View Full Version : Graphics Programming

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  1. Does anybody have a answer...
  2. Ray tracing for BSC project
  3. Help Newbie, Visibility test for texture mapping
  4. Adaptive Displacement Algorithm
  5. mixing prerendered HD video with live 3d
  6. C++ OpenGL drawing 2D Text with effects
  7. Is point inside mesh?
  8. comics to ipod tool?
  9. Netbeans and Maya API
  10. c# error
  11. Maya 2009 (64) and Visual Studio 2008
  12. 2D Normal Map Lighting
  13. Maya exporter @ xcode
  14. How do I make my sim go fast?
  15. Quartz 2D playing quicktime and exporting as quicktime?
  16. K-Means Image Segmentation
  17. K-Means Image Segmentation
  18. Maxscripting answers to 3dsmax pop up boxes that appear when you open a max file
  19. saving a custom QuickTime File based on the tacks of other QT files
  20. Advanced Scriptable / Programmable 2D Raster and Vector Graphics
  21. programming to support a particular graphics card/video capture card
  22. MAXON is Calling all Plugin Developers
  23. Maya2009 API Setup for VS2008
  24. Dark Age Version 0.4.758 Released!
  25. How to calculate center of mass for triangular mesh?
  26. MDGMessage::addForceUpdateCallback
  27. Creating a game using xna or somthing else?
  28. Need Help for rope+cloth simulation
  29. how to make a water splatter effect in cars
  30. New to programming
  31. Rush Submit Script??
  32. determine the FOV of a directx window
  33. zebra stripes analysis tool
  34. RiCurves and other Renderman Questions
  35. Flex Problem
  36. Flach CS3 Navigation Cue Point help
  37. render the object with animated visibility and motion blur is enabled (moved)
  38. The Chronicles of Nurnia: the Greeble, the Nurnie, and the algorithm
  39. IES Light Shader for Renderman
  40. a simple Question
  41. Vray Distributed rendering Spawner problem !!
  42. rendering Fog in renderman for maya ?
  43. C++ hang man tutorial I can't get working
  44. what kind of maths do i need to go into programming?
  45. Flash ActionScript 2 using the MoviClipLoader
  46. Multi-polygon beveling?
  47. ImageMagick and Visual Studio
  48. Map arbitrary triangle to unit-square
  49. vmp script
  50. Tone Mapping Shaders
  51. Walking animation on various terrains
  52. Kelvin Temperature to RGB
  53. Specific programing syntax rules/differences of HLSL vs CGFX
  54. ray-traced anastropic reflections
  55. RSL Guide errata anyone?
  56. Texture Painting plug-in for CrackArt (OpenSource)
  57. Blender help
  58. PS3 Prototype Rendering Engine : need avice from veterans
  59. Issues compiling OpenEXR 1.6.1 on Vista x64
  60. Idea for product specific CAD package
  61. Slim template and aovs
  62. Memory Concerns
  63. Video Memory : what can I do with it?
  64. Reversing the Graphic Pipeline
  65. Best game engine for procedural animation
  66. Question about .PNG
  67. Sword Trails
  68. Exposure filter code / algorithm
  69. Qt application in maya plugin?
  70. Direct3D?
  71. Math study for TD and CG Artists
  72. normal pass lambertian relight - dot product
  73. Detecting repetitive patterns in a single image
  74. Fluid liquid simulation in C++
  75. HLSL tutorials for someone completely new to programing?
  76. Emulating Blinn shading in OpenGL
  77. Particle Fluid Surfacing ...
  78. Polygonal mesh edge beveling
  79. Image filters
  80. Moving an Object Across Sphere Surface
  81. Setting Up Include & Lib directories in Vs C++
  82. About [Detail Preserving Continuum Simulation of Straight Hair
  83. Free Beta of Concurrency Debugging Tool
  84. Anyone implemented ,Marschner hair shading?
  85. Concurrency Debugging: Comparison of Race Detectors (Helgrind et al.) with Jinx
  86. Renderman: Smooth Rendering over two subd surfaces
  87. quick array question
  88. Programming Languages
  89. Remove specularity from multiple textures
  90. Creating objects
  91. Code samples for job applications
  92. PyMEL v/s Blender Python
  93. How to study about Graphics programming?
  94. Unable to find my .slo shaders...
  95. batch cmdline convert exr to other format (win32)
  96. problem with shadow rays in raytracer
  97. 3d Game programming
  98. Am i forced to learn C or C++ to be professional in scripting?
  99. Using Quaternions?
  100. Unwarping Mirror Ball
  101. Rendering with Natural Light
  102. Any idea where I can find the algorithm for jiggle deformer in maya?
  103. Need help getting glutKeyboardUpFunc to work with arrow keys
  104. GLUT function for detecting when key is held down
  105. Put Camera at Moving's Object's Position
  106. force maya to not update when executing script
  107. Translate a Maya Python API tutorial in english? (Create custom locator)
  108. Edge length
  109. Learning Shaders
  110. Chart software
  111. Maya Ribbon control script??.
  112. std error when compiling simple plugin
  113. Using objects with high incandescence as lights using Renderman?
  114. Need help Detecting Collision
  115. Organisng Game programming contest
  116. "bake" python script
  117. Renderman dPdu & dPdv
  118. Mel Scripting
  119. Flash Programming for cg content
  120. The YafaRay Project will apply this year to GSoC
  121. Problem with Biped "Bip01" motion blending
  122. Renderman Env light and custom shaders
  123. My fluid simulation
  124. Resizing Arrays in Cg.
  125. Volume Rendering in Renderman
  126. A little help with this code
  127. MEL in 2009 - External editor necessary?
  128. Centering a Flash Object
  129. Need guidebook for studying basic CG?
  130. MEL help
  131. shading: vector pointing in increasing u/v direction
  132. Loop Subdivision
  133. Hair system.
  134. reading raw 3d volumes?
