View Full Version : Demo Reel
07-29-2011, 06:28 AM
So for closer to a year now I have been applying to jobs. Most of them are beyond my current professional experience (none) due to a lack of entry level jobs. I understand that times are tough for newcomers but beyond that I wanted to post my demo reel just to get a few opinions on what my next steps should be.
If you were me, looking at my demo reel, would you go back to school, keep applying, just revamp the whole demo reel or.... I don't know. I really am at a loss as to where to go next.
08-07-2011, 08:04 PM
If I were you, I would try and study the principles more. Possibly go back to school (although I am not sure which school you are talking about). I would probably start trying to act out the scenes more and record myself doing them, then draw out them out, then try to animate them. I would also start doing a few tutorials from digital tutors and such. And just keep polishing and polishing.
But that's what I would do.
08-08-2011, 03:31 AM
Quality over quanity.
Step one: focus on one animation
Step two: get critiques and fix it up
Step three: repeat step two till you cant possibly fix it anymore (that should never happen :P)
09-06-2011, 12:30 AM
Tough spot you're in.
Funny thing about become an animator is.. you grow a thick skin without realizing it.
Is your reel of a quality that would get you hired?
Simple answer is No.
Someone mentioned in a previous post but you really need to revisit the basic principles. I couldn't agree more. Take a good look at the bouncing ball. Do comparative animation. For example a falling heavy bowling ball versus a falling tennis ball. Of course Newton says they fall at the same rate but when they hit the ground that's where the magic of animation is. The balls, although they fall at the same rate, will react completely differently when fighting against gravity. Tennis ball bounces, bowling ball bounces maybe once or twice before gravity makes it stick to the floor.
Take a look at Richard Williams book "The animators survival kit" it really is the animators bible.
Just some things to consider while you're learning.
You're posing definitely needs to be stronger. Animation is exaggeration, it's not real life we have to push the poses, and make them aesthetically pleasing to your audience.
Pay attention to spacing. The clip of Moom falling off the wall isn't working because your spacing is off. The largest gap should be just before he contacts the floor.
You need to breakdown the pose ALOT more. Find all the poses need to communicate a single action. Antics, breakdowns, overshoot, settle etc. really there should be only be about 1 or 2 frames in-between your poses (for most situations). DO NOT LET THE COMPUTER DO ANYTHING YOU ARE CAPABLE OF DOING. You must be in control every frame. "Animation is work....." and a lot of it.....
In summary don't get discouraged. You picked an art form that took even the most brilliant artists a life time to master. It looks and sounds like you're pretty new to animation(new = anything less than five years) and all things considering you're work is impressive. Just need to focus down and get those principles in your brain. to the point where you exercise them automatically like breathing.
Sorry if I'm a little blunt but don't worry if you're willing to work you WILL get there.
09-06-2011, 12:30 AM
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