XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Autodesk Mudbox

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  1. Freeze, mask & Lock
  2. Mudbox Issues!
  3. Time to get started learning mudbox - Questions!
  4. Basic interface question
  5. Painting between two textures in MB
  6. Smooth brush
  7. Mudbox 2012 Service Pack 1 released
  8. Render Displacement Subdivision
  9. Displacement map artefacts
  10. Do You Know Rs 2600 Workstation ?!!! ?!! ?!
  11. Wrinkles - Tips and tricks please?
  12. Mudbox Requires a Newer ATI Graphics Driver?
  13. painting smooth surfaces issue
  14. Turntable Render Mudbox 2012 - background color & AO questions?
  15. Non-uniform quads and displacement distortion
  16. Mudbox won't smooth UV's
  17. Transferring details to a new mesh?
  18. perfomance
  19. Hotbox/Marking Menus weirdness
  20. low poly texture painting in MUD
  21. Mudbox painting tools way behind the times...
  22. Problem with the mesh and wireframe view
  23. triangles and Ngons MAYA to MUD
  24. Normal Map on Low Poly problems
  25. Mudbox painting problem
  26. Mudbox 2012 Export Screen to PSD Bug??
  27. Importing obj file from maya to mudbox problem
  28. Mudbox Extract Map Problem
  29. Using Mudbox with Painter instead of Photoshop
  30. Extract map from lower rez
  31. 16 bits extraction does it in 8 bits instead..
  32. Problem installing Mudbox
  33. A gloss map painted in Mudbox...
  34. Seam issues
  35. semi-see-through textures after exporting...
  36. bump maps
  37. texture seams from mudbox to maya
  38. Problem when texturing file from Maya
  39. Map Problem
  40. sorting issue with billboards
  41. Maya shaders and normal map
  42. Compiling Qt-Plugins using the SDK
  43. Transfer Details. A tale of whoa.
  44. Mudbox/Maya problems and a bit of advice.
  45. mudbox service pack update
  46. mudbox crashes while applying normal mapping
  47. Max sub divide Mudbox 2012 ?
  48. POSING in MUD 2012
  49. Wireframe Display Levels Issue
  50. Stencil disappears when I use edit stencil.
  51. 3D Painting in Mudbox 2012
  52. Delete Base Level?
  53. Send to Mudbox / Maya ?
  54. Painting and masking question
  55. Hpz800, Quadro 3800 and Mudbox 2012 - Ambient Occlusion -> SLOWDOWN. HELP!!
  56. mudbox 2012 sp3 linux slowdowns
  57. Symmetry Mirror problem
  58. SciFi Helicopter Copperhead form Final Fintasy "Spirits within
  59. adding intricate detail to a model
  60. Ptex convert to standard image texture?
  61. mudbox crash exporting displacement?
  62. How deep is the map?
  63. mudbox seam issue
  64. Transferring texture map to different topology and uvs?
  65. Sculpting with Photo Reference ?
  66. Adjusting the UV map in maya and updating in mudbox?
  67. Mudbox obj import executable flag
  68. unable to create directory?!?!...
  69. Objects modeled in scale are too large to view inside mudbox(reset xform/scale check)
  70. Do the number of UV tiles effect the scultping?
  71. Absolute mode tracking?
  72. I can't extract a texture map.. help?
  73. Mudbox 2010 - Terrible performance even with few polygons
  74. Mudbox 2012 problem with brushes pleas help!
  75. Mudbox deselecting current object
  76. Maya Modled OBJs import too small?
  77. Paint uniform pattern to entire model (Ptex)
  78. Mudbox hell...loosing symmetry..stubborn smooth
  79. It's about time for some floating menus
  80. What I love about Mudbox...
  81. Fill Paper Noise Amplitude?
  82. Mudbox 2012 - randomize stamp position problem
  83. Mudbox 2010 - Generating Normals Question
  84. Stamp Image - Black White Midgrey
  85. UV problem on level 3
  86. Brush Size and Stamp Scale: how to "unlink" them
  87. Sculpt and paint in same time
  88. medium poly basemesh = extreme slowdowns
  89. mudbox vs zbrush
  90. Can't Get Disp Maps By Anyways!
  91. topology brush
  92. Gtx 580?
  93. TabletPC + Mudbox
  94. Simple duplicate
  95. (Maya>Surfaces Menu>Bevel Plus) into Mudbox.
  96. Unresponsive sections of mesh...
  97. UV seams showing with AO!?
  98. Mudbox Blank white area
  99. Poor scale and translate gizmo
  100. Trophy sculpt workflow
  101. Simple way to export merged channels?
  102. Can't add subdivision level past 1
  103. See through mesh
  104. Ptex map past subdivision zero
  105. projection alignment issue
  106. Posing & weights across multiple objects
  107. Mudbox Material keeps changing to something else with no color in Diffuse!?
  108. importing mesh problem
  109. Mudbox 2010 64bit runs but GUI never appears
  110. Please Help!! Objects in mudbox are black
  111. sending model from maya to muddbox
  112. texturing using photos
  113. brush size and opacity hotkeys not responding
  114. Best way to make little holes in a mudbox model
  115. How to integrate the Mudbox and Maya?
  116. Sculpt Model Using Displacement
  117. hotkeys to swap between camera views?
