ?
  51. Rock Cliff environment modeling
  52. How to make trees
  53. Character Modelling for IPAD / IPHONE
  54. Advice for Modeling Hand Topology?
  55. Recreation of the J2 Rocket Engine
  56. Realflow character - impossible?
  57. nurbs modeling help
  58. Need advice / help
  59. Coordinates to vertices (batch)?
  60. Character modeling workflow understanding
  61. From High Poly to Low!
  62. Alchemy test
  63. Sharp edge!
  64. basic Nose topology help
  65. Looking for th ebest book about modelling in Maya
  66. maya 2011 bug
  67. Rotate alonge the edge. 3ds max.
  68. Building Dissociation Technique ( help )
  69. Wrong Cloth on 3ds 2010? (img attached) - Flag model
  70. Need quick help with shell modeling I'm going crazy...
  71. New video tutorial site - 3dmotive.com
  72. laces modeling in flat planes that i want to follow a surface
  73. How to reconstruct topology in 3D Studio Max
  74. lean mean Mech? reference?
  75. Some Noob questions...
  76. way to create rock in maya
  77. Maya , How to model a piece of cloth ?
  78. Creating Models With Kit Bashing
  79. how to quickly model a spiderweb? (trouble with tutorial, link inside)
  80. Help with Maya modelling wanted
  81. zbrush/maya trouble!!!
  82. 3D Scanning
  83. [HELP] Symmetry modifier - Mirror my car
  84. naming conventions for production
  85. Best bind pose for body to model for animation
  86. how is made this
  87. newbee needs advice on modeling
  88. My mesh topology
  89. square hole in a mouse model, need help please
  90. New to 3D modeling, need some help with choosing the right software
  91. The best way to do an indentation (deepening)??? {3ds max}
  92. Maya Sculpting Problem
  93. [Request] Japanese Cherry Tree Model for a School Application
  94. An open book
  95. Poser figure creation, I'm confused!
  96. Cigarett pack
  97. need help modeling a big city
  98. Storm waves
  99. First modeling asignment
  100. What is triangulate function
  101. The Awesomeness of Presets
  102. Need some advice on pillar detail.
  103. Loops
  104. Suggestions on technique on problem
  105. Suggestions on technique on problem
  106. Looking for some thoughts on a project
  107. How to create nicely shaped Text in 3D
  108. Circular Resolution On Square Geo -Maya
  109. The Life of a Sea Turtle - Tutorial by mrgrotey
  110. Modeling a man
  111. Newbie Help With Topology
  112. What Is A good Low Poly Count ?
  113. Smoothing in maya
  114. Hardsurface UVs?
  115. Questions about lowpoly modelling for sale
  116. Export from Zbrush to Maya
  117. Need Help For A Beginner!
  118. Re-Aligning Objects
  119. How the f do I make a 'hole' in a mesh?
  120. Poser model export problem
  121. Need Tips on making models for production use
  122. watch my vase
  123. blueprint of an ULF tram
  124. using the split poly tool maya4
  125. Looking for a good image based modeling software for specific application
  126. Modeling Buildings - Reference Question
  127. 3ds Max modeling question
  128. Human body modelling and retopology
  129. Zbrush to Maya problem
  130. Subway Blue Prints
  131. Help With Topology
  132. Maya: Bridge Function Problem
  133. Constraining Nurbs Surface to Poly Mesh
  134. Maya poly to subd transparent mesh problem
  135. racetrack to z print
  136. best hard surface patch modeller?
  137. Modelling track pants (elastic band)
  138. 3ds blueprint query
  139. interesting question about smoothing
  140. Maya 2011 Video Tutorials
  141. iPhone Case
  142. A Few Questions
  143. Looking for Maya Modeling / Rigging Tutor
  144. Why is this one Face??
  145. 3dmax hard surface modeling/Splines?
