View Full Version : Lighting and Shaders

Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 23

  1. transparency and casting shadows, can't get it right
  2. help! about baking light maps
  3. Vray environment map renders
  4. Rendering Problem
  5. Vray/3DsMax; Light Flicker
  6. why no smooth shading in games?
  7. mental ray ocean shader in max 9
  8. HMM, I dont know what the hell is happening here...?
  9. vray materials with texture not recieving light and shadows
  10. FX composer and MAX: what am I doing wrong?
  11. "visible ray of light bouncing from mirrors" simulation
  12. shadow pass in mia passes shader ?
  13. HDR Light Probes - Where to find mirror balls?
  14. Lighting Part
  15. Problem with transparency
  16. problem with seeing through an object
  17. MentalRay OpenEXR
  18. 3d max lighting based on colour theory
  19. Final Gathering Questions
  20. 1st Lighting Showreel
  21. Lighting Rig tutorial for 3D Animated series
  22. Lighting in Houdini and volumetrics
  23. 3D Max Facade shader
  24. Creating a Skybox
  25. some maya fur eyelashes
  26. Best Programing Language
  27. color palette for 3d artist
  28. Render passes in separate r g b channels for post
  29. Creating an AO pass from a scene with displacement shaders
  30. hello
  31. renderMan and maya nCloth renders nCloth particles - how can i stop this?
  32. Hair Fur in Max 2K9 with GI
  33. MIA Round Corners shader --> renderman
  34. Blurred city lights like in the films in 3d Help needed
  35. "Electric" color path (maya)
  36. How do I get a light to sample a point from a ramp instead of projecting the ramp?
  37. Need pointlight to get color from a point on a ramp, not project whole ramp (Maya)
  38. Normal maps not working with mental ray daylight system
  39. "Subdermal lightsource" in Max MR
  40. a problem about saving and impoting file
  41. problem with Fur and batch render
  42. Camera Background Color
  43. CG Lighting
  44. Raytraced shadows and normal maps: Faceted shadows edges along mesh normals
  45. Mia Material X render layers - passes
  46. Maya Surface shader with occlusion, exclude an occ on certain objects in the render
  47. Quick, potentially DUMB question !
  48. Room Lighting - Advice needed
  49. Rendering Hair
  50. 'Bounced' Specular Highlights
  51. "Lightbitch" for Maya?
  52. mia x passes, spec, bm, color
  53. VOLKS TE37 magwheel lighting and rendering help needed
  54. How do i crete a shader network for tyres in maya?
  55. simple lighting question (Maya)
  56. openGL Maya shader?
  57. Scene lighting - Need some help
  58. need expert advice on HDRI Lighting
  59. RiCurves and other Renderman Questions
  60. Help: Lighting + material for this Lamborghini Gallardo LP560-4
  61. does mental ray in max supports shadowmaps supporting refraction?
  62. Making this special carpaint
  63. VRAY interior 300 lights, 20 WATTS each
  64. Aluminium Shader Help
  65. HDRI not rendering transparency
  66. Default Lighting in maya 2008 question...
  67. mental ray bathroom scene trouble
  68. Mix 2 mia_material
  69. shadows and diffraction?
  70. Lighting Scene with different shot
  71. Need Help with objects casting light
  72. Coffee House WIP
  73. Sun and sky- HELP
  74. using mental ray 3.6 GI for animation
  75. Baffled with mask for label
  76. Airbus Lighting and Shading
  77. Creating a 'beautiful' render
  78. Depth of Light
  79. Mental Ray contours
  80. light source saves settings (3ds max)
  81. How do I light the inside of a building while using Daylight System.
  82. specular for area lighting
  83. Muscle Car
  84. Understand about Render Passed in mental-ray.
  85. Lighting With Toon Shaders
  86. human sight exposure
  87. MentalRay Layered textures
  88. Colored Metals
  89. (AO) Baking large and complex models?
  90. the linear workflow
  91. Hdri + Fg
  92. light glow
  93. Am trying to avoid photo-real renders...
  94. How to create fluid plasma effect?
  95. problem in simple interior with maya 2009
  96. Moving backplates + reflections = confusion :D
  97. I Need This Render View!
  98. How to build alpha on a projection-node
  99. Mia_portal_light
  100. vray question
  101. about ies lights.
  102. Realistic car city scene; Global illumination or fake it with lights and occlusion?
  103. Mental ray issue.
  104. What's wrong with this picture?
  105. Vegas Neon Lights
  106. What kind of technical knowledge is recommended for a lighting job?
  107. 3D Wheel Design rendering/lighting advice
  108. Prman add shader
  109. maya fur mental ray flicker solution?
  110. how do I figure out the Scene Bounding Box Size?
  111. Needs some shadows help
  112. VRay Light Vs MR Light
  113. Liquid density shading.
  114. How is this helicopter lit?
  115. MTV SUICIDE - lighting the short
  116. WTF Gamma!
  117. marmoset
  118. Animating lights for dance
  119. soft shadows with mental ray lights
  120. car studio....please help
  121. Basic GI+FG Mental Ray question
  122. Maya - area light color map problem
  123. about using GI in production...
