View Full Version : Modeling


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  1. WIP - Female Topology
  2. Realistic 3D keys
  3. Mesh automatically expanding?
  4. Help About torso
  5. Best program for modeling (enginnering)
  6. A simple request of help.
  7. Pivot problem
  8. Max 9 Hair and Fur
  9. 3D jigsaw globe
  10. Low-Mid poly Character edgeloops, best practices?
  11. modeling a brain
  12. where can i find reference materials?
  13. WIP - interactive 3D world on PaperVision 3D
  14. Game poly theories and practices Q?
  15. What do you do with teeth?
  16. modeling bloody pipes
  17. What do you see wrong at this mapping?
  18. Only one angle for room??
  19. Help Modeling World Continets
  20. Help with Irregular Eyes.
  21. Wire frame rendering for gaming presentation
  22. basic car modeling tuts for max 7 please
  23. Whip Cream Modeling
  24. Which is better for animation...displaced subdiv or displaced lo-poly mesh?
  25. Does .... exist for Linux
  26. Stuck in viewport
  27. 2d painting from a 3d model?
  28. blueprint needed dor Mazda 3 Axela ENGINE
  29. Reference help
  30. modeling from 3/4 view
  31. Showreel question
  32. Question on modifying tires
  33. Mental Ray 4 maya 2008 having problems with subdiv
  34. non-polar sphere + exporting poly face data
  35. Low Poly Modeling for Demo Reel
  36. how to model a bedsheet??
  37. High poly mesh for animation.
  38. A bit of boolean modeling problem in Maya!
  39. What is easier & faster ,plane modeling or box modeling a head,full body??
  40. maya 2008 issue
  41. How could I make eyes with Anime Manga Style. Please take a look and give me advice.
  42. How to make the grim reaper... (In my eyes)
  43. 'Bean-boy' topology help!
  44. nonmanifold probs
  45. blueprints setup am i wrong or are the bluepribts? :)
  46. Mesh or Turbo Smooth (Max)
  47. CV CURVES QUESTION should be simple, please help (maya 2008)
  48. Does anyone know any good maya hair tutorials
  49. I use Zbrush and need to convert triangles to Quad in a different package.
  50. 3d head WIP please comment
  51. Body Proportions - easy
  52. How do I clean up model before texturing?
  53. Turbo smoth + material id's problem
  54. Demo Reel Rules?
  55. Bullet trails
  56. Cyberware format to either .obj, .dxf, .ma, .mb
  57. Particle Flow to editable Poly
  58. How would I move the center point in an model?
  59. charater modelling
  60. modelling question -roof
  61. Architecture Visualization Modeling
  62. Modeling technique (cars)
  63. articulated bus blueprints
  64. What's the difference?
  65. Converting nurbs patch model face to pollies
  66. modeling ipod headphones, can you help?
  67. Line animation
  68. Jamaican searchin'
  69. head modeling
  70. Intersections - changing standard?
  71. Human Skull
  72. where can i find some image plains for cars and cell phones?
  73. Modeling a birds' paw
  74. Modeling a skippy-ball road: how to deform?
  75. Film Industry example briefs
  76. Realistic Hair and Clothing, in 3D max
  77. subdividing hard surfaces
  78. 3d bush model
  79. The eyes of characters in Zelda Windwaker
  80. (spline) Refine problem
  81. repost: Rotation Gizmo Confusion
  82. Help?
  83. repost: Rotation Gizmo Confusion
  84. Can someone identify this file?
  85. nonmanifold geometry help
  86. Need a character Mode
  87. Modeling "satitc" clothes
  88. Modeling Shirt Topology
  89. High poly models to low poly version
  90. Need Z-brush help
  91. Steam Locomotive blueprints
  92. How to model with non-orthographic references?
  93. where can i look at some character/object wireframes??
  94. Which software for learning?
  95. How to make an ear(nurbs) in maya?
  96. Need Help Making a Plain Background...
  97. Flip triangle edge in maya ?
  98. ProBoolean error
  99. A Face tutorial from MDB101 :D
  100. plants generator
  101. Modeling a motherboard
  102. Alternate way of showcasing 3D model portfolio stills?
  103. eyeball modeling
  104. Need help finding this
  105. Spin Edge tool
  106. Need practice...
  107. maya manipulator handle to act like max
  108. Black Spot Problem
  109. hand topology, looking for tutorials or wireframes
  110. Maya 2008 Modeling and Animation Handbook
  111. Need help modelling this bullet
  112. Help on modeling low poly hair please ...
  113. How to merge verts
  114. Help, can't see primitives in Maya
  115. Every inch in a loop
  116. Body modelling - where to start
  117. The dreaded three-sided figure
  118. I need help modeling a dungeon for game
  119. Modeling edge seam folds on clothing
  120. creature modeller need
  121. looking for a good anatomy book with lots of quality drawings or pictures
  122. Curly Hair
  123. booleans on maya
  124. the best poly-modelling toolset
  125. I really need help modelling
  126. Preparing a Low poly model
  127. Sharpening edges without distortion
  128. Plz help - Pig References needed
  129. Random Variation in geometry via scripting
  130. Modeling a thread without booleans?
  131. weird surface shadows
  132. 1000s Windows on buildings?
