View Full Version : Graphics Programming


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  1. Mel Scripting...
  2. [3DSMax]3DSMax SDK document - Learn programming plug-ins !
  3. Stroke-based Rendering
  4. addressing a plug through MEL
  5. Need help with a renaming script...
  6. Release version of texture has artifacts
  7. C# How can I fill out a form and submit it?
  8. Maya Vertices Display Too Small
  9. re: Prman, how to handle huge amounts of Points?
  10. Need help
  11. Mesh Manipulation in Maya plugin
  12. math formulars in maxscript
  13. create meshes by scripting
  14. XSI - PYTHON - PPG Object Logic question
  15. returning the length of a spline/curve with walking it?
  16. animate vertices
  17. Dreamweaver
  18. jpg image format question
  19. C++: Move object along hypotenuse
  20. .osg files and shaders
  21. Fitting BVH to arbitrary skeletons?
  22. Help me ! How to export ...
  23. Recommendation needed for instructional books/media
  24. .slim compiling on linux
  25. TBN for skinned mesh
  26. Redraw line
  27. Renderman "brick" map?
  28. Going back and forth
  29. need help for 3d game
  30. gcc versions and maya plugins
  31. perl script for negative frame numbers
  32. Question on maya connection
  33. OpenGL and DirectX TMO Development Kit
  34. Writing Mental Ray shaders using a C++ class?
  35. RFM shader compile error...
  36. Maya/Mental Ray surface/displacement shader
  37. Opinions needed on 3D applications written in Java
  38. 3delight/renderman: occlusion & LOD combination
  39. Video: Rally Cross Physics
  40. Maya API - Iterating attribute arrays?
  41. Expressive/NPR Cartoon Rendering
  42. dx studio
  43. python problem
  44. Multidimensional Graphics, help please.
  45. real time 3d charts
  46. long long llong_max = 4294967295ULL
  47. Generating data for 3D object recognition
  48. Debugging Maya Plugin (Linux + Code::Blocks)
  49. Mel
  50. Need book recomendations about general graphics algorithms
  51. Beginner needs help with coordinate systems please
  52. Direct 3D (Direct X) Export Question
  53. Writing a compositor. Where to begin...
  54. c++ software or phthon software
  55. How to _USE_MATH_DEFINES with math.h
  56. Anyone know about bit-shifting and endianness?
  57. java player ???
  58. openGL glDrawPixels
  59. Problem with axis angle
  60. Inverse Kinematics & 'preferred angles'
  61. C++ Development for Maya / .NET for Max - VS on same partition?
  62. Trying to find out same files in differnet folder.
  63. color of a single pixel, using glReadPixels
  64. starting maya batch from cocoa
  65. mel gui question
  66. 3delight: shader override possible?
  67. Matrix/vector maths.... Converting individual rotations to XYZ rotations...
  68. Problem with cg parameters
  69. Appalling Slowness of VS2005 Hotfix Installs
  70. 3d Nla
  71. Brahma for C#
  72. Texturing a mesh for a game
  73. Real time rendering of FBX file
  74. Is there any photo to explain graphics card's Pixel shader and Vertex shader?
  75. For Loop Question.
  76. Can you do this with If Statement?
  77. which game engine to start with?
  78. which game engine to start with?
  79. Texture data
  80. How to create automated effects online
  81. Maxscript : Animation Loop...
  82. MTL format specification
  83. css
  84. Natrual Cubic Spline tangents
  85. Computer Graphic Master Degree
  86. Coding for a FX TD demo reel - need advice
  87. Maya API ls -type command
  88. My MEL Scripting dilemma
  89. Math for CG
  90. The workflow of programming shaders in MAX
  91. Raymarcher
  92. X format
  93. Best place to start learning?
  94. Can I...or even Should I learn Renderman?
  95. Physics Programming
  96. Motion Tracking?
  97. MayaAPI - accessing data MFnEnumAttribute
  98. MEL File Reading
  99. How could create menu with use maxsdk in 3ds Max.
  100. Importing .OBJs into Java 3D
  101. Maya API getClosestPoint
  102. reload sl shaders to slim
  103. Question on NURBS
  104. Convert matrix from right-handed to left-handed - w/caveats
  105. Maya API and env Command
  106. Maya API MItDependencyGraph
  107. Need ideas for FPS AI
  108. Maya API: Removing Objects from scene
  109. Maya API: Equivalent to dgdirty MEL command?
  110. OpenGL - C++ Links & Info
  111. Matrix decomposition
  112. Filter operations on scanline data
  113. Maya API: initializing deformer attributes
  114. What happened to Renderman Academy
  115. Maya API: get MObject (of the component) from face index and dagpath
  116. Maya API: get MObject (of the component) from face index and dagpath
  117. Code/libraries to read PICT bitmap image files?
  118. Blending modes algorithms
  119. My Firsr Mental ray shader... lil help please!
  120. Maya API: Question about commands passing data to nodes
  121. My first game test
  122. c++ and c# multithreading benchmark.