  124. 3D Models For lighting
  125. Lighting - Exclude/Include.
  126. Maya Laser
  127. the linear workflow again
  128. hdri and specular
  129. Best Mental Ray Training Videos?
  130. 3D portrait light studio
  131. hi..
  132. Infrared light rendering...?
  133. MR Noise Filtering and Glow Material ?
  134. Character Lighting Rig
  135. Ambient Occlusion for transparent objects!!
  136. Lighting demo reel
  137. Lighting an "evil character"
  138. Falloff Maps for Soft Skin
  139. UV Map Problem!!
  140. Vray gradient problem
  141. Help with lighting/animation
  142. VRay Light Cache Super Bright
  143. 3delight motion blur on ShaveHair
  144. why mental ray displacement is so slow?
  145. How do you make a foggy scene?
  146. mental ray works
  147. HDRI capture technique
  148. Maya Materials and Lighting help!
  149. SLIM optimization
  150. submerge shader underwater
  151. my first lighting assignment FML
  152. Rhino/Flamingo Lighting Problem....!
  153. liquid and glass lighting
  154. MR SSS Shader
  155. Cacheing Mental Ray Final Gather 3DS Max
  156. TOON SHADER || Shader FX + 3D Studio Max 9
  157. max mental ray HDRI
  158. DOF not working in Maya Mental Ray
  159. Trouble recreating a shader
  160. Lighting for Night-vision?
  161. Photoreal Popcorn techniques
  162. cloth mental ray rendering help!
  163. regarding copyright
  164. Maya Mental Ray and normal maps for environments
  165. Lighting Technics in production
  166. Working With Vray 1.5
  167. Why is noise my vray animation ?
  168. Animated LED light board?
  169. Putting fingerprints & smudges on a glass with mental ray
  170. vray gamma correction?
  171. Maya Fires glow leve and reflections
  172. fundamental question: how to round up a box with a normamap in tangent space?
  173. maya HDRI question
  174. HDR Probes
  175. Error: Vray doesn't want to render heeelp :'(
  176. Is this a known problem when Upgrading mia_material_x shaders
  177. Help Lighting indoor basketball court
  178. Lighting Question
  179. Vray Spotlight
  180. Easy scene, shadow gets messy.
  181. Effect of Grids on Softboxes
  182. Per Shot Lighting Vs Full Environment Lighting
  183. types of lighting equipment
  184. Need more information about Lighting and Rendering!
  185. Shadow. Pass question
  186. Vray Distributed Rendering Problem!!!
  187. Studio lighting for fluids...
  188. car paint phen color probs..
  189. HDRI Prob
  190. Fast skin Lightwave
  191. Need Help
  192. Cloudy Misty effect in Space
  193. notes for post-ers
  194. 3ds Max IES Light issue
  195. Making light pass through a lampshade
  196. Issues with Shadows when dealing with mental ray..
  197. Maxwell - Ligthing and shading tips?
  198. Shooting light probes for video animation?
  199. Texturing and shading a candle using misss shader
  200. Photorealistic Plastic Shader
  201. Specular Highlight Shapes
  202. Light rig
  203. Light without GI or FG
  204. Help with Rendering, and tips on lighting
  205. Help with 3ds max MR Sky Haze Map
  206. Desk Lamp CC
  207. any experts on shaders for 3dsmax??
  208. pool balls
  209. mental ray of a near future (within 5 years(speculation))
  210. why is there so few resources on renderman?
  211. For me Enabling GI seems to have no effect in Max 10
  212. Shading Group Node
  213. Lighting with animation
  214. Bronze Shader CC
  215. tonemapping
  216. The Science For CG (article)
  217. Workflow when not using GI.
  218. how to control Lighting or(?) shader setting in mental ray
  219. Image Based Modeling.....Lighting..and Rendering
  220. How to acheive this lighting effect in maya?
  221. Vray glass lighting problem
  222. Help !
  223. Non-photoreal rendering
  224. help in maya physical sun
  225. Transformers rendering
  226. refraction issues with mia_x_passes material
  227. Small MR's Illumination intro.
  228. Rendering SU in Maya help
  229. Depth of Field & ways of doing it
  230. Maya MR: Renders once at 12 sec a frame, then 50 seconds on re-render of same frame
  231. Vray toon shader help
  232. Volume Rendering Particles
  233. Creating passes with MIA shaders in Maya 2009
  234. Sky Artist - Anyone know where to find one? Bungie Studios
  235. Im interested in peoples workflows for tuning materials?
  236. Maya Fur Rendering
  237. What is the best lighting setup for this scene
  238. Union Jack in a procedural Material
  239. Global Illumination and Slow Solutions in the Film Industry
  240. Final Gather Problem
  241. Irradiance Particles/Importons vs. Final Gather vs. Global Illumination
  242. IES data for LED's or how to approximate them?
  243. [3ds max] Looking for full dvd tutorials
  244. How do I add soft sun light through a window in Maya?
  245. Long Exposure Rendering?
  246. how to render matte (?) in mental ray?
  247. HDRI Problem
  248. How to create a Light Tube with GI Maya?
  249. Heavenly Environment - Devils Angels & Dating
  250. Shave and a haircut in Rmf 3 - Problem with lights