View Full Version : General Discussion

  1. Music for animated shorts: take it or license it?
  2. Videogame flashback: Any ICO fans out there?
  3. Looking to Market Your Artwork
  4. Activation Programs
  5. Scared to Order Maya
  6. Post your inspiration links here
  7. Maya style Hotbox for OSs
  8. FX Sequences in Reels?
  9. ROCK BAND discussion! [X360, PS3, PS2, PC] for those about to rock...
  10. Macs and Graphic Cards
  11. 2nd Life Virtual Building, Voting
  12. Some beautiful aviation reference footage
  13. Judgement Day
  14. looking for a cutting edge title image/logo designer
  15. quest3d video tutorial need
  16. Help me remember
  17. Book excerpt: 'The Entrepreneur's Guide to Second Life'
  18. Houdini Training
  19. Disney's Enchanted: The Reviews are Charming!
  20. nudity warning...why?
  21. frame fixer
  22. Research Report: PS and Painter choices
  23. display problem...
  24. FBX in QuickTime player :)
  25. 3D outsourcing websites needed
  26. Be inspired
  27. Stephen King's The Mist: The reviews are rolling in
  28. Marvel Publisher talks about Digital Comics Unlimited
  29. Hay guys, I'm having my manly period. I'd like some advice (modelling)
  30. Anyone else find "Games for Windows" annoying?
  31. Affortable Animation Degree In USA
  32. David Copperfield & VFX ????
  33. Getting a good tablet
  34. What Got You Interested in CG?
  35. Maya, $65?! Is this place legal?
  36. Your Technique
  37. makings od movies
  38. How much I should charge?
  39. What motivates/Inspires you as an artist?
  40. Why CG-Art ?!?!?!
  41. Need Help in CG short film Guidance
  42. best method of reducing Lighting rendering time?
  43. short research paper on rendering
  44. CGSociety is ...
  45. Motion 3 or Combustion
  46. burning CG content on DVDs
  47. Realtime Interactive 3D
  48. Asking for allowance
  49. Unreal Tournament 3 is out! Who's playing?
  50. help please
  51. language packs
  52. hey guys can u help me with this?
  53. how to create mental effect
  54. modeling a knife (chef, butcher or in that range) in c4d?
  55. Mystery Developer porting Unreal Engine 3 to the wii
  56. Uncharted for the PS3
  57. Feature-Based Modelers
  58. OT ? : the Internet could run out of capacity by 2010
  59. Where to start?
  60. Exporting camera from Maya to Ligthwave with PointOven
  61. Extremely rare/valuable pencil sketch from 1896… how can I restore it?
  62. Got A Newbie Question
  63. Wanted - 3d training partners - not sure if mini challenge applies
  64. online portfolio?
  65. exercises you use to generate ideas ?
  66. DVD/Rentals statistics?
  67. autodesk Inferno,Flame,Flint
  68. Seeking Advice: Video Interview
  69. Movies where the good guy loose [**SPOILERS**]!
  70. Adding a website signature
  71. Where to get the best tablet monitor
  72. 3d Studio Max9, Next Engine Scanner on Vista
  73. How to overcome the Uncanny Valley? FF, Polar Express Beowulf and Beyond
  74. Logitech 3Dconnexion SpaceNavigator
  75. Too late to change gears?
  76. Question...Animators aren't Artists?
  77. Questions: Going into Modelling
  78. Used render nodes?
  79. CG Artists in Seattle
  80. Suggestions on a 3d/VFX school?
  81. Where to find top, side and front veiw images?
  82. Your Favorite Game Moments...Drawn in MS Paint
  83. Rights that we have on our works inside a company.
  84. The EvE Trinity Trailer
  85. What's your thought?
  86. Poll. Modeling characters with poses (artistic positions): Bones or no Bones?
  87. Animator vs Animation
  88. help:GPU relation to texture size usable in game engine
  89. Im looking for a good College near Pennsyvania
  90. looking for good animation books
  91. need tips on starting a small company.
  92. Year 2000 as predicted from the year 1900
  93. Beowulf- Is it just me?
  94. Shrek the Halls Xmas Special: The reviews are in!
  95. Rise of the Video Game: Discovery Channel Special
  96. Elance, Scriptlance etc for 3D?
  97. GTA: Cover artwork presentation!
  98. 2017: CG 10 years from Now (Tell us YOUR opinion)
  99. PAVI or BCIT?
  100. Help Me Please
  101. What's the scope for Animations in Singapore? What are the other options
  102. New to 3d art
  103. Sarah Conner Chronicles Posters.
  104. Scrat - fur
  105. Do you prefer movies or television?
  106. Portfolio Article
  107. Are Ecard websites a con for Animators?
  108. Women in 3D
  109. help plz,i need a good file host for my demo reel
  110. Interview with Mark Rein from Epic Games on UT3 and User generated content.
  111. Has anyone worked in the CG animation industry?
  112. Portfolio Tweaks
  113. color correction reference
  114. Latest Snickers Commercial : Rugby
  115. Rainmaker: VFX and Animation Divisions
  116. 2d digital art course?
  117. Tips Needed for Accurate Time Estimates
  118. Cache Files to be backed up?
  119. WHERE do newbie's with talent in 3D modeling and animationget noticed? any TIPS?
  120. Alvin & The Chipmunks - Trailer, tv spot and more clips
  121. Material/Texturing help please.
  122. Presentation about CG-artists
  123. Timewasting Facebook graffiti!
  124. "100% Motion Capture Free" Pretentious?
