CgWannabe999
07-26-2011, 05:04 PM
What is the 'best' way to take a messy BVH file from the CMU set, and clean it up?
I've been going over the 'Foundation Learning Tools' tutorials, and there are certainly many ways to modify animation.
The Story method seems most flexible.
I'll need to have f-curves to do much cleanup, and a characterized bvh doesn't have f-curves.
I understand using the Butterworth filter for basic noise.
But, there are places where a foot will move18 inches in one frame and then back again (a bad data point?). What's the best say to delete this bad data for the frame for that joint?
It's also hard to see what is happening with just the BVH data, the way MB represents it - and easier to see with a skeleton or control rig?
There are places where feet seem to move up and become part of the leg. Could this be a rotation issue fixable by changing from Euler to Quaternion - and can MB do that?
I watched the tutorial on using optical data with an 'Actor'. Can an Actor be used to 'clean up' BVH data if something has become 'flipped'?
Should I just try to convert it to FBX so that I can bring it into a Story and clean it up in Story mode?
Thanks!
I've been going over the 'Foundation Learning Tools' tutorials, and there are certainly many ways to modify animation.
The Story method seems most flexible.
I'll need to have f-curves to do much cleanup, and a characterized bvh doesn't have f-curves.
I understand using the Butterworth filter for basic noise.
But, there are places where a foot will move18 inches in one frame and then back again (a bad data point?). What's the best say to delete this bad data for the frame for that joint?
It's also hard to see what is happening with just the BVH data, the way MB represents it - and easier to see with a skeleton or control rig?
There are places where feet seem to move up and become part of the leg. Could this be a rotation issue fixable by changing from Euler to Quaternion - and can MB do that?
I watched the tutorial on using optical data with an 'Actor'. Can an Actor be used to 'clean up' BVH data if something has become 'flipped'?
Should I just try to convert it to FBX so that I can bring it into a Story and clean it up in Story mode?
Thanks!
