View Full Version : Modeling


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39 40

  1. Ocean water geometry?
  2. Having trouble with turbosmooth
  3. Illustrator spline lathe problem - colour banding
  4. Modeling question Please help!
  5. Spiral lofting in max
  6. Beginner Help: Jazzy extrusion?!
  7. A Noob needs some mesh help!
  8. How to model with references?
  9. Great detail with Low Poly
  10. Maya - Modeling Windows into a Building
  11. Smooth lines between meshes?
  12. Why does a hard line come when I merge the vertices of two geometries together?
  13. sherriff medal ready
  14. Car Headlights help please
  15. aligning objects in maya
  16. Breaking things in Houdini (Voronoi, Rayfire)
  17. Edge flow problem
  18. Boolean into Hypershot
  19. Exporting breaks vertices
  20. Sheriff query
  21. Sword of Darkness Help
  22. Role of -smooth modifiers when creating hipoly model.
  23. Interior Modeling Advice
  24. Skewing When Rotating? Do Not Want
  25. High to Low Poly Question
  26. Just a simple ? about deleting history
  27. screwed up jagged poloygons in zbrush
  28. Help!!! How To Model Jama Masjid.
  29. Topology of a keyhole
  30. Help Modeling A Car
  31. Transfering models between apps.
  32. Quads necessary for flat surfaces?
  33. Weird turbosmooth distortion
  34. Best photogrammetry modeling package? (ie 3d from photos)
  35. Why not use triangles?
  36. Struggle with workflow (Z <-> Maya) and AO baking
  37. Car Modeling Help Really struggling!
  38. "Hi, Everyone!! ^ w ^.v..
  39. Zbrush rendering
  40. Modelling THIS object
  41. No uvs
  42. Noobie here... FINAL TOON HELP.
  43. Why do my poly's always go tri, quad, ngon when i only want quads?
  44. A spline project query
  45. Modeling problem- 3ds max
  46. where to find free Female 3D NURBS Model ?
  47. Sheriff Medal ready!!
  48. How to model soccerballs the fast way
  49. Quick Question
  50. maya : to instance or not to instance
  51. man study
  52. Rapid Prototyping Maya
  53. Interactive Creation: Yes or No?
  54. Doggy Medal
  55. Newbie troubleshooting question
  56. What am I doing wrong
  57. how do i model this scene?
  58. Array query
  59. 3d model from photos
  60. How to unwrap and normal map this?
  61. Modeling for the camera shots, is it necessary?
  62. Best software to model characters
  63. Coin style medal for sheep dog
  64. Should I switch or start learning maya?
  65. Modeling this kind of hair for animation [Maya]
  66. Please help! Shadows acting wierd
  67. modelling comples surfaces
  68. Maya hanging..
  69. Modeling a Football Helmet: Maya
  70. Falcon medal
  71. best modeling method for these objects?
  72. Help with Vest and Torso
  73. Mudbox Displacement errors
  74. Qashqai (3D, 360 view, turntable, Nissan)
  75. The Best Detailing Dechniques for Cylindrical and Spherical Objects
  76. maya scale tool troubles....:(
  77. 3dsmax modeling issue
  78. topology help
  79. Buy high quality 3d model
  80. Transformer default robot body
  81. Dolphin coin
  82. One of my models are bugged
  83. a nice trick
  84. Bird watching coin
  85. attaching vs. cutting out
  86. How do i move an object from one .max file to another?
  87. Model Help, New to Maya
  88. Can anyone improve on this model?
  89. Can someone model something for me?
  90. Character pipeline
  91. Game Models watertight and pose question.
  92. Extrude Section
  93. How would you create this metal mesh?
  94. Maya smoothing help needed
  95. Scaleing models in 3d max
  96. How should I go about modeling this object?
  97. Level of detail problem
  98. Soft edges not looking good
  99. Faces/normal issue?
  100. Advice Please
  101. plug-in query
  102. Low poly skull
  103. How To Fill In A Nurbs Circle?
  104. open .vtx models
  105. 3d flower
  106. Maya: Objects skew when rotated
  107. Free 3d model websites
  108. Modifying a symmetrical model on both sides while keeping textured UVs intact
  109. Blueprints Needed
  110. Is turbosquid worth it?
  111. Demo Reel Question
  112. How would I model this?
  113. Image Based Modeling (photogrammetry)
  114. game instance limitations?
  115. A quick question about modeling in 3Ds...
  116. Newbie question about Blender/3DS vs. ZBrush
  117. Bentley coin
  118. Characters With Clothing - General Stuff
  119. Video Tutorials on Modeling and More
  120. Professional models to buy (Maya)
  121. Quick question...
  122. Stamp-like coin
  123. poly count for a Mi24-hind helicopter
  124. Maya Shader? Modeling
  125. My own ashtray
  126. High-poly modelling/customising techniques