  133. Latest 3D tech for 2008 ?
  134. slice tool creating too many vertices...
  135. Subdivsional modeling primer?
  136. 3D models from Blueprints?
  137. modeling engine piston
  138. joint deformation (help needed)
  139. Character modeling tutorials
  140. terminating local geometry density
  141. How do I turn a plane into a hilly terrain?
  142. vertices in maya problem
  143. Please Help..
  144. Springer - from the old Transformers series
  145. How to model Hight-Poly Hair ?
  146. bending problem
  147. Chamfer Edge Problem when smoothed
  148. considering NURBS
  149. Photoreal models- beginning with non-orthographic photos
  150. Re: Bay Raitt on building Gollum
  151. Convert to model with photo
  152. Panzar world. Check out our last updates!
  153. I've spent hours but can't get anything to look right
  154. Head Topography Advice
  155. Chamfering in Max the Maya way
  156. Boolean and bevel???
  157. How to rebuild a street scene realistic
  158. modeling a roller coaster, help needed ;)
  159. model is inverted
  160. How do you carve stone in Maya
  161. Why use submeshes and when?
  162. T-Rex - model sheet
  163. Portfolio Question
  164. Modeling Help needed
  165. How To alignment Sub object in 3ds max
  166. is there any UV program have this future
  167. Object Move Along Spline
  168. Tree Modelling - Best Strategy?
  169. Maya: Help - Character modelling for animation with clothes
  170. is it necessary for game models to have everything welded to one mesh?
  171. Car side mirror?
  172. I just need a second opinion
  173. Head model request for album cover
  174. Auto Modeling, advise needed
  175. rock paint problem
  176. rock paint problem
  177. Dubai impression
  178. problem modeling rims
  179. Polygon Modeling help.
  180. Zbrush or Mudbox?
  181. Medical - Bone Marrow
  182. How to fix this? (Maya - pivot issue)
  183. What is this type of modeling called?
  184. Modeling a Mac Pro, please help
  185. Creating Faces to a Mesh Created with Lattice
  186. water modelling
  187. Free Retopology App
  188. after Kevin hudson's Dvd
  189. 3DS Max Model Editing Question - HELP!
  190. Quick Cut Help?
  191. Mechanical/Hard Surface modeling reel
  192. Cartoonish eyelids, need advice...
  193. US Army organic help.
  194. I'm looking for a good hand modeling tutorial using polygons
  195. Need some feedback on my first head
  196. Subtract Bevel
  197. 1st Head Model ( Help )
  198. Box modeling faces
  199. Adding verts to a subsurfed cylinder.
  200. How to make holes? - Help
  201. Modeling These 2
  202. scalloping
  203. Detaching all faces without changing it normal? Maya Help
  204. How would you model this clothed character
  205. Pattern On Surface, Repeating certain pattern on a given Surface.
  206. Starting 3d Modelling Questions
  207. Cartoonish eyes (hot shot golf style), need advice...
  208. General Modeling Question
  209. Hotel model problem...Help
  210. N00be
  211. Polyhedron theory
  212. high poly scenes
  213. feet tutorials?
  214. Generate 3d scene question
  215. Z-Brush+3ds Max discussion not argument!
  216. Zbrush in Film Production Enquiry
  217. Portrait
  218. Head modeling
  219. Normal Map definition table
  220. Polys Polys Polys
  221. 3d and 2d
  222. Indents on cylindrical objects?
  223. Trouble with gizmo
  224. NURBS modeling in Max? Anyone...?
  225. free male model? (preff. *.obj)
  226. Joan of Arc Tutorial - so many triangles
  227. Max to UE3 Unit Question
  228. Importance of correct geometry
  229. Vertex problems (maya)
  230. Poly Count
  231. Polygon vision
  232. Modeling plug-ins for Maya 8.5
  233. Using ZBrush or Mudbox instead...
  234. Maya 2008 Orthographic View Issue
  235. How to Make Smooth Round about Polygons in Maya
  236. '70 Chevelle Fastback BluePrints
  237. Volvo V70 (n) Blueprints or pictures?
  238. making dreadlocks
  239. little help for poly hair.
  240. First proper model (space marine gun) need advice.
  241. Help, setting up blueprint in 3ds max for car not working properly
  242. after modeling head how to attach body?
  243. Hummer HX blueprints?
  244. Help with ugly areas in my models.
  245. anatomy ideas?
  246. Face of new character
  247. how do i put a window on a house on Anim8or
  248. How to Create Paper that Folds when Flipped Tutorial?
  249. Sculpting Shoes
  250. Begginer Model a basic Screw Driver using C4D

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