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whom
08-04-2011, 08:14 AM
SMC62-8.04.2011 to 8.20.2011-



So the summer activity came to its end and here we have a new session. Let me know if there are any items that are unclear, since I am not English mother tounge I do sometimes confuse some spelling and words.
Impressive dedication by "gamarala" in the summer activity thread, you get extra points til this thread. You get three days vacation. :)



New list of August

Items 2 hours


matches
police baton
Ic Integrated circuit
pedestal
windmill
horse back leg
pilot goggles
key
bicycle handle
barstool
coffee table
spiderman mask
treasure chest
lighter or zippo lighter
key chain
corkscrew
your native flag
speaker horn
elephant head
satellite dish
cherry, cherries
chess king and queen
bowl of spaghetti
bathroom tile
nose
wallet
batman mask
coin, coins
crater
hose
suitcase
rollerblades wheels
fire alarm control panel
cigar box
paintbrush
anchor
button cell battery

whom
08-04-2011, 08:18 AM
And as usual do notice that some items takes longer time to model and some might be very quick, 2 hours is a good frame I believe. You can always add another hour if you want or just simplify the model to meet deadline.
Perhaps I should make a disclaimer about it.
Ahh anyway I could always add to the op aswell.

Keep modeling :)

taruno2r
08-11-2011, 04:45 AM
Here is my entry for this speed modeling challenge.
Modeling time 1 hour 45 minutes
I am not a professional. Pls comment so that I can improve my skills

whom
08-11-2011, 06:06 PM
taruno, cool. :)


Pedestal, 5 minutes. Rather quick texturing, testing some things....
http://www.umbus.com/3d/3d13.jpg

taruno2r
08-12-2011, 01:24 PM
Barstool
Modeling time 15 minutes

taruno2r
08-12-2011, 01:29 PM
Native flag-India
Modelling time 10 minutes

Psidream
08-16-2011, 12:31 AM
Okay, I'll make a nose.
First thing ill do when i get to work in the morning..

But have any of you a link to a video tutorial that shows how to get 50/50 wire and clay render? Thinking about the one with a fade from clay to wire. (cant texture for shit) heh

It is important it's a video since I have little concentration ability :scream:
Fx;
Text tutorials have banners and banners leads to new pages, new pages will lead to porn. (its the online blessing) :bowdown:
Porn is followed by and walking away from the pc to wash hands or take a shower (depends on his wife).
Now being out of the computer room i will be in a room with a windows that leads outside, and this will most defently remind me to go outside to get a smoke, and when entering the great room outside the door i will find ways to loose hrs at the time..

:blush:

Psidream
08-16-2011, 12:43 AM
Ps, yes video tutts also got banners but the moving picture keeps me occupied :)

Xerotin
08-16-2011, 02:44 PM
Psidream: Haha your post made me laugh good :)
Sorry dont know any good tutorial for that but i would like to see one to.

Anyway I havnt posted anything here for a few months so decided to make the matches and post it. Modelling took me about 15-20 minutes. Texturing and light set up took about 30-40 minutes.

Psidream
08-17-2011, 01:01 AM
Soooo heres my nose, took me way to looong...
Time : 1hr and 15min
Render: 45sec

http://img571.imageshack.us/img571/8166/nosedone001.jpg

einsherz
08-18-2011, 12:50 PM
https://lh4.googleusercontent.com/-r-xaqELf0i8/Tk0H-Z6FkGI/AAAAAAAAAXs/MS2XMBa6zPg/s576/matches.jpg
Modelling time 16 minutes
Texturing and rendering 20 minutes

Digitool
08-20-2011, 03:05 PM
Here is my entry for this speed modeling challenge.
Modeling time 1 hour 45 minutes
I am not a professional. Pls comment so that I can improve my skills

I'm not sure of the technique that you had used for this but I don't think maybe it took more time than it could have to complete this.

Depending on the software you use (I use maya so the tool names I'll mention come from maya but all other software packages have something similar) I'd use the Revolve tool. Basically, I'd grab a photo of a chess piece, and since the main body is typically created on a lathe with wooden pieces, I'd center the photo (applied to an image plane) on my Y axis of the grid, and Make the bottom of the piece flush with the X axis. Then, from the base of the piece I would start a curve and snap the first point to the 0,0 origin (where x and y axis of the grid meet) and build a curve that outlines the piece, all the way until I reach the top most part of the piece (for an item like the king, I would leave off the top piece and just focus on the revolved area first).

I'd select the curve and revolve around the Y axis, then build any additional items of the piece separately.

That process should speed up your modeling time some (and after you make the revolved piece you can convert to polygons or whatever you want to work in).

As far as what you have I don't see anything wrong with it, just that it seems to have taken quite a bit of time.

Hope that helps some.

taruno2r
08-21-2011, 03:40 AM
I'm not sure of the technique that you had used for this but I don't think maybe it took more time than it could have to complete this.

Depending on the software you use (I use maya so the tool names I'll mention come from maya but all other software packages have something similar) I'd use the Revolve tool. Basically, I'd grab a photo of a chess piece, and since the main body is typically created on a lathe with wooden pieces, I'd center the photo (applied to an image plane) on my Y axis of the grid, and Make the bottom of the piece flush with the X axis. Then, from the base of the piece I would start a curve and snap the first point to the 0,0 origin (where x and y axis of the grid meet) and build a curve that outlines the piece, all the way until I reach the top most part of the piece (for an item like the king, I would leave off the top piece and just focus on the revolved area first).

I'd select the curve and revolve around the Y axis, then build any additional items of the piece separately.

That process should speed up your modeling time some (and after you make the revolved piece you can convert to polygons or whatever you want to work in).

As far as what you have I don't see anything wrong with it, just that it seems to have taken quite a bit of time.

Hope that helps some.

I am only a starter in 3d modelling. Thats why it took some more time to complete the modelling process.I am practising to improve my modelling skill
As you said I made use of lathe modifier

Thanks...

Digitool
08-21-2011, 07:30 PM
It looks good, as you become more familiar with the tools and the program(s) your speed will increase, don't worry. You're off to a very good start.

taruno2r
08-22-2011, 03:10 AM
It looks good, as you become more familiar with the tools and the program(s) your speed will increase, don't worry. You're off to a very good start.
Thanks man...

gamarala
08-23-2011, 03:41 PM
aaaah.. couldnt get in on this one.. and thanx for the mention.

and Psidream. nice nose :)

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