  127. How about selling your models on specialised internet sites?
  128. ^_^ Noob work, opinions please.
  129. Problem with Fillet Blend Tool in Maya -Modeling
  130. Need help - folded cloth...
  131. "ear to the head" or "different resolution"
  132. Z-brush help
  133. Selection modes
  134. Help with merging into single mesh
  135. World Model Directory
  136. Help Regarding Rapid-prototyping
  137. Critique in zombie head needed :)
  138. Modelling Myself
  139. Low Down On Good Schools
  140. Some general modeling questions
  141. polygon booleans problem...
  142. Retopologizing a mesh - where to start
  143. help a noob! modeling
  144. Lego Test
  145. Poly count on a game character
  146. modo drill in 3ds
  147. lowpoly to hi poly model
  148. Normal map creation problem (high to low poly)
  149. Modelling Edge Issues in Maya2010
  150. Help?? lego question?
  151. How can I improve myself?
  152. Exporting Rhino Curves for use in Solidworks
  153. Modeling Issues.
  154. Where to find model sheets?
  155. car modeling
  156. extract command
  157. Mudbox techniques for props #3 - Tileable Stone
  158. Modeling "not human" eyes for animation
  159. Early Work
  160. Help. modeling a smile
  161. Question : Modeling in films
  162. Wristwatch Tachymeter
  163. Preparing geometry for subdivision
  164. Character Modeling Video Tutorials
  165. Turbosmooth Pinch
  166. NURBS to Play result is black! WHY?
  167. Topology for Animal Lips
  168. combine to group to separate
  169. combine to group to separate
  170. Editing HAIR after gravity (C4D)
  171. Modeling and Texturing in need of help here !!!
  172. Max retopology question
  173. victorian house modeled in (blank)?
  174. modeling 3d text
  175. Baseball stadium
  176. Corinthian column
  177. Realistic katana
  178. my modling new
  179. Can't make a smooth transition solid
  180. How to build a simple "2d style" character in 3d?
  181. HELP with detail Modeling in MAYA SOS....I'm stuck!!
  182. Transformer C4D Questions
  183. Help with Face/Head Detail! Needed
  184. relief sculpture technique
  185. Wrinkles on born baby
  186. Does anyone work with the CityEngine?
  187. Head Modeling video
  188. Bushes and Foliage
  189. What do I need to show in my portfolio to be a 3d modeler?
  190. Formula GP2 modeling, rendering and compositing tutorial
  191. Fusion help
  192. Fill a jar with ball bearings
  193. Polygon mesh in Maya - quad lineup
  194. Help finding ref pix
  195. Modelling a tree?
  196. Topology Problem
  197. Aircraft Modeling
  198. Polycount MMORPG characters?
  199. cloud making(3D max 2009)
  200. the proper way to aproach a patch model ?
  201. need suggestion for bricks
  202. Matching historic photographs - how to?
  203. nurbs, sub-d, polygon - when
  204. nevercenter Silo 2.0 a good buy?
  205. Time Lapse: From a cube to a creature in 1 hour and 22 minutes
  206. hair styling
  207. Waterfall feature sculpting and creation
  208. sharing 1 uv set for multiple objects?
  209. Displacement without UV set???
  210. pipeline work flow for human model
  211. Complex Fillets and Radii
  212. N-Gons?
  213. Selection issue
  214. Z Brush - selection of Z spheres Question
  215. Modeling question
  216. What Are some good DVD training on modeling a character?
  217. Wire Multiple Parameters
  218. MAYA Create mesh from a grey scale
  219. Box Head Modeling
  220. Where can I get a Free 3d Maya character?
  221. Help with modeling of motorbike fairing
  222. Help with modeling of motorbike fairing
  223. male anatomy
  224. Seam problem with Vertex normals
  225. Deck chair on the beach
  226. How can one get a clay like feel or style to a model and or its textures
  227. Modeling details into a hard surface.
  228. Align vertices to plane
  229. Low Poly Nipple...How?
  230. Mel for modelling/extruding
  231. grid align to view
  232. Plant
  233. Eyelids, how do you do these...?
  234. problems about modeling grass
  235. modeling method (moving vertex)
  236. Tutorial on Creating Sculpted Prims for Second Life via Poly Modeling in Maya
  237. Facial Expression
  238. Creating a Goblin Head
  239. New 3D Studio Max 2010 Tutorials
  240. A better plant
  241. Preparing a character for facial rigging
  242. Maya 2009 NURBS _ loft & merge(?)
  243. Coffee jug
  244. Chamfering extrusions (the little triangles)
  245. Need help on thumb
  246. Zombie Head Low Poly Critics!
  247. Combining 2 edges
  248. Motorcycle Modeling
  249. Learning Anatomy - I don't know where to start
  250. book model

1