H2o-KiD
07-24-2011, 01:01 PM
I had came across this guy... an awesome TD in Youtube. He is known as Denislav Georgiev. He really showcased a powerful Facial rig setup.
Here is the link for his facial rig :-
http://www.youtube.com/watch?v=llDSg5JKHas
Denislav also hinted that that he uses joints and suggested us to play with the "bindPreMatrix" of the skinCluster node. Joints and Blendshapes are attached to different heads which are then applied to the third head and put both to 1, so that way, you can make the blendShapes head move the points.
So my question is, does anyone here know how this works in Maya or had any rough idea on how this is possibly done?
Here is the link for his facial rig :-
http://www.youtube.com/watch?v=llDSg5JKHas
Denislav also hinted that that he uses joints and suggested us to play with the "bindPreMatrix" of the skinCluster node. Joints and Blendshapes are attached to different heads which are then applied to the third head and put both to 1, so that way, you can make the blendShapes head move the points.
So my question is, does anyone here know how this works in Maya or had any rough idea on how this is possibly done?
