View Full Version : Modeling


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  1. Starship Paneling in Maya
  2. How can I improve this edge flow?
  3. Two site suggestions - helpful to beginners
  4. Shapeways - 3D into Reality
  5. Free Alternative to ZBrush?
  6. subdivisionmodelling closes for good
  7. Detailed Head Modeling Tutorial
  8. modling roofs plugin for 3ds max
  9. Full Sail Vs Vancouver film school?
  10. mesh-combine
  11. How to improve character modeling (Help)
  12. bend this spline
  13. Modeling a Cookie?
  14. Building Modeling
  15. Polygon Cruncher Alt
  16. Good model for a beginner?
  17. need comment on character model
  18. Is SILO worth the effort?
  19. Diamond modeling tutorial - Detailed step by step
  20. Poly or Nurbs or maybe Subdiv?
  21. Am I doing this right? - Fire Hydrant
  22. Some Fancy Footwork
  23. Any cartoon models out there need rigging?
  24. Heads from spheres
  25. Problem making a round hole in an object
  26. UV mapp from maya ended up useless!
  27. UV mapp from maya ended up useless!
  28. Euclidean Geometry
  29. Need help, im new,
  30. Character Topology feedback?
  31. Tutorial DVD Suggestions!
  32. Gun Modeling tutorial needed
  33. some models i did in 3d max 9
  34. Frameworks?
  35. spline problem
  36. Heavy model / display layers?
  37. Keeping this mesh clean
  38. 3DS Max user looking for software to compliment current skills.
  39. Why use displacement maps?
  40. low poly boombox - antannae or not?
  41. Modeling Clothing
  42. standard primitive
  43. Having a problem with welding lines
  44. Need a model to texture...
  45. Trouble With Welding
  46. bezier curves in maya
  47. Modeling a soccer ball, advice?
  48. Creating Quads from a Chamfer box?
  49. what software to use for particle simulation?
  50. Normalize geometry after Boolean difference
  51. 2 edge loops manually or bevel with 2 segments
  52. No Blueprints Attached
  53. "Merge multiple edges" in Maya 08
  54. 3ds max in demand or lightwave
  55. Need some advice please
  56. That old "Playstation Feel"
  57. Horizon/Edge of ground area issues
  58. Looking for advice..newbie.
  59. Edge Loops & Sculpting
  60. help with modo workflow.
  61. Water wake?
  62. Aston Martin DB4 GT - Headlight Help
  63. Normal Maps
  64. patch (not Nurbs)
  65. Body/Head modeling for games
  66. even mesh
  67. HELP please
  68. Eye Creasing Suggestions
  69. Mid Poly Trees
  70. (ISSUE) Two different tones in the same topology using the same material
  71. Cutaway in Maya
  72. Hmm, hair problems :(
  73. Arbitrary Mesh and Naughty Dog
  74. How to make this
  75. Production Polycount?
  76. Simple Issue But Cant Figure Out
  77. strange artifacting when smoothing meshes that were sewn together???
  78. Neon tube lettering?
  79. Help (modeling support) needed for Short Film project
  80. A modeling problem
  81. Modeling problem
  82. need help about modelling a car (fillet)
  83. find poly count limits?
  84. ive got bevel probs in maya
  85. I need some Hair advice...
  86. I never seem to finish
  87. How to seperate joint lips
  88. Specular Maps
  89. Need help with Beard for Dwarf/Viking
  90. jagged geometry edges
  91. Spinning Earth-zoom in to Mexico. But How?
  92. Arm pit topo driving me nuts!
  93. Modeling my first head, but have a weird prob!!
  94. Polys to Nurbs as 1 object?
  95. making Your own reference photos of human head
  96. Connecting heads to bodys
  97. Moving with Normals, precise
  98. Attaching surfaces properly - MAYA
  99. Most interactive modeler?
  100. How do I make Abrams Tank treads?
  101. normal maps+subd modeling?
  102. Roughing out the shape
  103. Need Help on Female Model
  104. Working with Scan Data
  105. I want to model LIghtning
  106. Any HL2 Modellers in the house? help needed
  107. help with project. Making a skull
  108. Is rigging/skinning a necessity?
  109. problem with "morph" modifier (stops working when i pull verts)
  110. Who use polyboost could you help how to use Loop Tools
  111. Topologies in Production
  112. 3D View of Bird's Nest
  113. How to model this kind of hair?
  114. Question on modeling buildings
  115. resolution for terrain
  116. Modeling from reference images.
  117. Normal Map Help
  118. parenting problems
  119. Acceptable poly counts for selling models
  120. Hand Modeling
  121. SOS:Looking for Torn and Ripped effect
  122. Curving the corner of a Box?
  123. Inset with curved corners on a cone?
  124. help with mono-eye rigging ideas
  125. Terrain displacement
  126. Importing Illustrator Vectors into Maya for modelling
  127. Double sided plane
  128. How to realise water drops? on surface
  129. your approach to to modeling a character
  130. Best method
  131. quads or not quads? that is a question.
