rulomaster
08-03-2011, 06:10 PM
I have been working on a skirt rig for a few weeks and I cannot find a solution to archive the movement of it.
I had tried different ways to approach that.
At the beginning I started with cloth simulation but the problem the cloth simulation in C4D is not the best one.
The other way I tried is with bones and morph tags (similar to blend shapes in Maya) but it doesn't looks right. The skirt looks really stiff.
Also I tried with the jiggle deformer but it doesn't work really well.
The last method I tried is with bones but adding dynamics to it, so they react when the legs moves and the skirt overlaps the movement.
But I was wondering which other method can I try?
Thanks
I had tried different ways to approach that.
At the beginning I started with cloth simulation but the problem the cloth simulation in C4D is not the best one.
The other way I tried is with bones and morph tags (similar to blend shapes in Maya) but it doesn't looks right. The skirt looks really stiff.
Also I tried with the jiggle deformer but it doesn't work really well.
The last method I tried is with bones but adding dynamics to it, so they react when the legs moves and the skirt overlaps the movement.
But I was wondering which other method can I try?
Thanks
