View Full Version : Modeling


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  1. Human Head References
  2. computer generated forms ??
  3. Eyelids
  4. How to model a pull tab can opener
  5. 3dsmax - MULTIPLE SPLINE DETACH anyone??
  6. [3ds max]Rotating animation
  7. Simple model's topology
  8. Need help placing texture in gun I'm modeling.
  9. My newly arranged tutorials
  10. How do I correct this geometry?
  11. modeling hair
  12. How would you mode this guy?
  13. SIMPLE modeling JOB i pay $$
  14. Changing origin of a model
  15. ncloth help
  16. How can i use anatomy in character modeling?
  17. 3D Models - Do they have to be "perfect"?
  18. final fantasy chracter model
  19. Proffesional Collectibles Sculptor
  20. The T-pose/optimal pose
  21. Helicopter modelling Help?
  22. Sooo...Can You Tell?
  23. 3D Artist Senior in freelance (assets Environment & Characters)
  24. Cloth help
  25. Logo problem, overlapping when doing bevel plus or planer
  26. Haven't given up but ..
  27. I want to become a modeler ,can you help?
  28. Help model
  29. Help with edge loops
  30. double faces / problem unify normals
  31. Problems with triangles in subdiv
  32. NikeSB Shoe Modeling
  33. New To 3ds Max / XSI 7.5: Referance Images?
  34. new alarm clock
  35. Share your opinoin on what DVDS should you get?
  36. infant ogre
  37. modeling teeth
  38. head reference images
  39. Poly face count
  40. Need help on highpoly modeling for normals map.
  41. Beginners question about Modeling a Street
  42. Water splash
  43. Animating across different characters using TSM
  44. In what order?
  45. looking for a tut or something^^
  46. Guns experts, check out the Deagle!
  47. Bridge tool is messing me up!
  48. Modeling a Wrist Watch in Maya
  49. requesting help with anime face topology.
  50. Car modeling
  51. creating pebbles on ground
  52. Modeling Test - Need advice please!
  53. Been working toward employment as a modeler in games last few months, some advice?
  54. MTV SUICIDE - short film. Need help with extra modeling
  55. smoothing problems in 3ds max
  56. Modelling a Character Torso, stomach help
  57. First modelling attempt
  58. fruit bowl ready
  59. Scale along normal
  60. What differences between Mudbox and Zbrush??
  61. help for braddy!!
  62. Saturn
  63. How to make watery eyes?
  64. Modeling Feather Fingers
  65. How much detail can a normal map bring to a base mesh?
  66. Cutting holes into armors
  67. Who wants to collaborate with me?
  68. New to 3D max trying to make a bottle nipple.
  69. Do you know any 3D Studio Max tutorials for robots, spaceships and intricate details?
  70. Who knows where I could get any Maya tutorials?
  71. Sculpted geometry animatable?
  72. Question about 3d exterior/interior scenery tutorial
  73. Back w/ NikeSB Mid Dunk's
  74. Question on modeling picture
  75. modeling
  76. modeling new
  77. Invisible Objects???
  78. 3ds max modeling problems?!?
  79. Hair & Fur
  80. european furniture modeling!!
  81. Modeling the Ironman Helmet by Bracer Jack
  82. Trying to find Mirai...
  83. Rigging a Solar Laser
  84. How would i go about plotting the topology of the cheacter?
  85. Maya, modeling char for animation...
  86. Modeling a wrist watch in C4d
  87. Baroque Flatware
  88. HELP with modeling for an iPOD
  89. New to brush/wacom modelling
  90. Maya help!?
  91. chessboard hlp
  92. AirFrame 3DSMax
  93. "How to model this" question..
  94. Feathers?
  95. vertex constraint question in 3DS Max
  96. tea set ready
  97. Wierd Normal problem, Maya
  98. carved text
  99. Pond Wake, slow down effect help?
  100. Mesh Smooth + Extruded Spline = Ugliness
  101. Extrude faces issue maya 2009
  102. Character Modelling - Poser vs. Qui Dam vs. ?
  103. Super Noob - How do I get started?
  104. How to make morphed machine gun belt?
  105. I must be missing something (mudbox maya help)
  106. how do you determin to make something one piece or multiple pieces?
  107. How to do low poly grass?
  108. sport watch ready
  109. Modeling cartoony hair
  110. XFROG standalone - how to randomize trees?
  111. Avoiding High Poly
  112. Plants & Trees in VRAY
  113. Do i need to learn sculpt with clay to get better scultping and modeling?
  114. Modeling or 3D scanning
  115. chessboard horse
  116. Creating bumpmaps
  117. Help me with my musculer man
  118. Can you bevel polygon faces in Maya?
  119. 3DsMax, Maya, Cinema4D, Blender - which one is the best?
  120. .wire to .obj conversion
  121. DAZ3d to 3ds max?
  122. is this the face option or what???