  146. How can i model this mountain?????
  147. Too many polygons, hard to animate.
  148. Aircraft Models Needed
  149. Max Crashing...
  150. Need some advice
  151. Need Help
  152. Need help/advice!
  153. How would you model this?
  154. How would I do this?
  155. I'm facing a big problem with poly-modelling!
  156. Free 3d models & textures
  157. attach or merge objects
  158. Basic Question
  159. Facial Modelling in Maya Tutorial (Part 1 of 8)
  160. Feedback requested on hard surface high poly model
  161. creating particles with tool, how do I reactivate cluster?
  162. Is this possible?
  163. Modeling heads From spheres
  164. Create Polygon, strange smoothing groups result
  165. what comes next?
  166. 3ds max crash course!
  167. creating a stnecil in 3ds max
  168. sculpting lips in zbrush?
  169. tight edge on smoothed triangle
  170. 3dsmax how to model carparts with meshsmooth?
  171. Drive Train/Axel model anyone...
  172. Sculpting vs Poly Modeling
  173. hotkeys
  174. Accurate planet surface models
  175. Modeling Appa (suggestions?): Maya
  176. what is the best dvds for character modeling ?
  177. Human Body Topology
  178. How To Pose A Model
  179. DVDs demonstrating the point-by-pont method
  180. need software for breaking crashing waves
  181. Need Help: Poly Draw in 3ds max 2010
  182. enlarge the axis arrows
  183. Games Industry Environment Poly Counts
  184. Critique my face!
  185. Normal Mapping Question
  186. Retopologizing in Maya
  187. Using subdivisions for a large flat surface
  188. MeshRelaxation Deformer Released
  189. tips on motorcycle modeling
  190. environment modelling
  191. Cup modeling
  192. Urban Environment Modeling Question
  193. Problem/edgeflow on hard edge with smooth curve
  194. Bottle shaped POP
  195. adding details such screw holes
  196. How do I model guitar strings? (3Ds Max)
  197. teapot query
  198. Poles book and tutorials
  199. Entry-level 3D software
  200. Modeling or Sculpting Wings
  201. Model crumpled ball of paper?
  202. Impossible to model a 100% Perfect Golf Ball?
  203. Ambient Occlusion map and 3DS Max Question
  204. Reaper style model
  205. Carrara Modelling
  206. Modeling a turtle shell
  207. Normalmap of building facade
  208. Ways of posing characters
  209. Autocad hyperpoligonal models in 3dmax?
  210. nurbs model
  211. What a low poly model really is?
  212. minitutorial- how to close a cylinder
  213. CG Learning Blog (modeling tips, tutorials, etc.)
  214. Noob question how to make face of a coin
  215. T-Vertices
  216. Just a question
  217. creating pages in a open book?
  218. Miles Estes Tutorial
  219. Miles Estes Tutorial
  220. Modeling the Chevrolet Camaro Tutorial
  221. Modular asset creation
  222. Modeling a Panel Line
  223. poly count?
  224. Cutting polygons at exact distances?
  225. Hexagon - Boolean
  226. Extruding along a square? - Maya
  227. SpaceMarine - but how ?!
  228. 3ds,zbruh,texturing help
  229. Question about topology
  230. How do i make low poly models look smooth?
  231. Floating geometry, ngons, and poles
  232. 3ds max vertices do not appear in perspective mode
  233. highly detailed model of NYC?
  234. Approach to mangroves
  235. Fbx?
  236. A problem with Unwanted mirroring
  237. Discussion on turbosmooth techniques on a car model.
  238. technique for cylinder cross section
  239. New To Maya Dog Modeling
  240. Is there easy way to model Bed Mantle?
  241. Need Help
  242. Perfect head topology - need image
  243. Unwrapping UVs more efficiently
  244. This SHOULD be simple: an Ammonite shell...
  245. Space marine shoulder pad
  246. Help - 3D Max 2009 - Modeling
  247. Custom Polygons
  248. Please introduce to me tutorials for character modeling.
  249. Maya 2011 - Straight lines and object snap
  250. Looking for two tools in Maya...

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