View Full Version : Modeling


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  1. What do you think of my work
  2. toon like tree
  3. How do nurbs spheres work?
  4. Rhino3D modelling help required
  5. Rhino 3d vs 3ds max
  6. Intersecting or colliding geometry. Is this bad to do??
  7. modeling Weird Detail
  8. How to achieve Nail board/Pin art effect?
  9. Merge NURB Control Vertices?
  10. Mirroring a split nurbsphere connected by lofted surface.
  11. Problem with backfaces : /
  12. Modeling a tree
  13. Need Help with Model - Hard Edges?
  14. URGENT HELP!Umbrella Animation
  15. making a bowl, and spooling paper through a printer....
  16. Time Frame
  17. normal and the displacement maps ?
  18. a question about game models.
  19. Getting started as a 3D artist?
  20. Recurring problem in sub-D modeling
  21. Blendshape for cinematic
  22. A Face over 4 edges is well or bad
  23. Tree Tutorial Right Here
  24. NEED HELP--------Unreal 3 Building
  25. Completely new; Wants to learn
  26. how can i fine good references
  27. Poly count VS Quads
  28. Modeling a Lotus Elise. Where to start?
  29. Advice/Tutorials for Spaceships/Sci-Fi
  30. where can I find Female 3D Torso Model NURBS ? free !
  31. Terrain: caves/tunnels
  32. looking for modeling advice: trashcan
  33. How do you model a flathead screw?
  34. Is all my work lost? Deleted history in maya with smooth mesh on
  35. modeling 3D popcorn
  36. modeling 3d popcorn
  37. Need some advice on how to model crumbled paper.
  38. Adding vertices why Editing Poly in 3dsmax 2009
  39. Edgeloops of the female figure?
  40. Is This at all possible?
  41. Booleans in maya - Refine?? please help.
  42. I have a beginner's question...
  43. Race Track Model Question/Input Please
  44. Eyebrows and eye lashes of realistic a character
  45. Modelling robots, knights and Iron Men?
  46. CAD/NURBS tesselator !?
  47. Smooth and nice
  48. Best way to model a belt?
  49. How to Merge Multiple Lines in 3DS Max...
  50. Big Displace maps problem
  51. Unwrapping: similar objects in one model?
  52. Good Reference images for a human head?
  53. Looking for SKILZ for Portfolio work
  54. Adding vertices while using the Edit Poly modifier in 3dsmax 2009
  55. those 3d scan models
  56. Next Step for Making 3D Character...
  57. Polyboost Installation Problem! Need help please
  58. reference pic in 3ds max 9 is not clear. How can I fix??
  59. violin strings
  60. Modeling Tips needed
  61. Nurbs Character Modeling (Dreamworks, Pixar, etc)
  62. removing pesky triangles
  63. vertex AO transfer in Maya
  64. Accurate Bleuprints
  65. Weird Shading
  66. Strange surface
  67. Im getting weird seams in maya?
  68. Cartoon Ears.
  69. how would you model this?
  70. Real world scale?
  71. Totally Newbie - and the question is...
  72. Starship tutorial
  73. Fancy Bow
  74. I need improvmprovments for my skills!
  75. size of render image
  76. Cartoon Low Poly Model Help
  77. Bump maps- smooth and rounded
  78. help with maya co-ordinates!!
  79. Help with nose modeling
  80. i search some tutorials with architecture and building
  81. Pin Art Desk Toy Tutorial
  82. having trouble smoothing my class assignment
  83. Clothes modeling concern
  84. TRIANGLES Problem.
  85. Eyelid modeling Tips.
  86. Splines and PFlow
  87. snap to object aka make live
  88. 3DS Max snapping verts
  89. Very noobish Maya question
  90. paint effects in maya
  91. Image Plane Problems.
  92. Game-engine ready models
  93. Importing into a level editor
  94. UV Mapping SW
  95. lowpoly/game modelling spline/surface tech?
  96. Modelling the bones in a foot
  97. Space Ship Model
  98. Creating a surface like this?
  99. Why must a model be in quads?
  100. Modelling Question
  101. please help check my polygons flow...
  102. setting up camera rotation
  103. please help with basic modelling question
  104. Decent Suit topology?
  105. Soft Creases in 3DS MAX
  106. Maya vs Modo
  107. help
  108. Noob question - Please help
  109. Orthographic Reference Librarys
  110. Tri's to Quads in Max?
  111. Ipod Nano-Chromatic commercial Help...
  112. Seeking Advice on Creature Mouth Modeling for Rig
  113. SubD toggle for Max
  114. Online Individual Classes of 3d Design (Maya), in real-time,with Remote Access.
  115. 3D Content marketplaces, new and old?
  116. Poly Modeling vs. Box Modeling
  117. TinkerBell's hair...how?
  118. Problem with rotate, scale and move gizmos
  119. formula for converting odd number of vertices
  120. what should i model to grow as a modeler?
