View Full Version : Graphics Programming

Pages : 1 2 3 4 5 6 [7] 8

  1. Help Newbie, Visibility test for texture mapping
  2. Adaptive Displacement Algorithm
  3. mixing prerendered HD video with live 3d
  4. C++ OpenGL drawing 2D Text with effects
  5. Is point inside mesh?
  6. comics to ipod tool?
  7. Netbeans and Maya API
  8. c# error
  9. Maya 2009 (64) and Visual Studio 2008
  10. 2D Normal Map Lighting
  11. Maya exporter @ xcode
  12. How do I make my sim go fast?
  13. Quartz 2D playing quicktime and exporting as quicktime?
  14. K-Means Image Segmentation
  15. K-Means Image Segmentation
  16. Maxscripting answers to 3dsmax pop up boxes that appear when you open a max file
  17. saving a custom QuickTime File based on the tacks of other QT files
  18. Advanced Scriptable / Programmable 2D Raster and Vector Graphics
  19. programming to support a particular graphics card/video capture card
  20. MAXON is Calling all Plugin Developers
  21. Maya2009 API Setup for VS2008
  22. Dark Age Version 0.4.758 Released!
  23. How to calculate center of mass for triangular mesh?
  24. MDGMessage::addForceUpdateCallback
  25. Creating a game using xna or somthing else?
  26. Need Help for rope+cloth simulation
  27. how to make a water splatter effect in cars
  28. New to programming
  29. Rush Submit Script??
  30. determine the FOV of a directx window
  31. zebra stripes analysis tool
  32. RiCurves and other Renderman Questions
  33. Flex Problem
  34. Flach CS3 Navigation Cue Point help
  35. render the object with animated visibility and motion blur is enabled (moved)
  36. The Chronicles of Nurnia: the Greeble, the Nurnie, and the algorithm
  37. IES Light Shader for Renderman
  38. a simple Question
  39. Vray Distributed rendering Spawner problem !!
  40. rendering Fog in renderman for maya ?
  41. C++ hang man tutorial I can't get working
  42. what kind of maths do i need to go into programming?
  43. Flash ActionScript 2 using the MoviClipLoader
  44. Multi-polygon beveling?
  45. ImageMagick and Visual Studio
  46. Map arbitrary triangle to unit-square
  47. vmp script
  48. Tone Mapping Shaders
  49. Walking animation on various terrains
  50. Kelvin Temperature to RGB
  51. Specific programing syntax rules/differences of HLSL vs CGFX
  52. ray-traced anastropic reflections
  53. RSL Guide errata anyone?
  54. Texture Painting plug-in for CrackArt (OpenSource)
  55. Blender help
  56. PS3 Prototype Rendering Engine : need avice from veterans
  57. Issues compiling OpenEXR 1.6.1 on Vista x64
  58. Idea for product specific CAD package
  59. Slim template and aovs
  60. Memory Concerns
  61. Video Memory : what can I do with it?
  62. Reversing the Graphic Pipeline
  63. Best game engine for procedural animation
  64. Question about .PNG
  65. Sword Trails
  66. Exposure filter code / algorithm
  67. Qt application in maya plugin?
  68. Direct3D?
  69. Math study for TD and CG Artists
  70. normal pass lambertian relight - dot product
  71. Detecting repetitive patterns in a single image
  72. Fluid liquid simulation in C++
  73. HLSL tutorials for someone completely new to programing?
  74. Emulating Blinn shading in OpenGL
  75. Particle Fluid Surfacing ...
  76. Polygonal mesh edge beveling
  77. Image filters
  78. Moving an Object Across Sphere Surface
  79. Setting Up Include & Lib directories in Vs C++
  80. About [Detail Preserving Continuum Simulation of Straight Hair
  81. Free Beta of Concurrency Debugging Tool
  82. Anyone implemented ,Marschner hair shading?
  83. Concurrency Debugging: Comparison of Race Detectors (Helgrind et al.) with Jinx
  84. Renderman: Smooth Rendering over two subd surfaces
  85. quick array question
  86. Programming Languages
  87. Remove specularity from multiple textures
  88. Creating objects
  89. Code samples for job applications
  90. PyMEL v/s Blender Python
  91. How to study about Graphics programming?
  92. Unable to find my .slo shaders...
  93. batch cmdline convert exr to other format (win32)
  94. problem with shadow rays in raytracer
  95. 3d Game programming
  96. Am i forced to learn C or C++ to be professional in scripting?
  97. Using Quaternions?
  98. Unwarping Mirror Ball
  99. Rendering with Natural Light
  100. Any idea where I can find the algorithm for jiggle deformer in maya?
  101. Need help getting glutKeyboardUpFunc to work with arrow keys
  102. GLUT function for detecting when key is held down
  103. Put Camera at Moving's Object's Position
  104. force maya to not update when executing script
  105. Translate a Maya Python API tutorial in english? (Create custom locator)
  106. Edge length
  107. Learning Shaders
  108. Chart software
  109. Maya Ribbon control script??.
  110. std error when compiling simple plugin
  111. Using objects with high incandescence as lights using Renderman?
  112. Need help Detecting Collision
  113. Organisng Game programming contest
  114. "bake" python script
  115. Renderman dPdu & dPdv
  116. Mel Scripting
  117. Flash Programming for cg content
  118. The YafaRay Project will apply this year to GSoC
  119. Problem with Biped "Bip01" motion blending
  120. Renderman Env light and custom shaders
  121. My fluid simulation
  122. Resizing Arrays in Cg.
  123. Volume Rendering in Renderman
  124. A little help with this code
  125. MEL in 2009 - External editor necessary?
  126. Centering a Flash Object
  127. Need guidebook for studying basic CG?
  128. MEL help
  129. shading: vector pointing in increasing u/v direction
  130. Loop Subdivision
  131. Hair system.
  132. reading raw 3d volumes?
