AllDay
07-22-2011, 08:32 PM
Hi I'm having a problem with my blend shapes.
I'm having a problem where the verts don't rotate correctly with the model. A vert that moves up on the Y axis in the default position (like it's supposed to) will remain moved up that same distance on the Y axis if the model is rotated 90 rather than correcting its self to the model orientation.
The vert moves correctly with the model, it just doesn't rotate correctly.
I feel this is just a layering issue for inputs, but it won't let me edit my input order saying "// Warning: parallelBlender and skinCluster2 are already in the specified order. //"
Is this because it's connected to set driven keys and needs to be unconnected to rearrange?
Hopefully there is a simple solution to this as I get the feeling I'm just making a novice mistake.
Thanks.
(EDIT: while waiting to get my thread approved (since I'm a new member) I tried doing it before attaching it to a skeleton, I still can't resolve this issue)
I'm having a problem where the verts don't rotate correctly with the model. A vert that moves up on the Y axis in the default position (like it's supposed to) will remain moved up that same distance on the Y axis if the model is rotated 90 rather than correcting its self to the model orientation.
The vert moves correctly with the model, it just doesn't rotate correctly.
I feel this is just a layering issue for inputs, but it won't let me edit my input order saying "// Warning: parallelBlender and skinCluster2 are already in the specified order. //"
Is this because it's connected to set driven keys and needs to be unconnected to rearrange?
Hopefully there is a simple solution to this as I get the feeling I'm just making a novice mistake.
Thanks.
(EDIT: while waiting to get my thread approved (since I'm a new member) I tried doing it before attaching it to a skeleton, I still can't resolve this issue)