  118. Stencils and brushes are WAY TOO strong no matter how large I scale up...
  119. weird problem in mudbox
  120. Mudbox Exporting Map (need help)
  121. Hardware AO + Render Image with Transparent BG = Transparent AO !?
  122. Seams showing on render of further away objects on SAP
  123. Maya to Mudbox exporting don't show the mesh
  124. Posed on subdisivion level 1, can't get back to higher subdisivion levels
  125. PTEX texture smoothing
  126. Animating Sculpted Character from Mudbox in Maya
  127. Rock/Cliff
  128. Problem to update mesh in Maya
  129. Normal Map Extract Error
  130. mudbox normal not right
  131. Mudbox not importing materials
  132. Texturing of the Uncharted 3 Cipher Disk
  133. Mudbox extract weird....
  134. Mudbox Layers/UV Problem
  135. Mudbox and UV problem
  136. MAC Mudbox Factory Settings
  137. Move Selected Verts in Mudbox
  138. Weird sculpting Behaviour, skips over areas
  139. Crash when Unhide or show all
  140. Photoshop
  141. The Rydan Workshop: Creature Creation using Mudbox and 3dsmax
  142. Mudbox and Tablet issues
  143. Adequate subvision level for displacement map export
  144. MudBox Stamps acting wired
  145. Displaying mapped and textured objects in Viewport
  146. Pixelated brushes and stretching textures? Screenshots
  147. importing textures to many uv tiles
  148. Ptex question
  149. Poseing masses up sculpt layer
  150. First model in Mudbox transfering detail problem! HELP!
  151. Retopo and details - Reedo or dont?
  152. New user please help !
  153. undo a view change
  154. Mudbox to Max help please - new user
  155. Object dissapear
  156. Can't flatten to UV space
  157. 2012 Display Problem
  158. Create UV's are not seamless...
  159. Painting stretches/How to create a mask for painting?
  160. newbie question about mapping
  161. DynaMesh for Mudbox coming soon
  162. Need help with Mudbox installation
  163. Mudbox Naming Convention
  164. Ptex 3ds max->mudbox->3ds max
  165. Question about transfering details???
  166. exporting many paint layers as one?
  167. BlendshapeLayers to maya
  168. washed out white displacement map 32 bit EXR
  169. Mudbox chrashes on subdivide
  170. Smooth UV's question
  171. unable to paint some section of surface (flat geo)
  172. UVs for multiple objects overlap?
  173. How to set environment variables?
  174. Strange result out of Maya's render
  175. What is the bestway to archive this look?
  176. Change desktop graphics card with laptop graphics card
  177. A square problem?
  178. sofa wrinkles guidelines
  179. Help with character animation workflow
  180. Faces cutting paint color
  181. Paint through??
  182. dwld stencil from mudbox community
  183. ATI radeon with mudbox
  184. Mudbox Crashing when posing model
  185. Mudbox 2012 Painting issue - Gaps appear while painting over texture
  186. Problems with AO extracting
  187. Alembic Plugin for Mudbox 2013
  188. 2 Tutorials discussing Ptex in Mudbox 2013
  189. import channel from PSD fails
  190. Electric blue and purple geometry...why?!
  191. Mudbox constraints
  192. storing a modified falloff curve?
  193. Painting with stamps creates artifacts
  194. Is Mudbox enough good ?
  195. Displacement Problems
  196. decrease subdivision level of a sculpt layer
  197. Mudbox have subtools like Zbrush
  198. mudbox from zbrush
  199. Cannot open Linux .MUD files in Windows
  200. VDM Spikes
  201. Locking edges on planes
  202. Sculpting Strength Problems
  203. Tips on Importing Geometry into Mudbox?
  204. 'Export selected' texture problem!
  205. Best way to add limbs to a model?
  206. Mudbox Brick Wall
  207. Mudbox for earth in this scene?
  208. generating just 1 disp map for a bunch of objects
  209. Max Mudbox workflow
  210. Little problem with 3D viewport mudbox, please help
  211. Severe Bump Map Seam Glitch
  212. from zbrush to mudbox and back
  213. Rendering vector displacement maps from Mudbox in Maya
  214. Warped normal map extracted
  215. Strange sub-divide effect
  216. Displacement spikes
  217. Mudbox Crashes
  218. Exporting from Mudbox to Maya
  219. Tilable texture question?
  220. "Interior Vertex Has Valence Two..."
  221. Can mud box combine different hi res mesh to a low res mesh?
  222. problem in activate mudbox 2013
  223. Corrupt Ptex after reloading project file in Mudbox
  224. Disappearing textures
  225. Question about displacement map from Mudbox to Maya-Mental Ray
  226. Normal map seams
  227. what's the use of Ambient Occlusion in Mudbox?
  228. texture maps not aligning after importing UV...help!
  229. Maya to Mudbox Workflow
  230. Good Computer for Mudbox
  231. Help Where did my details go? mudbox 3ds vray
  232. Mudbox 2013 issues with UV seams
  233. a beginners question...
  234. Help with hard surface normal/displacement map please?
  235. Issue: Cannot use Grab Brush at certain areas on mesh
  236. mudbox texture maps at 8k?
  237. How do I import UV's from Maya to Mudbox???
  238. Mudbox Subdivision Issue
  239. Face Streching
  240. For a 3DMax user , is it easier to use Mudbox over Zbrush ?
  241. Mudbox multi-threading...
  242. Obj uvs won't import...
  243. Mudbox 2013 Cookbook Released!
  244. Can't see image plane in Mudbox
  245. Weird Displacement Map Artifacts!
  246. Flat Shader?
  247. Stamp Image not showing in viewport
  248. Textures not showing/Models are black
  249. exported normal maps inverted on some uv tiles
  250. Projection Painting Turns Diffuse Darker