View Full Version : Bump to MIA_shader ?
07-22-2011, 11:49 PM
how do I add a bump map to a Mia shader ?
There is tab call BUMP in the mia material ....
just scroll through
07-23-2011, 12:17 AM
I found the "mental ray bump" and inserted a pic using hte "file" maya node.
I uped the Alpha gain value but saw no result...
07-23-2011, 09:05 AM
Use mia_material_x or _passes instead.
07-23-2011, 02:38 PM
can you add details about the workflow (especialy the bump part) ? what are the steps
07-23-2011, 07:23 PM
there is no workflow really, just pick an mia_material_x as mentioned scroll down to the bumps tab you will find 2 slots an overall bump and a standart bump just plug the file into one of them.
07-25-2011, 10:57 AM
I've done a lot of research on this for my current animation project. I would recommend using mia_material_x which supports bump by default. Just drag and drop your texture over your mia_material_x and choose standard bump. It will create a bump map and you can adjust the depth there.
With mia_material (the older shader) I had to use misss_normal to get the same thing done.
If you wish to use mia_roundcorners to have some objects appear a little more natural in your scene, plug that into overall bump.
07-25-2011, 11:03 AM
if you already have your material looking good but just want to add bump to a normal mia_material (for example). scroll down the the bottom of the materials attribute editor and find upgrade shader. here you need to upgrade the shader to an mia_material_x that supports bump. a bump drop down menu will appear in the attribute editor for the material and you can plug a bump or normal map into the standard bump node, the overal bump node can be used for plugin in the mia_roundcorner node to add bevel any object which has th material applied to.
07-25-2011, 05:00 PM
thanks Oliver. works great !
07-25-2011, 05:00 PM
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