View Full Version : Modeling


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  1. Modeling a Coconut Tree
  2. Low poly models - crits required
  3. solve vertex problem ? 3DMAx
  4. davanced painter help
  5. modelling from dwg files
  6. Blood Cells in Maya
  7. wireframe overlay for demo reel
  8. How do I cut a hole for a sink
  9. Dense Forest (Background objects)
  10. Pirate Ship Modeling Strategy - Subdiv - 3dsmax
  11. Modeling a character without using blueprints
  12. Hand -topology
  13. How do you make coiled cords in maya?
  14. Simulating Cloth
  15. How would you make car headlights?
  16. SubD or polygons?
  17. Quadped Topology
  18. Maya Modelling: Conforming Geometry
  19. zbrush 3 help.
  20. How to model Stuff like these Sci-Fi walls
  21. help with the eye area
  22. character mesh for animation
  23. In need of a model for facial rig
  24. How do I make Paint FX veins
  25. creating good shoulder topo male/female?
  26. soccer stadium blueprints. Are there any out there??
  27. MODLING HEAD BY Arabic
  28. Dog Jaw Help
  29. Mon-ZZ card model fr china
  30. Mon-ZZ card model fr chinese designer
  31. Poly Smoothing Help
  32. Modeling a guitar
  33. help with my topology
  34. Help 3d Shoe model
  35. Cartoon Head
  36. BiRail confuses me...
  37. need char to rig
  38. Taron's Head Tutorial
  39. Let the Senior prjct begin...I think MODELING Help
  40. 3dsom creating 3d models with your digital camera
  41. To copy an object without increasing the polygon number...
  42. Game Models - LOD / Triangulation
  43. Online Poly Counts???
  44. Human Body Parts Merging Problem
  45. zbrush workflow
  46. zbrush workflow
  47. How To Convert Flightsimulator Mdl s To OBJs?
  48. Eyes,eyes & eyes!
  49. ZBrush SubTool Problem
  50. need help with clothing
  51. Question about how to prepare a organic modeling reel
  52. Upcoming TopoGun beta 1.3 Subdivision Surfaces video
  53. Pointers in ZBrush and Maya
  54. Need help modeling caster
  55. The Definitive Consensus - Hard Edges/Holes in Curved Subdiv Surfaces
  56. maya subdiv proxy error
  57. Human Modeling Question: Can i model head & body separately?
  58. a question about box modeling method
  59. Working on a Project that Requires Modellers
  60. The Importance of Drawing
  61. High quality hair
  62. Image Sculpturer v1.0 Released
  63. Help, I've Fallen and I can't get Up!
  64. What interview questions are asked?
  65. please i need advice on my cartoony model
  66. hiding portions of geometry
  67. true isometrics?
  68. Death Brain Maya Nurb Tutorials
  69. Why don't people model characters digitally right away instead of clay first?
  70. Need Help Countouring a Braid to a head - MAX \ XSI
  71. trading models
  72. Modelling Tank tread
  73. Moving vertex Bezir corner handles problem
  74. Modeling Pouring Water
  75. Male Torso
  76. Modeling On The Right Side Of The Brain?
  77. modeling a tree HELP!!
  78. Why do we need "clean typology"?
  79. blueprints for calipers and brakes?
  80. Need stuff
  81. How To Start????
  82. Questionings about 3D Modeling~
  83. A Shader To Showcase Form in the Workspace
  84. where to find reference?
  85. Camcorder Othographics
  86. Can somebody recommend some good tutorials for Blender from beginner to advanced
  87. How to model glas in headlights?
  88. How to create a flame??Help 3ds max
  89. How to start in this industry?
  90. [HELP] Mesh inside out??
  91. 4 Modelling DVDs Released By CG Academy
  92. Making of Sony Playstation Portable-PSP (tutorial)
  93. Why do people model characters with emotions on faces and in poses instead of neutral
  94. cel-shading or toon shading
  95. cel-shading or toon shading
  96. water rendering
  97. What is the best way to modell this?
  98. Hatching an egg, getting lines between to aligned objects.
  99. Low poly game model question!
  100. Help Modelling Problem!
  101. Need help asap please =)
  102. another topology question
  103. Searching for general 3d training.
  104. hand
  105. mj poly tools?
  106. Noob, need some advice on low poy modeling
  107. Rubble/Terrain Displacement Help 3ds Max
  108. Orthographic needed
  109. Ned Trail Motorbike
  110. How do you do it? High Poly modeling
  111. Correct Topology - The Holy Grail?
  112. Modelling a plant (bush) help?
  113. body modeling topology question
  114. Triangles and quads in topology.
  115. edgeflow from Freedom of teach
  116. Modeling Bevel Gears
  117. How can I do this?
  118. animating an extrusion
  119. Free Nurb Models on the net?
  120. First Character Model, Topology Help
  121. How can you move the center of a selection?
  122. Spin edge in maya?
  123. Sweet modeling tutorial
  124. Eye socket problem
  125. Ipod Nano
  126. newbie question
  127. What should I model?
  128. NURBS to Poly issues
  129. what programs to use ?