  123. Interactive 3d content for the web
  124. Exporter for Maya 7
  125. Maya notifies your phone when it is finished rendering?
  126. MayaPluginWizard - API
  127. about Normalize a vactor
  128. question about ray tracing.
  129. Gpgpu
  130. Perlin Noise help
  131. Interested in the math of computer graphics. Need help.
  132. Best Renderman Book
  133. rotate coordinate sytem of imported objects (Maya api)
  134. XAML export
  135. speed of deep shadow maps on single-core systems
  136. Sorry, wrong forums
  137. 'move -rpr' using the API
  138. how to generate random numbers in cgfx
  139. decomposing a maya matrix
  140. Simulation of optical detectors
  141. 3D Stroke Implementation
  142. Rendering short hair in Renderman
  143. rendering layers in renderman studio
  144. Texture mapping(OpenGL)
  145. How to CREASE all edges in RIB/Renderman ???
  146. Vertex Data structure
  147. Shader writing; Trace() returns black
  148. Any HLSL buffs?
  149. Paper about user-interaction
  150. Shake Command Line
  151. Arguments for XNA and against m3g for my diploma thesis
  152. Arguments for XNA and against m3g for my diploma thesis
  153. Generating a texture map
  154. Spotlight in OpenGL
  155. Chromatek prism glasses for real-time stereo?
  156. New Curve Coordinate System
  157. motorola ad
  158. Cuda as a rendering farm?
  159. Algorithms for Conforming Normals
  160. Memory Mapped Files (C++)
  161. A strawberry shader
  162. [UE2.5] How to use #EXEC commands!?
  163. file format that supports 8 bit indexed color and an alpha channel?
  164. UnrealED Help
  165. SSS in Slim(RAT)
  166. UV for Spheres
  167. game programming
  168. Selfmade 3D-Scanning
  169. Atmospheric Scattering as Post process
  170. OpenGL problem (C) "Rodents Revenge 3D"
  171. Getting Lua running in a VS2005 project
  172. Matrix Rotation
  173. Polycount
  174. Calculating the volume of irregular polygons
  175. Resources about optimizing image filters
  176. SPH Fluid Simulation
  177. Spore procedural character design tool!
  178. LOD/Mipmapping
  179. newbie question: Why write shaders?
  180. My Raytracer
  181. Current Scenegraph APIs.
  182. Book on implicit functions
  183. Behold, the Elusive Antinode!
  184. poseDeformer maya 8.5 sp1
  185. Anybody please help me on building 64bit maya plugin?!!?
  186. MS STL String
  187. Data-Driven Material Edting In Film Studios
  188. file rename
  189. Start
  190. Building a sceen outside of the 3D software
  191. test
  192. Decoding imeges from lm_2DMV shader
  193. Splatting realtime terrain using glsl.
  194. Which IDE/Complier ?
  195. OOP message passing
  196. Open Source Node Compositor
  197. FBX: How to rotate bones?
  198. Point Cloud Manipulation
  199. OsX Graphics Programming
  200. Image rotation and nearest neighbour lossiness levels.
  201. hello
  202. NVidia PhysX Acceleration ...
  203. RenderView Application in Python!
  204. Normalmap Problem in XNA - Application - Need Help
  205. cg to cgfx
  206. Point Cloud Ray Tracing
  207. Recommend me a learning project
  208. Lip-sync algorithms, papers, sdks
  209. reading multiple unformatted integers from text file via getline
  210. ffd
  211. Going back to school to learn graphics programming
  212. Noob Question: How to start?
  213. Smallest file sizes when exported.
  214. Mpi
  215. look at, aim constraint
  216. Transparency Question, please
  217. Scanline rendering
  218. paintable attributes C++/MEL
  219. 2 geometry questions
  220. Realistic Procedural Skin
  221. Any recommendations for a RenderMan SL editor?
  222. renderman question(s)
  223. Basic Shading programming
  224. Average aka mean of N rotations
  225. How to develop a LUT for my specific needs?
  226. Confused about how to start in graphics
  227. Artist-turn-programmer?
  228. loading slim file
  229. What is the best university in Europe to study CG
  230. making a reel based on MEL/Python
  231. Importing videos into Maya!
  232. Mel project - help and info needed.
  233. Python in Maya
  234. mel script for selecting joint which are binded to skin cluster
  235. Renderman and the 'color' data type.
  236. !?ptfilter -ssdiffusion mode...
  237. Animation SDKs
  238. Maya plugin development.
  239. Screen space Ambient Occlusion
  240. Any good Papers on SPH?
  241. sending email using mel or python
  242. Worth doing a masters degree? (msc)
  243. Python Scripting Poser
  244. Soft Body Physics Programming Tutorial
  245. Newbie:- Displaying matrix with Cg
  246. new to programming
  247. Is Cg the best language to work with for an animation related project?
  248. Esperient Creator - colored translucent soft shadows
  249. Renderman : Intersection of Line and Cone as a ShadeOp or RSL
  250. need help setting layout and procedure variable passing

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