View Full Version : General Discussion



  1. 3D footage to AE
  2. Opinions on source film maker for animation (instead of Maya)
  3. VRay 3.20.02 mesh export missing
  4. Should I say goodbye to mentalray?
  5. Creating characters
  6. Tips for adding simple backgrounds to renders?
  7. Surface Pro 3 for digital painting on the go?
  8. Matte Paintings VS 3D Modelling
  9. Looking for two old 3d animations online
  10. How hard is VFX - Solo?
  11. The Future of Modeling
  12. article on spec work
  13. IP Incubator Club Thread 2015: Monthly-030 August 2015
  14. Match Move basics
  15. Formula for "Save for Web"?
  16. How to make things in 3d
  17. question about job position in 3D feature film
  18. Can someone help convert a carrara model?
  19. What is the Animation Mentor Maya Workshop: Animation Basics like?
  20. Looking for Industry Critiques
  21. re-typology complex kitbash
  22. Does concept art have to have a realistic style?
  23. How "oldschool" graphics worked. (Video)
  24. python autorig tutorial
  25. Fully animated car engine 3D model
  26. Need help for my Survey about Renderfarms :)
  27. Need assistance from industry professionals for debunking video.
  28. The concept of a Mathematical/Scientist Artist and UK Skills Shortage?
  29. VFX professionals, I need your suggestion! (Student)
  30. Discussing a business concept involving renderings in e-commerce appliance
  31. Looking for an old digital painting made in around 90s
  32. Heads up: the CGSociety Youtube channel...Check it out.
  33. Full blown production based renderer?
  34. Learning to draw: traditional vs digital (help me out, please!)
  35. Guys if you are using windwows 10
  36. Apps like Photosynth?
  37. Great Blade Runner website
  38. Digital Goods and the ITC: The Most Important Case That Nobody is Talking About
  39. Can someone tell which soft was used to create this presentation? tnx
  40. Inside James Cameron's Creative Mind
  41. New Star Wars footage
  42. Need help with idea related to point clouds
  43. Multipass compositing, trouble with motion blur
  44. Substance Designer Users... Show us your work.
  45. quick question about model hosting
  46. VFX Supervisor Training?
  47. Problem with 'waves' in multilight, any suggestions?
  48. Is the future of animation the Parametric Method? Pixar seems to like it.
  49. SIGGRAPH 2015: Air Haptics: Displaying Feeling of Contact (Amazing!)
  50. I need help for my for my Bachelor Thesis (Just a short survey)
  51. Albert Whitlock - matte painter Video
  52. Maya Python tool scripting tutorial, skinning
  53. Ex-Compositor Andreas Opferkuch talks about his experiences in the VFX industry
  54. 360 camera track?
  55. Multimedia Office Desks for high-tech startup
  56. Python within VFX, Questionnere
  57. Workaholicism in the Tech Sector (Work/life balance on @atpfm podcast.)
  58. Beautiful animation short
  59. Are concept artists f@$%ed in the CG industry?
  60. What do you call this type of art
  61. Need Advice: Starting out
  62. openexr viewer for iPad?
  63. DeviantArt: US Fan Art Law
  64. 3D print testing
  65. What is Normal
  66. Is it possible to be a freelance 3D modeler?
  67. Next large scale CG Society Challenge?
  68. Platformer Toolkit Idea
  69. Majoring in TV production/ broadcasting...
  70. Python Autorig quadruped tutorial
  71. New to this website. Some questions
  72. Are stereo movies going slowly out of date ...at last?
  73. IP Incubator Club Thread 2015: Monthly-031 September 2015
  74. ColorChecker jpg workflow?
  75. RedStroke Lightening distorting when group moves
  76. Looking for floor textures, with normal mapping etc.
  77. Looking for artists to showcase as part of series
  78. Regarding Machinima
  79. Help measuring value for selling a project
  80. What to do while trying to get a job
  81. VERY old coca cola TV commercial
  82. Photo Reactor
  83. Mocap more affordable. How do the big boys survive?
  84. can any one help me to understan th process of rendering in autocad?