  132. how to find a job?
  133. noise problem...maybe?
  134. surface connection problem...
  135. An M113A3 APC I am working on critiques welcomed
  136. Surface Connection Problem...
  137. POV-Ray SDL Matrix to MAXScript Matrix3
  138. Cleaning up a Bad Head Mesh?
  139. What is the best modifier to get this effect?
  140. Best method to gor from 2D to 3D?
  141. bonsai tree
  142. Need help on a technique.
  143. need help for mechanical modeling
  144. How to make slot on angled face without distoration?
  145. How to get rid of this face distortion?
  146. My eyes are crossed? HELP!
  147. Hi-Res to Lo-Res 3D Model
  148. Polycount - Vertex Draw Count
  149. References for Fish and Frog
  150. Softimage xsi tutorials
  151. retopology, what is this?
  152. mesh combine
  153. attaching and welding vertices
  154. dive helmet help please
  155. Modelling the face around the eyeballs
  156. Topology: A square hole in a curving surface?
  157. Model>Scupt>Animate
  158. Quick question: how to keep polygons faceted?
  159. Soulful Eyes (pixar like?)
  160. best sculpting software
  161. ::shoulder modeling for animation::
  162. Duplicate Special, Instance Issue
  163. Blown UV's
  164. Laying stuff out on a complex surface
  165. modeling cylindrical strings/hair/etc.
  166. Character Modelling
  167. Byron's Poly Tools
  168. unfold MESH from UV Coordinates
  169. 3D Coat volumetric sculpting tools
  170. Please tell me how can i improve
  171. Chopper blades
  172. Third party modelling program
  173. Human Modeling: Zbrush over conventional technique
  174. Need Help Please!!
  175. Character Sculpting Vids
  176. C4d creating polys like 3ds max?
  177. Modeling a head
  178. Noob Maya Question...
  179. homan body modeling
  180. Modelling out hair in maya?
  181. How to use Extra poly models ?
  182. When a blueprint lies?
  183. wireframes/mesh
  184. Beginner Questions Car (Poly- ) Modeling in Maya
  185. 3D modeling tool/software which has the capability to be easily integrated with OOPLs
  186. Texturing a Sphere?
  187. Eyeballs for Manga Character (huge eyes) - impractical, need advice
  188. What's the best tool to make a 'shuriken' type of body logo?
  189. Modelling a level
  190. Round objects, Square Holes, Live Surfaces
  191. Animated object pieces growing
  192. Scale question
  193. Light Withn A LightBulb
  194. Meshsmoothed Poly model is distorted
  195. Smoothing tips?
  196. Environment Design
  197. General Modeling Help with P-40 Model
  198. Quads and Tris - a question
  199. need help in modeling detailed tui bird
  200. 3d Max Problems
  201. type in a value to move a vert
  202. Please Help!! about distortion.
  203. Maya (newbie) modelling help pls...
  204. Using non-standard programs - How much of a problem ?
  205. Maya: How do you combine many nurbs into one object?
  206. NEED HELP.....modeling tui bird.. please
  207. Most intuitive program to model characters in?
  208. Wing Animation Studio——Offshore 3D animation & Outsoucing CG Services
  209. Simpson modeling help using subdivs pls
  210. Screw modeling matters
  211. Looking for the definitive character texturing/shading tutorial
  212. Best models without sculpting
  213. Reference Photo's for Water & Ocean Renderings
  214. 3D Female Photo Reference
  215. Maya - UV problem... pls help!!
  216. Plastic scale model kits unmade
  217. Modeling Teacher
  218. Modelling Abandoned/Desolate Buildings
  219. Human Body - Show My Errors?
  220. Game Characters - Mudbox versus Zbrush; which one?
  221. Normal Mapping Mechanical Stuff
  222. Need some advice when working on game models
  223. Help with connecting 2 vertices - not merging them!
  224. resource for 3D models
  225. intro from:-A Leading 3d modeling, 3d Rendering Provider in India.
  226. Bevelling Nurbs Edges
  227. Next-Gen Polygon count
  228. "Character Design in Zbrush and Maya" - Video Tutorial
  229. Female Reference Photo
  230. Space marine
  231. Advanced "Out-of-the-Box" Modelling
  232. Modelling a bunch of grapes!
  233. squiggly circles Maya 8.5 PLE
  234. Render in RAW?
  235. HELP: nGons and Triangles, how can you avoid them??
  236. Cutting techniques Help
  237. Trying to model: Ness
  238. Modelling an eyelid need help
  239. Anime 3D Girl
  240. Modeling cliff
  241. Help: uncutting mesh?
  242. Infinite Plain In UT2004
  243. ::Shirowproject collab modeler needed::
  244. Some new Wings 3D stuff
  245. PS sketches for 3DMax - Importing?
  246. Modeling violin
  247. Shotcuts for Modeling ??
  248. clothing question
  249. Forest!
  250. Text Modelling Troubles...

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