  130. Critique my topology
  131. Theories behind edgeloop
  132. cut tool for maya similar to 3d max?
  133. Ford GT 500 Eleanor blueprints
  134. Liquid
  135. Is there any furneracher tutorials
  136. Any good tutorials for...
  137. Nurbs
  138. A lot of game ready character models are on sale (50% off)
  139. Help with head topology
  140. help
  141. Google SketchUp(Doubts on precision)
  142. Problems connecting Edges in Maya
  143. Import C4D files in 3DsMax...
  144. Looking for Turn Around Sheets and Concepts for Env Modeling
  145. help with character modeling
  146. Very simple question
  147. merge vertex
  148. Comment on my house
  149. modeling a knife (chef, butcher or in that range) in c4d?
  150. what the hell...! EON Human!!!
  151. how much poly modeling produce good result?
  152. Weird Polygon faces, please help
  153. merging 2 scene with different scale unit?
  154. modeling a cell plasma membrane
  155. Medievel weapons
  156. How to model armor/clothing?
  157. problem after create a hard crease on the helmet need help??
  158. How do you create very detailed fins?
  159. Aircraft passanger seat blueprint?
  160. Need Help Modeling 3D Hair! Need Tutorial
  161. ZBrush 3 for Mac?!?!
  162. Align gird with an object
  163. Little Help
  164. Displacement map
  165. Displacement map
  166. Ive a question about nurbs..
  167. Need help modeling a toilet
  168. Modelling from ArtWork : workflow ??
  169. Face Topology Study
  170. Recomendations
  171. reset render / spotlights?
  172. aint smooth...?!
  173. mirror polygon in maya
  174. stadium seats??
  175. Models for a game
  176. modeling a hood and cloak
  177. Interiors
  178. matching refs
  179. Need help of hair modifier in Max
  180. Maya Manipulator Tool
  181. help with blender 2.5
  182. problems with pinches in the mesh help please :(
  183. Selection Question Maya 6.5
  184. Anyone want to have a 10 minute model cahllenge in next hour
  185. Sharp Blade
  186. please help with modelling a long sleeve blouse with a hood (3dmax)
  187. Threads on upholstery
  188. Hair for toys
  189. Quick Question
  190. Question
  191. cell phone screen...
  192. please anyone help with a totorial for modeling sexy high heels in 3ds max
  193. Help with modeling a robot
  194. gnomon character modeling for 3dsmax
  195. anyone knows some good optimizing tool / application?
  196. Help with edge flow for skeletor model
  197. What is the difference between a 3d modeler and a digital sculptor?
  198. extensions
  199. extentions
  200. extrude extenstions?
  201. extrude extenstions?
  202. sculpt extentions
  203. Modeling a basketball net with animation in mind
  204. rig first or texture first?
  205. [maya] snapping to edge
  206. poses
  207. Modelling an airbag: Help!
  208. polygons along surfaces or curves ?
  209. Why do people create so many divisons when it is not needed at all?
  210. Muscle flow
  211. Starting - Need advices
  212. Starting - Need advices
  213. How do I get this shape?
  214. problem with boolean system
  215. Creating a locator at the midpoint of components
  216. Simple Head model....
  217. A little help on making a tree in 3DS Max.
  218. a small help please
  219. Zbrushing armor bits
  220. Measurement Units?
  221. Nurbs enviorment with high render
  222. Character Portfolio
  223. your opinon please
  224. Modeling a helix form. Not so easy as it looks. ( at least for me) :)
  225. newbie needs help!
  226. Breaking stuff
  227. Cell phones and other product design
  228. Maya model tuts for absolute beginners?
  229. New Here
  230. Anatomically correct female
  231. Nurbs or Poly
  232. Transformer
  233. Nurbs/Polygon Primitives
  234. Need help with a rose.
  235. Worrys about modeling
  236. final fantasy hair?
  237. Beginner Edge Loop questions
  238. How to do Reflection ??
  239. poly hair
  240. overlapping polygons
  241. Any idea on workflow to model THESE blobby buildings in maya? (see example)
  242. Illustrator getting started with 3D - need advice
  243. Sketch Based Modeling
  244. Display problem in view port
  245. Couple of questions...
  246. T-spline experience?
  247. Workflow Knowledge
  248. The No-Joke Topology Guide for Serious 3D Modelers
  249. two cylinders as one mesh how? Maya
  250. Presentation, question and complain :D

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