  85. I want to learn more about CG!!
  86. Carreer Options
  87. English texte for an event connected to HMD
  88. How do I upload a file? images? line modifiers falling apart
  89. 3DEqualizer how to select by point weight
  90. PEANUTS: Featurette "For the Love of Peanuts"
  91. Interactive 3D in the browser
  92. Jungle Book Teaser
  93. Necessity to post-work a good rendering?
  94. Program to convert animation to animated gif
  95. Suggestions for reputable freelance for hire site
  96. Does location matter about how much you get paid as freelancer?
  97. Amplify Mentor Event: JJ ABRAMS
  98. complex fluid simulations
  99. Roto/Paint artist vs Compositor job, salary, etc.?
  100. Which software to choose
  101. Podcastwith David Luong, Senior Cinematic Video Game Artist Level at Blizzard Ent.
  102. Online release of an animation short
  103. 2D People for Arch Viz
  104. Best Self-taught 3d Modeling Path?
  105. Alternate Spider Pit Recreation from King Kong
  106. One continuous mesh creation
  107. How to get the 'Pixar' look?
  108. The Hobbit Compositing
  109. Doing 360 Immersive Video? Show us your work...
  110. Which software to learn as 2d main and learning focus
  111. Wonderful CG plant growth animation using GrowFX
  112. Better job oppurtunity:Rigger or modeler?
  113. books about difference between CAD / polygonal modeling
  114. Help on research thesis regarding 3d vs 2d for creating a 2d animation
  115. US NLRB speaks on indy contractors
  116. Short preview of Lightwave's new PBR engine
  117. Help Me To Start My Studio!
  118. The UE4 business model is brilliant!
  119. [Noob question] Blendshapes: from skinny to muscular (low poly)
  120. Painting models from 3D prints?
  121. Cool BESIEGE Machine Creations
  122. software in the same family as motionbuilder
  123. How do -you- promote -your- work?
  124. The difficult equation
  125. 10 Useful 3D Tutorials I found is usefull
  126. stolen 3d images being sold as prints here:
  127. Editorial: The Gold VRush. Inflating Bubble?
  128. Do you have a business degree?
  129. sharp animation on a wide tv
  130. Realistically speaking, do I need a backup plan?
  131. TRANSFORM - Amazing Technology Invented By MIT
  132. Timeless animation
  133. CGTextures is moving to Textures.com - thoughts?
  134. New employer wants to use my work
  135. The Work of Master Model Builder Greg Jein
  136. Would you subscribe to Autodesk 2017?
  137. What camera peripherals do you use?
  138. Introduction
  139. Game Level Design
  140. Ultrawide 34" Curved screens for CG artists?
  141. Asking for suggestions for 3d animation software
  142. Scanner Effect: Help
  143. Seeking Advice for Budgeting CG Film
  144. Most affordable full color 3d printing options online?
  145. Amazon Challenges Etsy With Strictly Handmade Marketplace
  146. Tim's Vermeer Movie
  147. Best renderer for a cg pipeline
  148. Natron and Nuke
  149. images
  150. Why people looks old?
  151. Big Studios vs. Small Studios and other CG considerations
  152. 3D models search engine
  153. VFX question
  154. Confused about "top 35%"...
  155. How to enhance observation?
  156. The media and Visual artists
  157. Vfx composting normal people look like dwarf
  158. Can you recommend a good screenwriting tutor?
  159. Can you recommend a good acting tutor?
  160. The Art of Emotional Pricing
  161. Difference between procedural and manual textures?
  162. History of VFX: The Optical Printer
  163. Interested in 3D? Why?
  164. rendered Images
  165. Well made post-apocalyptic short
  166. BBC Archive: Micro Live - Computer Games, Animation and Simulators (1986)
  167. Advice for watching video tutorials
  168. Something I've always wondered about drawing / 2D design
  169. 3d nursery rhyme almost at 1 billion views on youtube
  170. Junior Modeler advice.
  171. Vray Shadows
  172. Has Mocap killed Innovation of Animation Tools for Artists ?
  173. Hello. And a little advice on software?
  174. Hello Im new and have some questions
  175. So what are you biggest pains?
  176. Looking for Arts/ Film Books Stores...World Wide.
  177. Color blindness in CG industry
  178. Need A good Source for Practice .
  179. Examples of great lighting in film
  180. Question About Concept ArtWork and 3D industry ?!
  181. Free Training
  182. VES Summit: Dean Devlin Urges Hollywood to "Tear Down Walls" With VFX Departments
  183. The future is today: how ILM made time travel possible
  184. Cant find campfire attack and Future football
  185. Live-action Stereo-cinematography in Unity/Oculus
  186. Paul Walker VFX shots (FF7)
  187. New here, Student Project Help
  188. Matte Painting N Camera Projection(Student Qns)
  189. Modelling under 1 minute challenge - my concept
  190. New VFX Project Tracking app needs beta testers
  191. Question regarding a mini project (info needed)
  192. Anyone know how this was made?
  193. An approach to dealing with clothes and rigging?
  194. What exactly is Matte Painting?
  195. Sci-Fi door references
  196. Real-time facial expression manipulation of live-action footage
  197. When can you go straight up to high poly?
  198. Simple Question
  199. 11/5 Event: An Evening of VFX Production Pipeline Tools at RFX in Hollywood
  200. Animation in Canada VS Australia VS others?
  201. Environment compositing maya for ShortFilm1080p
  202. Neat little P/A movie "Strange Alloy"
  203. Altus denoiser
  204. research survey purpose "3D modular design"
  205. Alternatives to Cl3ver interactive presentation software
  206. How undo image dithering that resulted when millions colors image converted to 256?
  207. MTV graphics
  208. Tracking markers for face tracking.
  209. Is it possible to make shortform movies with photorealistic cgi every week?
  210. Texturing for Shortfilm
  211. Hello! New to 3d modeling
  212. What be?
  213. 3D GUI and user-friendliness
  214. The New Business Model of a Visual Effects House
  215. Is tuitionbased schools worth it?
  216. Particles: Group editing, singular editing, and AI
  217. Learning Animation in vancouver, Emily Carr University vs Vancouver Film School?
  218. Making MILLIONS out of Models
  219. Earth imagery for commercial use
  220. Zync Render
  221. Studios using Fusion or Nuke - the future?
  222. 3d Model CMS System
  223. Warcraft teaser
  224. CG and visual art
  225. Concept Artist VS 3d Artist
  226. It his Disney? Nope. It's Japan.
  227. Considering X-Particles But Have RealFlow
  228. Fascinating new hard surface modelling workflow (Blender)
  229. Official Warcraft Movie trailer
  230. Lytro Immerge
  231. How can a CG dinosaur survive?
  232. Stop with the Spec work!
  233. After Effects - doubts
  234. Matchmove thread?
  235. During art school, should students post homework?
  236. How hard to learn are UnrealEngine/Unity?
  237. 3D Laser
  238. Need help for the Gnomon admission portfolio
  239. How to animate dragon wing membranes
  240. Sainsbury’s OFFICIAL Christmas Advert 2015 – Mog’s Christmas Calamity
  241. Cacani 2d animation softwar
  242. Resolution Size for A4 print?
  243. Can't choose which software to pursue!
  244. Lack of CG related challenges...?
  245. Internships are Illegal
  246. What learning paths did you create? And would you like to share it?
  247. New VR headset
  248. How do you organize your pipeline for small projects ?
  249. New Image Editor with Native Normal Map Support
  250. 3D Planning Software

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