  121. Modeling hair with planes before unwrap
  122. Is high-poly modeling used these days for characters instead of sub-d modeling?
  123. Help please - Super Mutant CG Replica Inspired by Fallout 3
  124. Maya or Max model to .mdl format.
  125. Human characters with cloths
  126. Dealing with stars on mesh
  127. Extract & Separate problems
  128. How to fix incorrect slides
  129. mesh from 3DS to RHINO
  130. Problem From 3ds To Rhino
  131. Looking for model to be machined on 5 axis Mill
  132. Smoothness From 3ds To Rhino
  133. Modelling a Tyre - Pinching & Seams
  134. face looks a little off...
  135. Face doesnt look quite right...
  136. 3ds max - absolute: local
  137. Free Production Models From Kohler,GE, Dodge, Jeep, etc..
  138. 3DS Max tris to quads
  139. RealFlow 4 and Nvidia CUDA
  140. XSI Proportional modeling and 3DS Max
  141. Deciding the scale/size of character before modelling
  142. Chain Link Finish
  143. How do I create this mesh with quads without messing up the outside?
  144. 3D max - Biped - Animation
  145. How to take reference shots?
  146. Flow of Muscular human
  147. Low poly building - which plan is better?
  148. Using 3D Poser Programs for 2D illustrations?
  149. Help with general techniques and terminology
  150. Cat Ears
  151. Looking for highquality biped character.
  152. Need help locating helicopter parts to model
  153. Maya and Zbrush question
  154. emergenci help plz!
  155. Topology tutorials?
  156. Unique Scaling question
  157. Projecting a spline map onto a sphere?
  158. T-Pose?
  159. Cat tutorial!
  160. best method for creating such a high-detail shoe like this?
  161. Quick Question
  162. Need Help : GM Kai head
  163. i need help from PROs
  164. Help - Turbosmooth
  165. "mouse de orsay" horse
  166. Do you know any good tutorials about human body modeling and rigging?
  167. The Call of Duty: Future of War team looking for talent!
  168. Help finishing a Pentagram Model
  169. Modelling Workflow Help
  170. Maya to Zbrush and Back Workflow?
  171. Good photo references website??
  172. the "leviathan" tank
  173. Help Needed...PLEASE
  174. (Maya 8.5) adding height and width to a cv curve, HELP!
  175. Help to turn off 2-sided polygons in 3dsmax 2009
  176. Problem Projecting Curve
  177. Poly to SubD/Subsurf workflow theory questions
  178. Cartoon Modeling advise
  179. Good Tutorial for Human Modeling for Maya?
  180. Why 3d models should be combined into one mesh/object?
  181. New to Modelling
  182. Hi all, if anyone knows much about reactor?
  183. Question about math behind conversion of 2D images into a 3D model
  184. 3dStudioMax Sculpt Deformers..
  185. Where do I stand?
  186. Creating cartoon eyes
  187. 3D Modelling - Where to start?
  188. Baroque frame modeling
  189. Help with a Grinch model
  190. help me to start modeling
  191. My view on pan tut
  192. My view on dice tut
  193. finished modeling a head, wanted to model a body now
  194. Best way to clothe a character...
  195. face part meshes?
  196. Polycount standards: modeling for games vs. film?
  197. requesting help with eyelids
  198. Something just doesn't look right ...
  199. [Help] a symmetry paint in maya 2008
  200. Cartoonish Girl
  201. Resources for UVs and texturing
  202. How to position model to projection paint from reference perspective photo?
  203. importance of NURBS modeling
  204. How to: 3D model from 3 Views?
  205. Modeling buildings - techniques
  206. Align Vertice to Edge (Maya)
  207. I want to start modeling
  208. Beginner Help
  209. Interior architectural ornamental detail - how?
  210. Making a sink
  211. My modelling practices (need advice)
  212. Will Someone, anyone, help me?
  213. Help With 3Dsmax snap toggle
  214. WiP - Space Ship - Edge flow knowledge exchange
  215. Help me!
  216. Any tips on how to model rocks?
  217. Help!
  218. Help with modeling problem.
  219. Modeling a male torso
  220. Maya: Wrap a label around a bottle
  221. When are triangles acceptable over quads/squares?
  222. help making a bevel for text
  223. If you would :)
  224. Neeed Helpppp!!
  225. fixing non-planar faces
  226. My newly arranged tutorials
  227. character head modelling without reference
  228. tube into helix?
  229. Problem in flatting
  230. half circle text
  231. Maya snap tools in 3dsMax?
  232. Character blend shapes (expressions)
  233. Tattered Dress
  234. car modeling
  235. Nurbs and Splines?
  236. Poly Edge Flow
  237. Question about N-Sided Qui Dam
  238. about to start my model but.......
  239. From Blender to Maya- Beginner Help
  240. Tips for a ship. 3dsMax 2008
  241. Modeling & topology vs. Realistic skinning
  242. Modeling a Robot
  243. Best way to do hair????
  244. Moving multiple objects away from a central point
  245. Problem with plane bending around sphere
  246. Head modeling
  247. Character Modelling help
  248. Instance Symmetry in XSI
  249. Workflow of Relative Scale for Objects
  250. Another car modeling thread (XSI, many questions)

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