View Full Version : I need the best render plugin for this...
eYadNesS 11-01-2003, 10:12 PM Right now I want to render a 3D movie, I'm using Maya with MentalRay, but unfortunately MR can't render some things in my sence, I need a good program for rendering, so what I should choose?
I have in the sence: Paint Effects, shader/light glow, 2d motion blur, fur, particles, light fog, and subdivision surfaces...
I don't want to use default Maya render (I need it like MR)...
Thanks very much
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Brent Turbo
11-01-2003, 10:19 PM
Then use both! If you're not already into it, then you need to get used to the idea of rendering in multiple renderers/apps, and the compositing in post. It's the fastest and moxt flexible way to work. Render some things in Maya's default renderer (shader glow, paint effects, etc...) and then render passes in Mental Ray for only the things that need it (displacement, global illumination, etc..) and then composite in Shake, or whatever you like to comp in.
Shinova
11-01-2003, 10:21 PM
How do you choose what things to render and what things to not render? Is there a tutorial on that?
eYadNesS
11-01-2003, 10:31 PM
Brent Turbo: why I don't think of this! good idea :thumbsup:
But can Maya it self to make multiple renderers? or I need scripts/plugins for this?
Thanks very much
Shinova: from any object attribute you can choose this...
greek_fire
11-02-2003, 01:28 PM
shinova - just assign your objects different visibility layers. turn off the visibility for whatever you don't want rendered in the pass, then batch render.
eYadNesS
11-02-2003, 01:39 PM
Ya, making layers in the best way...
Shinova
11-02-2003, 10:17 PM
Can you make layers for individual faces?
greek_fire
11-03-2003, 03:16 PM
no, you would have to first extract the faces in question in order to make them seperate objects. you can, of course, assign different shaders to different faces.
so if you didn't want a face to render in a pass, just assign a completely transparent lambert. then replace w/ its original shader for the pass you want it rendered, and assign trasnparent (invisible) shader to other faces you don't.
that method might cause problems if you were using shadows though.
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