  135. Dumb notepad++ question
  136. CUDA and ATI cards...
  137. Trying to do a simple Maya-Python Code
  138. Python Enviornment variable problem
  139. Volumetric billboards?
  140. Maya Py API Scripted Plugins: OK to use Class Instance Variables?
  141. Maya Plugin output
  142. SPH fluid simulation question and help
  143. Tablet picking(need your help)
  144. Zip a folder using MEL script
  145. Human perception of the RGB model
  146. 3Delight Renderman
  147. Getting 3delight to work with massive.
  148. vector with 4 components and matrix 4x4
  149. CHIP8/SCHIP Interpreter/Emulator
  150. Max Animation to Open GL Problem
  151. Budgeting for a 3D game
  152. RISpec and backend renderers
  153. OpenGLES 2.0 and rendering 3D objects
  154. Shader problem
  155. Maya QT Interface Designer
  156. Displacement with RenderMan
  157. Want to Access Subdivision UV in mental ray Shader
  158. Python - GUI modules ?
  159. Lighting set for RenderMan?
  160. MObject question???
  161. Processing - 3D Laser Scan Software
  162. Global orientation of objects on a surface
  163. Image Processing c++
  164. Content-aware scaling (or other recommendations)
  165. From Maya to Iphone
  166. Maya c++ Plugin error: (kInvalidParameter): Object is incompatible with this method
  167. Conversion between rotate orders
  168. fmm/fast sweeping of signed distance functions
  169. Apply Maya Expression to similarly named objects
  170. PyMel or Straight Python?
  171. 3dsmax 2011 to Deadline 3.1 SP1
  172. Nuke Python: Working with the DAG
  173. Python nuances that confuse me
  174. RSL: Cook Torrence question
  175. animation through script
  176. General Maxscript problem
  177. Quicktime for 64-bit?
  178. PolyEditUV erroring out in MAya 2011?
  179. One Man Band! Can i do it?
  180. ik solver plugin
  181. Maya Hair - SpiderWeb pythonScript
  182. Rotating a Vector
  183. Multiresolution in Tetrahedral meshes
  184. image data and node plugs
  185. Where to get Autodesk Plugin ID
  186. Best Graphics Card for 3D programs & Editing
  187. Resolution Gate Corners...
  188. Programmers For Hire (full Time) !
  189. Websites for Devs and TDs
  190. Using Maya model in openGL
  191. Fx Programming
  192. SVN: What do you prefer?
  193. renderman rsl
  194. Python not working
  195. MADAM(Modular Animation Digital Asset Management)
  196. Multithreading in Python on Softimage
  197. Mental ray shaders
  198. Python File Handling
  199. Setting env variables
  200. CG programing reel?
  201. What programing language?
  202. renderman shader writing practice
  203. [Application]FREE Image Sequence Player
  204. Renderman shader AOV
  205. Renderman lm2DMV shader
  206. Shader Writer Reel: How to
  207. GPU deformers
  208. Python OOP & Maya
  209. Best geo cache format for maya
  210. PBRT Rendering Irregularity
  211. 3d Asset Viewer
  212. Nuke coding
  213. boids (xmas, a tiny xmas present)
  214. 3DS Max Slow At Compiling DirectX Shader
  215. Problems with Multi Material
  216. Simplest polygon data file format?
  217. To Stitch or not to Stitch
  218. depth layer
  219. Accumulation of frames
  220. TEDx Pura Vida - Wheel of fortune WIP
  221. book for renderman shader writing
  222. Fluid Simulation Solvers
  223. error when loading compiled pug-in for maya 2011 on mac
  224. How to check "cout" result in maya?
  225. If you don't know how to start see this!
  226. Looking for advice
  227. Version control pipeline for small Maya house
  228. Using Wii tracking to create a true 3d experience?
  229. Max - open file thumbnail!!
  230. Generate displacement map
  231. Math problem
  232. renderman shader antialising
  233. 3d viewer?
  234. Where does a graphic programmer works?
  235. I really need a help on image processing
  236. Maya API & VS 2008, problem with Hello World
  237. Source code for 2D dymamic symbols.
  238. Cloth simulation in C++
  239. Standards for Bitangent vectors, normal maps, etc.
  240. FBX or COLLADA today
  241. 3d normal map texture require tangent space?
  242. Components of a transform matrix
  243. On the elegant linking of Art and Logic
  244. building boost
  245. How to render 3d smoke using PovRay
  246. Implementing corrosion in textures
  247. Convert a normal to a rotation
  248. libpolo - a lightweight graphics and network library for educational environments.
  249. mobile apps and autodesk software
  250. Softimage PIC files?