View Full Version : Help to a student
zeevpe 06-06-2002, 10:19 PM Hello,
this is my first time here...
I am using 3Dmax,
I did Morph to that head (this head was detached from his body for morphing), and when I am trying to
attach that head back to his body this is what I am getting.
dont knnow why and what to do....
thanks in advance
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The problem (from what I can tell) is that you've created the Morph tagets on just the head (right?) and then attached it to the body? And now the morpher messes up your mesh like this?
If that's the case then the problem is that the Morpher modifier retains it's information based on the number and order of vertices in your mesh - by attaching the body to the head - you've changed the number of verts, so it deforms the wrong numbers in the wrong way...
The only solution (that I know) is to not actually attached the head to the object... if you plan to animate the body, leave a ring of verts at the top of the neck hole (on the body) unnaffected by the Skin/Physique modifier - then move the pivot of the head to the base of the neck, then link it to the neck (not head) of your IK/CS skeleton. It means that the neck will control the movement of the head (a bit wooden, but you can still use the morphtargets...
Hope this helps!
:D
Iain McFadzen
06-06-2002, 10:54 PM
Actually, I believe if you add an Edit Mesh mod to the top of the stack (and therefor above morpher) of both the head and the body you can weld the verts and re-attach that way. You might need to add a single edit mesh to both objects at the same time (instance it) in order for this to work. I always just morph the entire character when I need to keep an unbroken mesh, so to be honest I have never tried this before, but it should work.
zeevpe
06-06-2002, 11:10 PM
thanks for your coments.
the problem is that I get this as soon as I cut the head off...
it did work for me before...
and it might be heavy morphing all body just for face expressions
ha?
I must do something wrong...
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