  125. Question
  126. Persepolis - My review is pouring in!
  127. Glassworks Bank of Ireland 'Dragon' ad
  128. Production Workflow - Texturing Or Rigging First?
  129. Z brush or Mudbox
  130. Software for DVD Menus
  131. Monday Fun
  132. Mecedes Benz ad
  133. Games, films, animations, and tv shows that would benefit from a CG remake?
  134. What's the deal with job postings lately?
  135. Deathfall dead?
  136. SF style enemy graphics for a 2D shooter game
  137. Your Pipeline
  138. Music in Reels/Animations
  139. Anyone know what Craig Mullins is up to recently?
  140. Invader Zim
  141. Handwriting gone to hell?
  142. CD interface design
  143. Modelling A Character To Animate - One Mesh?
  144. Online Flash Magazines?
  145. Shading and Lighting book
  146. help me find an ad!
  147. last MakeHuman release is out
  148. Urgent - Please Someone Help
  149. CNN: The rise of the virtual Gift
  150. For those of us who hasn't "made" it yet.
  151. Buying Previous Versions of Software
  152. Some people try to achieve animation film visuals
  153. solids vs. polygons question
  154. Adobe Photoshop or Poser
  155. wacom-ambidexterity
  156. Star Trek: The Tour’ Starts January (US)
  157. XBOX 360 HD-DVD price drop
  158. Mandated Pipeline Questions
  159. cgTookit Vol.2
  160. The Death of Physical Video Media??
  161. How far do artists go in modeling realistic characters like in BEOWULF?
  162. Collaborative drawing?
  163. The effect of photorealism in the computer graphics industry
  164. SquareEnix styled modeling
  165. Autodesk nfr versions...
  166. Rendering for HDTV
  167. Golden Compass :The Reviews are pointing South!
  168. New around here. Can I get some advice?
  169. I Might Get Slapped on the Head
  170. RockBand, Fun Game, Bad Graphics
  171. Editorial about the impact of Non Compete Agreements
  172. New Grand Theft Auto trailer
  173. I've Got a question
  174. Help my 3DS MAX 9 and Source SDK wont work
  175. Good Maya Rendering Book
  176. Shin Megami Tensie
  177. CG students: Tell me about your school experiences!
  178. Go Speed Racer Go! NEW TRAILER
  179. Do you have gnoman dvds?
  180. Philadelphia Area Schools
  181. I need help!
  182. CG Choice Award Logo
  183. \O/ Jordan Weisman bought back licences for Mechwarrior, Shadowrun and Crimson Skies
  184. Foundations course in Art & Design - worthwhile?
  185. Interactive walkthrougth
  186. Open Canvas Warpaint servers
  187. Character Sheets
  188. Namco deserves an achievement for graphics!
  189. Killer Beans question
  190. is this marker or CG?
  191. Its Been Cold Out
  192. Does this video look like 2D or 3D?
  193. Game Development Time Estimates
  194. how to adjust your display before start creating your 2/3d works?
  195. CGtalk in 2001
  196. What was the name of the greatest forum for animation?
  197. EDITORIAL: Narrow CGI Profit Margins, Short CGI Company Life Spans
  198. SaskTel Red Riding hood commercial : what house did them?
  199. Ok, why is not my image appearing on the forums?Ther are 72 hours since...
  200. What means 2.5 matte painting scene?
  201. CGSociety/3D World Poll for Issue #99
  202. Nanami studio, spam?
  203. Overwhelmed
  204. Speed Racer?
  205. computer for small space heater?
  206. Progress Charts for Shots
  207. Landscape Visualization
  208. What means union position?
  209. What things are teached in film school and how to keep up with thos guys?
  210. Portal
  211. Flash on DVD?
  212. frontpage plug history?
  213. Problems with Zbrush Dmap to Lightwave
  214. OT/Ivy generator.
  215. Dragonlance Movie.....
  216. Wiimote know no bounds? [wii hack creates multitouch display]
  217. Bring back spark to collabing
  218. Hd 384
  219. Commission artwork, is it ok to resell it as prints?
  220. older softwave (90s)
  221. Software for assisting character creation
  222. 3d space navigator & ATI graphics card for sale
  223. IMAGINA 2008 - Monaco
  224. Polygon counts
  225. Desperately Searching For Work Experience - London
  226. Art for University - 3d Animation Course
  227. First 5 Minutes Of AVP: REQUIEM
  228. Awesome reel from Digital Magic Group
  229. One of the best demoreels I have yet to watch.
  230. What is with pictures of woman?
  231. Server website self check
  232. computer graphics survey for school, please help
  233. What will be the next talking thing in CG Movies...
  234. Creativity Block?
  235. Commodore 64 Turns 25, Founders Reminisce
  236. I Am Legend: The reviews are biting in!
  237. hair n fur help
  238. Need your opinion on style and look
  239. Funky problem with Maya
  240. Estimating animation time/budget requirements
  241. Variety:Vfx supervisors increasingly important
  242. Hammer Films returns - to MySpace
  243. Batman Dark Knight Posters
  244. need a suggestion. what's the -easiest- renderer to work with?
  245. From Max to Maya in 2 days - Can it be done?
  246. The Dark Knight Trailer
  247. What would be the best way to find a rigger / animator in the UK
  248. Flash
  249. Getting into the game and film industry?
  250. Slate Tablet built specifically for artists...