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3Quest
11-02-2003, 11:19 AM
Hi

I'm working with .ASE (Ascii Scene Export) files exported from 3D Studio Max, and am having difficulty with backface-culling. My problem is that the ASE exporter appears to mix up the vertex order of faces. Most exporters will keap the vertices in counter-clockwise order.

I am aware that the ASE exporter can include face normals, but I would prefer to use the "clockwise test" method of backface-culling rather than utilise these pre-calculated normals.

I've searched the web heavily for further information without success. If anyone has knowledge or resources that might help I would appreciate it.

Thanks

EricChadwick
11-03-2003, 03:05 PM
Don't know the answer myself, but you might try here...

3ds max SDK Discussion
http://sparks.discreet.com/webboard/wbpx.dll/~maxsdk/guests
(You'll need to log in to post)

3Quest
11-04-2003, 09:00 AM
Thanks for the input posm.

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