  133. Dumb notepad++ question
  134. CUDA and ATI cards...
  135. Trying to do a simple Maya-Python Code
  136. Python Enviornment variable problem
  137. Volumetric billboards?
  138. Maya Py API Scripted Plugins: OK to use Class Instance Variables?
  139. Maya Plugin output
  140. SPH fluid simulation question and help
  141. Tablet picking(need your help)
  142. Zip a folder using MEL script
  143. Human perception of the RGB model
  144. 3Delight Renderman
  145. Getting 3delight to work with massive.
  146. vector with 4 components and matrix 4x4
  147. CHIP8/SCHIP Interpreter/Emulator
  148. Max Animation to Open GL Problem
  149. Budgeting for a 3D game
  150. RISpec and backend renderers
  151. OpenGLES 2.0 and rendering 3D objects
  152. Shader problem
  153. Maya QT Interface Designer
  154. Displacement with RenderMan
  155. Want to Access Subdivision UV in mental ray Shader
  156. Python - GUI modules ?
  157. Lighting set for RenderMan?
  158. MObject question???
  159. Processing - 3D Laser Scan Software
  160. Global orientation of objects on a surface
  161. Image Processing c++
  162. Content-aware scaling (or other recommendations)
  163. From Maya to Iphone
  164. Maya c++ Plugin error: (kInvalidParameter): Object is incompatible with this method
  165. Conversion between rotate orders
  166. fmm/fast sweeping of signed distance functions
  167. Apply Maya Expression to similarly named objects
  168. PyMel or Straight Python?
  169. 3dsmax 2011 to Deadline 3.1 SP1
  170. Nuke Python: Working with the DAG
  171. Python nuances that confuse me
  172. RSL: Cook Torrence question
  173. animation through script
  174. General Maxscript problem
  175. Quicktime for 64-bit?
  176. PolyEditUV erroring out in MAya 2011?
  177. One Man Band! Can i do it?
  178. ik solver plugin
  179. Maya Hair - SpiderWeb pythonScript
  180. Rotating a Vector
  181. Multiresolution in Tetrahedral meshes
  182. image data and node plugs
  183. Where to get Autodesk Plugin ID
  184. Best Graphics Card for 3D programs & Editing
  185. Resolution Gate Corners...
  186. Programmers For Hire (full Time) !
  187. Websites for Devs and TDs
  188. Using Maya model in openGL
  189. Fx Programming
  190. SVN: What do you prefer?
  191. renderman rsl
  192. Python not working
  193. MADAM(Modular Animation Digital Asset Management)
  194. Multithreading in Python on Softimage
  195. Mental ray shaders
  196. Python File Handling
  197. Setting env variables
  198. CG programing reel?
  199. What programing language?
  200. renderman shader writing practice
  201. [Application]FREE Image Sequence Player
  202. Renderman shader AOV
  203. Renderman lm2DMV shader
  204. Shader Writer Reel: How to
  205. GPU deformers
  206. Python OOP & Maya
  207. Best geo cache format for maya
  208. PBRT Rendering Irregularity
  209. 3d Asset Viewer
  210. Nuke coding
  211. boids (xmas, a tiny xmas present)
  212. 3DS Max Slow At Compiling DirectX Shader
  213. Problems with Multi Material
  214. Simplest polygon data file format?
  215. To Stitch or not to Stitch
  216. depth layer
  217. Accumulation of frames
  218. TEDx Pura Vida - Wheel of fortune WIP
  219. book for renderman shader writing
  220. Fluid Simulation Solvers
  221. error when loading compiled pug-in for maya 2011 on mac
  222. How to check "cout" result in maya?
  223. If you don't know how to start see this!
  224. Looking for advice
  225. Version control pipeline for small Maya house
  226. Using Wii tracking to create a true 3d experience?
  227. Max - open file thumbnail!!
  228. Generate displacement map
  229. Math problem
  230. renderman shader antialising
  231. 3d viewer?
  232. Where does a graphic programmer works?
  233. I really need a help on image processing
  234. Maya API & VS 2008, problem with Hello World
  235. Source code for 2D dymamic symbols.
  236. Cloth simulation in C++
  237. Standards for Bitangent vectors, normal maps, etc.
  238. FBX or COLLADA today
  239. 3d normal map texture require tangent space?
  240. Components of a transform matrix
  241. On the elegant linking of Art and Logic
  242. building boost
  243. How to render 3d smoke using PovRay
  244. Implementing corrosion in textures
  245. Convert a normal to a rotation
  246. libpolo - a lightweight graphics and network library for educational environments.
  247. mobile apps and autodesk software
  248. Softimage PIC files?
  249. Calculate Eye Vector
  250. Computer Graphics Degree Online/Offline