  123. Modeling Techniques
  124. Short Film - Need a hand with set
  125. Xara 3D?
  126. modeling problem
  127. Cartoon Hand Modeling Timelapse
  128. Need critics on some models
  129. chessboard !
  130. Viper RT/10 topology issues
  131. Odd problem with displacement
  132. Recreating the Colosseum in 3D
  133. free organic models
  134. Web page ready
  135. Looking for modeling and Edgelooping techniques
  136. Ragdoll for physics simulation
  137. need refrence pics/dimensions for airplanes engines.
  138. Hand shape tuning in zbrush
  139. what is the use of BIND VERTICS in 3ds max?
  140. question about flow in modelling character
  141. Any special considerations for modelling a character covered in fur?
  142. new chessboard
  143. Leaves formation?
  144. Modeling an iPOD/HELP!!!
  145. high to low-poly environment modeling for games
  146. How to model a decagon?
  147. Le Building Rebuild
  148. Help With Edge Flow
  149. Terrain question
  150. "Otherworld" film seeks help - Ghost!
  151. Sink & fajcet
  152. Buying models. Whats is questions
  153. Breaking That Barrier...
  154. Mechanical Chest - Need Help!
  155. Odd continuity of edges
  156. Cinema 4D or ZBrush (or other) starting human figure modeling
  157. Is it possible to attach these nurbs surfaces together
  158. 3dsMax2010_new_Modeling_Features_video_tut_by_Raph ael_Gorgy
  159. Help With Organic Branching, Smooth Bifurcation
  160. Mirror topology without cutting mesh
  161. modeling noob looking for toplogoy crit :)
  162. I need YOUR help with head topology!
  163. Makings of a good demoreel / portfolio?
  164. Are there any tutorials available for modeling video game systems?
  165. how to make a 250 triangle count sphere
  166. Hard Surface Modeling - Small Details?
  167. Can I make this - "diamond studded" effect in 3DS
  168. what does 1000 uv limit truly means?
  169. Modeling questions
  170. Vertices out of control
  171. 3dmax 2010 now a better modeling tool compare to MODO?
  172. My Quarry Quandary
  173. Help regard to vertex problem .
  174. Getting Rid of Nasty Bumps
  175. Modern complex
  176. create polygon
  177. snap
  178. combine
  179. graduation cap help
  180. Water Vs Fire
  181. how to retain quads in a situation like this?
  182. LF Character Tutorial - FF9 style
  183. SubDs and Polys out of Whack
  184. Modeling from a painting question
  185. imput and advice needed for graduetion project in maya
  186. career in modelling
  187. Modeling from a painting question
  188. complete cg set or live-action mix?
  189. Anyone an expert with Maxwell Render?
  190. clouds with flat top
  191. Importing from zbrush to max08 triangulated?
  192. Modeling Transformer?
  193. Portfolio help please
  194. wings 3d rc 1.0
  195. Modeling off of Reference Photos
  196. Modelling a Transforming Robot
  197. asymmetric UV mapping
  198. Wii Remote 3D Model
  199. ZBrush vs Mudbox vs Modo
  200. My Temp file is missing my character.
  201. Rookie to 3D
  202. My First Model On 3dsMax [Nike SB] (questions)
  203. Modeling Posed Clothed Character Workflow?
  204. Fill objects with other objects?
  205. New to 3D modeling need some help creating a head.
  206. Making Vines around a gate
  207. 3dsmax; How to connect models with a spline?
  208. Sphere with a Mobius twist
  209. Modeling Armor
  210. how to bend floor plane
  211. Industrial Designing
  212. show texture in left viewport
  213. Lifting Splines off of NURBS?
  214. calculate human figure volume?
  215. problem in rendering in mental ray
  216. modeling a blazer
  217. Modeling Tire
  218. Welding two elements?
  219. MESHtools / cspolytools for new max versions?
  220. unwrap UVW problem
  221. Getting rid of unwanted pinches in creating ridges
  222. trouble with NURBS Boolean operation in maya
  223. Basic dimension question :)
  224. roofing tiles: bump or model?
  225. Basic dimension question :)
  226. what happend to the the polys?
  227. Designing as you model
  228. face in modeling maya
  229. How to convert a border into an editable spline? (3D Studio Max)
  230. Request - How to model a human hand tutorial
  231. Maya Ncloth Poly formation?
  232. Crying for help
  233. Need Help Lotus Exige Headlights
  234. Turn off mirrored selection in Maya
  235. Turn off mirrored selection in Maya
  236. E pole
  237. Next-Gen game character boot-laces
  238. modeiing workflow
  239. Mudbox morph targets.
  240. To join or not to join
  241. Delete unwanted vertexes in Max
  242. One more max from Maya question
  243. Advanced duplication methods (i think?)
  244. Triangles - Good / Bad - Why?
  245. Gettin' That Darn Hand on the Arm!
  246. Maya subdivision surfaces question
  247. Filigree
  248. Model a 3D scene from a real photo
  249. Need Help to Convert 3D File into 3ds Max
  250. Maya Bevel Proplem

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