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rulomaster
08-03-2011, 07:10 PM
I have been working on a skirt rig for a few weeks and I cannot find a solution to archive the movement of it.
I had tried different ways to approach that.
At the beginning I started with cloth simulation but the problem the cloth simulation in C4D is not the best one.
The other way I tried is with bones and morph tags (similar to blend shapes in Maya) but it doesn't looks right. The skirt looks really stiff.
Also I tried with the jiggle deformer but it doesn't work really well.
The last method I tried is with bones but adding dynamics to it, so they react when the legs moves and the skirt overlaps the movement.

But I was wondering which other method can I try?

Thanks

cgsena
08-10-2011, 08:30 PM
Hi,

Don't have ny idea about C4d but is there nything like dynamic curve in maya? make the curve dynamic and then with those dynamic curves mak the lofted surface as skirt.as the creation curves are dynamic, the surface also behave like dynamic. also make the legs collition object.

Regards,
cgsena

www.cakewalkcg.com

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