View Full Version : Vray for Maya - UV Pass for Nuke
I've been playing with Vray which btw is soooo much nicer and faster than MR.
I was wondering how can you create a UV pass from Vray so I can use it in Nuke?
any tips or an example on how to?
08-08-2011, 09:50 AM
Use the extratex pass and create your network to that.
But I have a question the way that I usually create a UV pass is through MR
Texture > mib_texture_vector
which it won't work with Vray ....
so how would you do it to make it work?
Like Hamburger said, use a VRayExtraTex render element, and attach the UV output of a samplerInfo node to the red/green inputs of the render element.
08-08-2011, 05:12 PM
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