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animationking
10-31-2003, 05:21 PM
i made a skeleton for my character which icludes ik handles and such...now is it possible to somehow resize this skeleton to a completely new charcter with different sizes and body proportions? when i try it the ik handles screw everything up..everything is rotated and blah! is taking away the ik handles the only way?

GrafOrlok
10-31-2003, 07:57 PM
Just group the root joint to itself and add the IK-handles to the group. You can now scale it as much as you like!

If you have a reverse foot setup throw that one in too!

/Staffan

animationking
10-31-2003, 10:37 PM
thanx...but i mean what if i had to make different proportions...like make the arms longer or something..

dwalden74
11-01-2003, 01:17 PM
yes, then you´ll have to create the rig designed for this kind of modification. It would most likely include having one main group control for each arm, for example, from which you can scale and *under which* you have the arm´s controls parented. I was considering adding this kind of flexibility to my dwRiggingTools scripts, but it would take a lot of time to implement, and the benefit of having an auto-rigging tool like this is you can just run it again on a skeleton with different proportions and it will work fine.

GrafOrlok
11-01-2003, 07:57 PM
Sorry, probably didn't read your post ennough times...:blush:

Gotta tell myself to read each post at least 5 times before replying:banghead:

animationking
11-02-2003, 12:26 AM
HAHAHA..thats ok

Glenfx
11-02-2003, 04:30 AM
Actually, it is possible... but youll have to adjust some things depending on your character.

I have moved complete arms and legs to fit my character without any problems... i even fited a hand with its set driven keys to a different hand, and it worked.... but i had to change the thumb keys.

To resize you just have to take the joint you want to change the form, and simply move it, if it is a joint with an IK handle, try not touching the IK handle, you can hide it then select the bone.

It has worked for me :D

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